/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef CONST_RESOURCES_SPRITEACTION_H
#define CONST_RESOURCES_SPRITEACTION_H
#include
/*
* Remember those are the main action.
* Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after
* an ACTION_ATTACK call.
* Which special to be use to to be passed with the USE_SPECIAL call.
* Running, walking, ... is a sub-type of moving.
* ...
* Please don't add hard-coded subtypes here!
*/
namespace SpriteAction
{
static const std::string DEFAULT("stand");
static const std::string STAND("stand");
static const std::string SIT("sit");
static const std::string SITTOP("sittop");
static const std::string DEAD("dead");
static const std::string MOVE("walk");
static const std::string ATTACK("attack");
static const std::string SPAWN("spawn");
static const std::string CAST("cast");
static const std::string FLY("fly");
static const std::string SWIM("swim");
static const std::string RIDE("ride");
static const std::string STANDSKY("standsky");
static const std::string STANDWATER("standwater");
static const std::string STANDRIDE("standride");
static const std::string SITSKY("sitsky");
static const std::string SITWATER("sitwater");
static const std::string SITRIDE("sitride");
static const std::string ATTACKSKY("attacksky");
static const std::string ATTACKWATER("attackwater");
static const std::string ATTACKRIDE("attackride");
static const std::string CASTSKY("castsky");
static const std::string CASTWATER("castwater");
static const std::string CASTRIDE("castride");
static const std::string SPAWNSKY("spawnsky");
static const std::string SPAWNWATER("spawnwater");
static const std::string SPAWNRIDE("spawnride");
static const std::string DEADSKY("deadsky");
static const std::string DEADWATER("deadwater");
static const std::string DEADRIDE("deadride");
static const std::string INVALID;
} // namespace SpriteAction
#endif // CONST_RESOURCES_SPRITEACTION_H