/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "compoundsprite.h" #include "client.h" #include "configuration.h" #include "game.h" #ifdef USE_OPENGL #include "main.h" #endif #include "map.h" #include "sdlshared.h" #include "render/surfacegraphics.h" #include "resources/image.h" #include "resources/imagehelper.h" #include "utils/dtor.h" #include "utils/sdlcheckutils.h" #include <SDL.h> #include "debug.h" static const int BUFFER_WIDTH = 100; static const int BUFFER_HEIGHT = 100; static const unsigned cache_max_size = 10; static const unsigned cache_clean_part = 3; bool CompoundSprite::mEnableDelay = true; CompoundSprite::CompoundSprite() : imagesCache(), mCacheItem(nullptr), mImage(nullptr), mAlphaImage(nullptr), mOffsetX(0), mOffsetY(0), mSprites(), mNextRedrawTime(0), mNeedsRedraw(false), mEnableAlphaFix(config.getBoolValue("enableAlphaFix")), mDisableAdvBeingCaching(config.getBoolValue("disableAdvBeingCaching")), mDisableBeingCaching(config.getBoolValue("disableBeingCaching")) { mAlpha = 1.0f; } CompoundSprite::~CompoundSprite() { clear(); mImage = nullptr; mAlphaImage = nullptr; } bool CompoundSprite::reset() { bool ret = false; FOR_EACH (SpriteIterator, it, mSprites) { if (*it) ret |= (*it)->reset(); } mNeedsRedraw |= ret; return ret; } bool CompoundSprite::play(const std::string &action) { bool ret = false; FOR_EACH (SpriteIterator, it, mSprites) { if (*it) ret |= (*it)->play(action); } mNeedsRedraw |= ret; return ret; } bool CompoundSprite::update(const int time) { bool ret = false; FOR_EACH (SpriteIterator, it, mSprites) { if (*it) ret |= (*it)->update(time); } mNeedsRedraw |= ret; return ret; } bool CompoundSprite::draw(Graphics *const graphics, const int posX, const int posY) const { FUNC_BLOCK("CompoundSprite::draw", 1) if (mNeedsRedraw) updateImages(); if (mSprites.empty()) // Nothing to draw return false; if (mAlpha == 1.0f && mImage) { return graphics->drawImage(mImage, posX + mOffsetX, posY + mOffsetY); } else if (mAlpha && mAlphaImage) { mAlphaImage->setAlpha(mAlpha); return graphics->drawImage(mAlphaImage, posX + mOffsetX, posY + mOffsetY); } else { drawSprites(graphics, posX, posY); } return false; } void CompoundSprite::drawSprites(Graphics *const graphics, const int posX, const int posY) const { FOR_EACH (SpriteConstIterator, it, mSprites) { if (*it) { (*it)->setAlpha(mAlpha); (*it)->draw(graphics, posX, posY); } } } void CompoundSprite::drawSpritesSDL(Graphics *const graphics, const int posX, const int posY) const { FOR_EACH (SpriteConstIterator, it, mSprites) { if (*it) (*it)->draw(graphics, posX, posY); } } int CompoundSprite::getWidth() const { FOR_EACH (SpriteConstIterator, it, mSprites) { const Sprite *const base = *it; if (base) return base->getWidth(); } return 0; } int CompoundSprite::getHeight() const { FOR_EACH (SpriteConstIterator, it, mSprites) { const Sprite *const base = *it; if (base) return base->getHeight(); } return 0; } const Image *CompoundSprite::getImage() const { return mImage; } bool CompoundSprite::setSpriteDirection(const SpriteDirection direction) { bool ret = false; FOR_EACH (SpriteIterator, it, mSprites) { if (*it) ret |= (*it)->setSpriteDirection(direction); } mNeedsRedraw |= ret; return ret; } int CompoundSprite::getNumberOfLayers() const { if (mImage || mAlphaImage) return 1; else return static_cast<int>(size()); } unsigned int CompoundSprite::getCurrentFrame() const { FOR_EACH (SpriteConstIterator, it, mSprites) { if (*it) return (*it)->getCurrentFrame(); } return 0; } unsigned int CompoundSprite::getFrameCount() const { FOR_EACH (SpriteConstIterator, it, mSprites) { if (*it) return (*it)->getFrameCount(); } return 0; } void CompoundSprite::addSprite(Sprite *const sprite) { mSprites.push_back(sprite); mNeedsRedraw = true; } void CompoundSprite::setSprite(const int layer, Sprite *const sprite) { // Skip if it won't change anything if (mSprites.at(layer) == sprite) return; delete mSprites.at(layer); mSprites[layer] = sprite; mNeedsRedraw = true; } void CompoundSprite::removeSprite(const int layer) { // Skip if it won't change anything if (!mSprites.at(layer)) return; delete mSprites.at(layer); mSprites.at(layer) = nullptr; mNeedsRedraw = true; } void CompoundSprite::clear() { // Skip if it won't change anything if (!mSprites.empty()) { delete_all(mSprites); mSprites.clear(); } mNeedsRedraw = true; delete_all(imagesCache); imagesCache.clear(); delete mCacheItem; mCacheItem = nullptr; } void CompoundSprite::ensureSize(size_t layerCount) { // Skip if it won't change anything if (mSprites.size() >= layerCount) return; // resize(layerCount, nullptr); mSprites.resize(layerCount); } /** * Returns the curent frame in the current animation of the given layer. */ unsigned int CompoundSprite::getCurrentFrame(unsigned int