/*
* The ManaPlus Client
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GAMEMODIFIERS_H
#define GAMEMODIFIERS_H
#include
#include "localconsts.h"
#define declModifier(name1) \
static std::string get##name1##String(); \
static const unsigned m##name1##Size; \
static const char *const m##name1##Strings[];
#define declModifier2(name1) \
static void change##name1(const bool forward); \
static std::string get##name1##String(); \
static const unsigned m##name1##Size; \
static const char *const m##name1##Strings[];
class GameModifiers final
{
public:
A_DELETE_COPY(GameModifiers)
static void init();
static void changeMode(unsigned *restrict const var,
const unsigned limit,
const char *restrict const conf,
std::string (*const func)(),
const unsigned def,
const bool save,
const bool forward);
declModifier(MoveType)
declModifier2(CrazyMoveType)
declModifier2(MoveToTargetType)
declModifier2(FollowMode)
declModifier2(AttackWeaponType)
declModifier2(AttackType)
declModifier2(QuickDropCounter)
declModifier2(PickUpType)
declModifier2(MagicAttackType)
declModifier2(PvpAttackType)
declModifier2(ImitationMode)
declModifier(MapDrawType)
declModifier(CameraMode)
declModifier(AwayMode);
static void changeAwayMode();
static void changeMoveType(const bool forward);
static std::string getGameModifiersString();
static void changeGameModifiers();
static const unsigned mGameModifiersSize;
static const char *const mGameModifiersStrings[];
static void setQuickDropCounter(const int n);
static void resetModifiers();
protected:
static const char *getVarItem(const char *const *const arr,
const unsigned index,
const unsigned sz) A_WARN_UNUSED;
};
#undef declModifier
#undef declModifier2
#endif // GAMEMODIFIERS_H