/* * Extended support for activating emotes * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef EMOTESHORTCUT_H #define EMOTESHORTCUT_H #include "localconsts.h" static const int SHORTCUT_EMOTES = 48; /** * The class which keeps track of the emote shortcuts. */ class EmoteShortcut final { public: /** * Constructor. */ EmoteShortcut(); A_DELETE_COPY(EmoteShortcut) /** * Destructor. */ ~EmoteShortcut(); /** * Load the configuration information. */ void load(); /** * Returns the shortcut Emote ID specified by the index. * * @param index Index of the shortcut Emote. */ unsigned char getEmote(const int index) const A_WARN_UNUSED { return mEmotes[index]; } /** * Returns the amount of shortcut Emotes. */ unsigned int getEmoteCount() const A_WARN_UNUSED { return SHORTCUT_EMOTES; } /** * Returns the emote ID that is currently selected. */ unsigned char getEmoteSelected() const A_WARN_UNUSED { return mEmoteSelected; } /** * Adds the selected emote ID to the emotes specified by the index. * * @param index Index of the emotes. */ void setEmote(const int index) { mEmotes[index] = mEmoteSelected; } /** * Adds a emoticon to the emotes store specified by the index. * * @param index Index of the emote. * @param emoteId ID of the emote. */ void setEmotes(const int index, const unsigned char emoteId) { mEmotes[index] = emoteId; } /** * Set the Emote that is selected. * * @param emoteId The ID of the emote that is to be assigned. */ void setEmoteSelected(const unsigned char emoteId) { mEmoteSelected = emoteId; } /** * A flag to check if the Emote is selected. */ bool isEmoteSelected() const A_WARN_UNUSED { return mEmoteSelected; } /** * Remove a Emote from the shortcut. */ void removeEmote(const int index) { if (index >= 0 && index < SHORTCUT_EMOTES) mEmotes[index] = 0; } /** * Try to use the Emote specified by the index. * * @param index Index of the emote shortcut. */ void useEmote(const int index) const; private: /** * Save the configuration information. */ void save() const; unsigned char mEmotes[SHORTCUT_EMOTES]; /**< The emote stored. */ unsigned char mEmoteSelected; /**< The emote held by cursor. */ }; extern EmoteShortcut *emoteShortcut; #endif