layer) const { if (layer >= mSprites.size()) return 0; const Sprite *const s = getSprite(layer); if (s) return s->getCurrentFrame(); return 0; } /** * Returns the frame count in the current animation of the given layer. */ unsigned int CompoundSprite::getFrameCount(unsigned int layer) { if (layer >= mSprites.size()) return 0; const Sprite *const s = getSprite(layer); if (s) return s->getFrameCount(); return 0; } void CompoundSprite::redraw() const { #ifndef USE_SDL2 #if SDL_BYTEORDER == SDL_BIG_ENDIAN const int rmask = 0xff000000; const int gmask = 0x00ff0000; const int bmask = 0x0000ff00; const int amask = 0x000000ff; #else const int rmask = 0x000000ff; const int gmask = 0x0000ff00; const int bmask = 0x00ff0000; const int amask = 0xff000000; #endif SDL_Surface *const surface = MSDL_CreateRGBSurface(SDL_HWSURFACE, BUFFER_WIDTH, BUFFER_HEIGHT, 32, rmask, gmask, bmask, amask); if (!surface) return; SurfaceGraphics *graphics = new SurfaceGraphics(); graphics->setBlitMode(SurfaceGraphics::BLIT_GFX); graphics->setTarget(surface); graphics->_beginDraw(); int tileX = 32 / 2; int tileY = 32; const Game *const game = Game::instance(); if (game) { const Map *const map = game->getCurrentMap(); if (map) { tileX = map->getTileWidth() / 2; tileY = map->getTileWidth(); } } const int posX = BUFFER_WIDTH / 2 - tileX; const int posY = BUFFER_HEIGHT - tileY; mOffsetX = tileX - BUFFER_WIDTH / 2; mOffsetY = tileY - BUFFER_HEIGHT; drawSpritesSDL(graphics, posX, posY); delete graphics; graphics = nullptr; SDL_Surface *const surfaceA = MSDL_CreateRGBSurface(SDL_HWSURFACE, BUFFER_WIDTH, BUFFER_HEIGHT, 32, rmask, gmask, bmask, amask); #ifdef USE_SDL2 SDL_SetSurfaceAlphaMod(surface, 255); #else SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE); #endif SDL_BlitSurface(surface, nullptr, surfaceA, nullptr); delete mImage; delete mAlphaImage; mImage = imageHelper->load(surface); MSDL_FreeSurface(surface); if (ImageHelper::mEnableAlpha) { mAlphaImage = imageHelper->load(surfaceA); MSDL_FreeSurface(surfaceA); } else { mAlphaImage = nullptr; } #endif } void CompoundSprite::setAlpha(float alpha) { if (alpha != mAlpha) { #ifdef USE_OPENGL if (mEnableAlphaFix && imageHelper->useOpenGL() == 0 && size() > 3) #else if (mEnableAlphaFix && size() > 3) #endif { FOR_EACH (SpriteConstIterator, it, mSprites) { if (*it) (*it)->setAlpha(alpha); } } mAlpha = alpha; } } void CompoundSprite::updateImages() const { #ifndef USE_SDL2 #ifdef USE_OPENGL if (imageHelper->useOpenGL()) return; #endif if (mEnableDelay) { if (get_elapsed_time1(mNextRedrawTime) < 10) return; mNextRedrawTime = tick_time; } mNeedsRedraw = false; if (!mDisableBeingCaching) { if (size() <= 3) return; if (!mDisableAdvBeingCaching) { if (updateFromCache()) return; redraw(); if (mImage) initCurrentCacheItem(); } else { redraw(); } } #endif } bool CompoundSprite::updateFromCache() const { #ifndef USE_SDL2 // static int hits = 0; // static int miss = 0; if (mCacheItem && mCacheItem->image) { imagesCache.push_front(mCacheItem); mCacheItem = nullptr; if (imagesCache.size() > cache_max_size) { for (unsigned f = 0; f < cache_clean_part; f ++) { CompoundItem *item = imagesCache.back(); imagesCache.pop_back(); delete item; } } } // logger->log("cache size: %d, hit %d, miss %d", // (int)imagesCache.size(), hits, miss); const size_t sz = size(); FOR_EACH (ImagesCache::iterator, it, imagesCache) { CompoundItem *const ic = *it; if (ic && ic->data.size() == sz) { bool fail(false); VectorPointers::const_iterator it2 = ic->data.begin(); const VectorPointers::const_iterator it2_end = ic->data.end(); for (SpriteConstIterator it1 = mSprites.begin(), it1_end = mSprites.end(); it1 != it1_end && it2 != it2_end; ++ it1, ++ it2) { const void *ptr1 = nullptr; const void *ptr2 = nullptr; if (*it1) ptr1 = (*it1)->getHash(); if (*it2) ptr2 = *it2; if (ptr1 != ptr2) { fail = true; break; } } if (!fail) { // hits ++; mImage = (*it)->image; mAlphaImage = (*it)->alphaImage; imagesCache.erase(it); mCacheItem = ic; return true; } } } mImage = nullptr; mAlphaImage = nullptr; // miss++; #endif return false; } void CompoundSprite::initCurrentCacheItem() const { delete mCacheItem; mCacheItem = new CompoundItem(); mCacheItem->image = mImage; mCacheItem->alphaImage = mAlphaImage; // mCacheItem->alpha = mAlpha; FOR_EACH (SpriteConstIterator, it, mSprites) { if (*it) mCacheItem->data.push_back((*it)->getHash()); else mCacheItem->data.push_back(nullptr); } } bool CompoundSprite::updateNumber(unsigned num) { bool res(false); FOR_EACH (SpriteConstIterator, it, mSprites) { if (*it) { if ((*it)->updateNumber(num)) res = true; } } return res; } CompoundItem::CompoundItem() : data(), image(nullptr), alphaImage(nullptr) { } CompoundItem::~CompoundItem() { delete image; delete alphaImage; }