/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 Andrei Karas * Copyright (C) 2011-2012 The ManaPlus developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef DROPSHORTCUT_H #define DROPSHORTCUT_H #define DROP_SHORTCUT_ITEMS 16 class Item; /** * The class which keeps track of the item shortcuts. */ class DropShortcut { public: /** * Constructor. */ DropShortcut(); /** * Destructor. */ ~DropShortcut(); /** * Load the configuration information. */ void load(bool oldConfig = false); /** * Save the configuration information. */ void save(); /** * Returns the shortcut item ID specified by the index. * * @param index Index of the shortcut item. */ int getItem(int index) const { return mItems[index]; } int getItemColor(int index) const { return mItemColors[index]; } /** * Returns the amount of shortcut items. */ int getItemCount() const { return DROP_SHORTCUT_ITEMS; } /** * Returns the item ID that is currently selected. */ int getItemSelected() const { return mItemSelected; } /** * Adds the selected item ID to the items specified by the index. * * @param index Index of the items. */ void setItem(int index); /** * Adds an item to the items store specified by the index. * * @param index Index of the item. * @param itemId ID of the item. */ void setItems(int index, int itemId, unsigned char color) { mItems[index] = itemId; mItemColors[index] = color; save(); } /** * Set the item that is selected. * * @param itemId The ID of the item that is to be assigned. */ void setItemSelected(int itemId) { mItemSelected = itemId; } void setItemSelected(Item *item); /** * A flag to check if the item is selected. */ bool isItemSelected() const { return mItemSelected > -1; } /** * Remove a item from the shortcut. */ void removeItem(int index) { mItems[index] = -1; save(); } /** * Try to use the item specified by the index. * * @param index Index of the item shortcut. */ void useItem(int index); /** * Equip a item from the shortcut. */ void equipItem(int index); /** * UnEquip a item from the shortcut. */ void unequipItem(int index); /** * Drop first item. */ void dropFirst(); /** * Drop all items in cicle. */ void dropItems(int cnt = 1); private: /** * Drop item in cicle. */ bool dropItem(int cnt = 1); int mItems[DROP_SHORTCUT_ITEMS]; int mItemColors[DROP_SHORTCUT_ITEMS]; int mItemSelected; int mItemColorSelected; int mLastDropIndex; }; extern DropShortcut *dropShortcut; #endif