/* * Extended support for activating emotes * Copyright (C) 2009 Aethyra Development Team * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "emoteshortcut.h" #include "configuration.h" #include "localplayer.h" #include "utils/stringutils.h" #include "resources/emotedb.h" EmoteShortcut *emoteShortcut; EmoteShortcut::EmoteShortcut(): mEmoteSelected(0) { // load(); for (int i = 0; i < SHORTCUT_EMOTES; i++) mEmotes[i] = 0; } EmoteShortcut::~EmoteShortcut() { save(); } void EmoteShortcut::load() { for (unsigned char i = 0, j = 0; i <= EmoteDB::getLast() && j < SHORTCUT_EMOTES; i++) { const AnimatedSprite* sprite = EmoteDB::getAnimation(i, true); if (sprite) { mEmotes[j] = static_cast<unsigned char>(i + 1); j ++; } } /* for (int i = 0; i < SHORTCUT_EMOTES; i++) { unsigned char emoteId = static_cast<unsigned char>( serverConfig.getValue("emoteshortcut" + toString(i), i + 1)); mEmotes[i] = emoteId; // mEmotes[i] = i + 1; } */ } void EmoteShortcut::save() { for (int i = 0; i < SHORTCUT_EMOTES; i++) { unsigned char emoteId = mEmotes[i] ? mEmotes[i] : static_cast<unsigned char>(0); serverConfig.setValue("emoteshortcut" + toString(i), static_cast<unsigned int>(emoteId)); } } void EmoteShortcut::useEmote(int index) { if (!player_node) return; if (index > 0 && index <= SHORTCUT_EMOTES) { if (mEmotes[index - 1] > 0) player_node->emote(mEmotes[index - 1]); } }