/* * The ManaPlus Client * Copyright (C) 2008 Fate <fate.tmw@googlemail.com> * Copyright (C) 2008 Chuck Miller <shadowmil@gmail.com> * Copyright (C) 2011-2017 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef EFFECTMANAGER_H #define EFFECTMANAGER_H #include "enums/resources/spritedirection.h" #include "enums/simpletypes/skiperror.h" #include "particle/particletimer.h" #include "resources/effectdescription.h" #include <vector> #include <list> #include "localconsts.h" class Being; class Particle; class EffectManager final { public: EffectManager(); A_DELETE_COPY(EffectManager) ~EffectManager(); void loadXmlFile(const std::string &fileName, const SkipError skipError); /** * Triggers a effect with the id, at * the specified being. */ bool trigger(const int id, Being *const being, const int rotation = 0); bool triggerDirection(const int id, Being *const being, const SpriteDirection::Type &direction); Particle *triggerReturn(const int id, Being *const being, const int rotation = 0); /** * Triggers a effect with the id, at * the specified x and y coordinate. */ bool trigger(const int id, const int x, const int y, const time_t endTime, const int rotation = 0); void triggerDefault(int effectId, Being *const being, const int defaultEffectId); void triggerDefault(int effectId, const int x, const int y, const time_t endTime, const int defaultEffectId); void logic(); void clear(); private: std::vector<EffectDescription> mEffects; std::list<ParticleTimer> mTimers; }; extern EffectManager *effectManager; #endif // EFFECTMANAGER_H