/* * The ManaPlus Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "commands.h" #include "auctionmanager.h" #include "actormanager.h" #include "client.h" #include "configuration.h" #include "game.h" #include "graphicsmanager.h" #include "guildmanager.h" #include "main.h" #include "party.h" #include "being/localplayer.h" #include "being/playerrelations.h" #include "gui/gui.h" #include "gui/windows/buydialog.h" #include "gui/windows/chatwindow.h" #include "gui/windows/helpwindow.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/shopwindow.h" #include "gui/windows/socialwindow.h" #include "gui/windows/tradewindow.h" #include "gui/widgets/tabs/whispertab.h" #if defined USE_OPENGL #include "render/normalopenglgraphics.h" #endif #if defined USE_OPENGL && defined DEBUG_SDLFONT #include "render/nullopenglgraphics.h" #endif #include "net/adminhandler.h" #include "net/beinghandler.h" #include "net/chathandler.h" #include "net/gamehandler.h" #include "net/guildhandler.h" #include "net/net.h" #include "net/partyhandler.h" #include "net/pethandler.h" #include "net/tradehandler.h" #ifdef DEBUG_DUMP_LEAKS1 #include "resources/image.h" #include "resources/resource.h" #include "resources/subimage.h" #endif #include "resources/iteminfo.h" #include "resources/resourcemanager.h" #include "resources/db/itemdb.h" #include "utils/gettext.h" #include "utils/process.h" #include "utils/timer.h" #include "debug.h" #define impHandler(name) void name(const std::string &args, ChatTab *const tab) #define impHandler0(name) void name(const std::string &args A_UNUSED, \ ChatTab *const tab A_UNUSED) #define impHandler1(name) void name(const std::string &args, \ ChatTab *const tab A_UNUSED) #define impHandler2(name) void name(const std::string &args A_UNUSED, \ ChatTab *const tab) extern std::string tradePartnerName; extern char **environ; namespace Commands { static void outString(ChatTab *const tab, const std::string &str, const std::string &def) { if (!tab) { Net::getChatHandler()->me(def, GENERAL_CHANNEL); return; } switch (tab->getType()) { case ChatTab::TAB_PARTY: { Net::getPartyHandler()->chat(str); break; } case ChatTab::TAB_GUILD: { if (!player_node) return; const Guild *const guild = player_node->getGuild(); if (guild) { if (guild->getServerGuild()) { if (tmwServerVersion > 0) return; Net::getGuildHandler()->chat(guild->getId(), str); } else if (guildManager) { guildManager->chat(str); } } break; } default: Net::getChatHandler()->me(def, GENERAL_CHANNEL); break; } } static void changeRelation(const std::string &args, const PlayerRelation::Relation relation, const std::string &relationText, ChatTab *const tab) { if (!tab) return; if (args.empty()) { // TRANSLATORS: change relation tab->chatLog(_("Please specify a name."), BY_SERVER); return; } if (player_relations.getRelation(args) == relation) { // TRANSLATORS: change relation tab->chatLog(strprintf(_("Player already %s!"), relationText.c_str()), BY_SERVER); return; } else { player_relations.setRelation(args, relation); } if (player_relations.getRelation(args) == relation) { // TRANSLATORS: change relation tab->chatLog(strprintf(_("Player successfully %s!"), relationText.c_str()), BY_SERVER); } else { // TRANSLATORS: change relation tab->chatLog(strprintf(_("Player could not be %s!"), relationText.c_str()), BY_SERVER); } } static bool parse2Int(const std::string &args, int &x, int &y) { bool isValid = false; const size_t pos = args.find(" "); if (pos != std::string::npos) { if (pos + 1 < args.length()) { x = atoi(args.substr(0, pos).c_str()); y = atoi(args.substr(pos + 1, args.length()).c_str()); isValid = true; } } return isValid; } static void outStringNormal(ChatTab *const tab, const std::string &str, const std::string &def) { if (!player_node) return; if (!tab) { Net::getChatHandler()->talk(str, GENERAL_CHANNEL); return; } switch (tab->getType()) { case ChatTab::TAB_PARTY: { Net::getPartyHandler()->chat(str); break; } case ChatTab::TAB_GUILD: { const Guild *const guild = player_node->getGuild(); if (guild) { if (guild->getServerGuild()) { if (tmwServerVersion > 0) return; Net::getGuildHandler()->chat(guild->getId(), str); } else if (guildManager) { guildManager->chat(str); } } break; } case ChatTab::TAB_WHISPER: { const WhisperTab *const whisper = static_cast<WhisperTab *const>(tab); tab->chatLog(player_node->getName(), str); Net::getChatHandler()->privateMessage(whisper->getNick(), str); break; } default: Net::getChatHandler()->talk(def, GENERAL_CHANNEL); break; } } impHandler1(announce) { Net::getAdminHandler()->announce(args); } impHandler2(help) { if (!helpWindow) return; if (!tab) { helpWindow->loadHelp("chatcommands"); helpWindow->requestMoveToTop(); return; } switch (tab->getType()) { case ChatTab::TAB_PARTY: { helpWindow->loadHelp("chatparty"); break; } case ChatTab::TAB_GUILD: { helpWindow->loadHelp("chatguild"); break; } default: helpWindow->loadHelp("chatcommands"); break; } helpWindow->requestMoveToTop(); } impHandler2(where) { std::ostringstream where; where << Game::instance()->getCurrentMapName() << ", coordinates: " << ((player_node->getPixelX() - mapTileSize / 2) / mapTileSize) << ", " << ((player_node->getPixelY() - mapTileSize) / mapTileSize); tab->chatLog(where.str(), BY_SERVER); } impHandler0(who) { Net::getChatHandler()->who(); } impHandler(msg) { std::string recvnick; std::string msg; if (args.substr(0, 1) == "\"") { const size_t pos = args.find('"', 1); if (pos != std::string::npos) { recvnick = args.substr(1, pos - 1); if (pos + 2 < args.length()) msg = args.substr(pos + 2, args.length()); } } else { const size_t pos = args.find(" "); if (pos != std::string::npos) { recvnick = args.substr(0, pos); if (pos + 1 < args.length()) msg = args.substr(pos + 1, args.length()); } else { recvnick = std::string(args); msg.clear(); } } trim(msg); if (msg.length() > 0) { std::string playerName = player_node->getName(); std::string tempNick = recvnick; toLower(playerName); toLower(tempNick); if (tempNick.compare(playerName) == 0 || args.empty()) return; chatWindow->addWhisper(recvnick, msg, BY_PLAYER); } else { // TRANSLATORS: whisper send tab->chatLog(_("Cannot send empty whispers!"), BY_SERVER); } } impHandler(query) { if (chatWindow) { if (chatWindow->addWhisperTab(args, true)) { chatWindow->saveState(); return; } } if (tab) { // TRANSLATORS: new whisper query tab->chatLog(strprintf(_("Cannot create a whisper tab for nick " "\"%s\"! It either already exists, or is you."), args.c_str()), BY_SERVER); } } impHandler0(clear) { if (chatWindow) chatWindow->clearTab(); } impHandler0(cleanGraphics) { ResourceManager::getInstance()->clearCache(); if (debugChatTab) { // TRANSLATORS: clear graphics command message debugChatTab->chatLog(_("Cache cleaned")); } } impHandler0(cleanFonts) { if (gui) gui->clearFonts(); if (debugChatTab) { // TRANSLATORS: clear fonts cache message debugChatTab->chatLog(_("Cache cleaned")); } } impHandler(createParty) { if (!tab) return; if (args.empty()) { // TRANSLATORS: create party message tab->chatLog(_("Party name is missing."), BY_SERVER); } else { Net::getPartyHandler()->create(args); } } impHandler(createGuild) { if (!tab || tmwServerVersion > 0) return; if (args.empty()) { // TRANSLATORS: create guild message tab->chatLog(_("Guild name is missing."), BY_SERVER); } else { Net::getGuildHandler()->create(args); } } impHandler(party) { if (!tab) return; if (!args.empty()) { Net::getPartyHandler()->invite(args); } else { // TRANSLATORS: party invite message tab->chatLog(_("Please specify a name."), BY_SERVER); } } impHandler(me) { outString(tab, strprintf("*%s*", args.c_str()), args); } impHandler(toggle) { if (args.empty()) { if (chatWindow && tab) { // TRANSLATORS: message from toggle chat command tab->chatLog(chatWindow->getReturnTogglesChat() ? _("Return toggles chat.") : _("Message closes chat.")); } return; } switch (parseBoolean(args)) { case 1: if (tab) { // TRANSLATORS: message from toggle chat command tab->chatLog(_("Return now toggles chat.")); } if (chatWindow) chatWindow->setReturnTogglesChat(true); return; case 0: if (tab) { // TRANSLATORS: message from toggle chat command tab->chatLog(_("Message now closes chat.")); } if (chatWindow) chatWindow->setReturnTogglesChat(false); return; case -1: if (tab) tab->chatLog(strprintf(BOOLEAN_OPTIONS, "toggle")); return; default: return; } } impHandler0(present) { if (chatWindow) chatWindow->doPresent(); } impHandler(ignore) { changeRelation(args, PlayerRelation::IGNORED, "ignored", tab); } impHandler(beFriend) { // TRANSLATORS: adding friend command changeRelation(args, PlayerRelation::FRIEND, _("friend"), tab); } impHandler(disregard) { // TRANSLATORS: disregard command changeRelation(args, PlayerRelation::DISREGARDED, _("disregarded"), tab); } impHandler(neutral) { // TRANSLATORS: neutral command changeRelation(args, PlayerRelation::NEUTRAL, _("neutral"), tab); } impHandler(unignore) { if (args.empty()) { if (tab) { // TRANSLATORS: unignore command tab->chatLog(_("Please specify a name."), BY_SERVER); } return; } const PlayerRelation::Relation rel = player_relations.getRelation(args); if (rel != PlayerRelation::NEUTRAL && rel != PlayerRelation::FRIEND) { player_relations.setRelation(args, PlayerRelation::NEUTRAL); } else { if (tab) { // TRANSLATORS: unignore command tab->chatLog(_("Player wasn't ignored!"), BY_SERVER); } return; } if (tab) { if (player_relations.getRelation(args) == PlayerRelation::NEUTRAL) { // TRANSLATORS: unignore command tab->chatLog(_("Player no longer ignored!"), BY_SERVER); } else { // TRANSLATORS: unignore command tab->chatLog(_("Player could not be unignored!"), BY_SERVER); } } } impHandler(blackList) { // TRANSLATORS: blacklist command changeRelation(args, PlayerRelation::BLACKLISTED, _("blacklisted"), tab); } impHandler(enemy) { // TRANSLATORS: enemy command changeRelation(args, PlayerRelation::ENEMY2, _("enemy"), tab); } impHandler(erase) { if (args.empty()) { if (tab) { // TRANSLATORS: erase command tab->chatLog(_("Please specify a name."), BY_SERVER); } return; } if (player_relations.getRelation(args) == PlayerRelation::ERASED) { if (tab) { // TRANSLATORS: erase command tab->chatLog(_("Player already erased!"), BY_SERVER); } return; } else { player_relations.setRelation(args, PlayerRelation::ERASED); } if (tab) { if (player_relations.getRelation(args) == PlayerRelation::ERASED) { // TRANSLATORS: erase command tab->chatLog(_("Player successfully erased!"), BY_SERVER); } else { // TRANSLATORS: erase command tab->chatLog(_("Player could not be erased!"), BY_SERVER); } } } impHandler0(quit) { // quit(); } impHandler0(showAll) { if (actorManager) actorManager->printAllToChat(); } impHandler1(move) { int x = 0; int y = 0; if (player_node && parse2Int(args, x, y)) player_node->moveTo(x, y); } impHandler1(navigate) { if (!player_node) return; int x = 0; int y = 0; if (parse2Int(args, x, y)) player_node->navigateTo(x, y); else player_node->navigateClean(); } impHandler1(target) { if (!actorManager || !player_node) return; Being *const target = actorManager->findNearestByName(args); if (target) player_node->setTarget(target); } impHandler0(attackHuman) { if (!actorManager || !player_node) return; Being *const target = actorManager->findNearestLivingBeing( player_node, 10, ActorSprite::PLAYER); if (target) { if (player_node->checAttackPermissions(target)) { player_node->setTarget(target); player_node->attack2(target, true); } } } impHandler0(closeAll) { if (chatWindow) { chatWindow->removeAllWhispers(); chatWindow->saveState(); } } impHandler0(ignoreAll) { if (chatWindow) { chatWindow->ignoreAllWhispers(); chatWindow->saveState(); } } impHandler1(outfit) { if (outfitWindow) { if (!args.empty()) { const std::string op = args.substr(0, 1); if (op == "n") outfitWindow->wearNextOutfit(true); else if (op == "p") outfitWindow->wearPreviousOutfit(true); else outfitWindow->wearOutfit(atoi(args.c_str()) - 1, false, true); } else { outfitWindow->wearOutfit(atoi(args.c_str()) - 1, false, true); } } } impHandler1(emote) { if (player_node) player_node->emote(static_cast<uint8_t>(atoi(args.c_str()))); } impHandler1(emotePet) { Net::getPetHandler()->emote(static_cast<uint8_t>(atoi(args.c_str()))); } impHandler1(away) { if (player_node) player_node->setAway(args); } impHandler1(pseudoAway) { if (player_node) { player_node->setPseudoAway(args); player_node->updateStatus(); } } impHandler(follow) { if (!player_node) return; if (!features.getBoolValue("allowFollow")) return; if (!args.empty()) player_node->setFollow(args); else if (tab && tab->getType() == ChatTab::TAB_WHISPER) player_node->setFollow(static_cast<WhisperTab*>(tab)->getNick()); } impHandler(imitation) { if (!player_node) return; if (!args.empty()) player_node->setImitate(args); else if (tab && tab->getType() == ChatTab::TAB_WHISPER) player_node->setImitate(static_cast<WhisperTab*>(tab)->getNick()); else player_node->setImitate(""); } impHandler1(heal) { if (!actorManager) return; if (!args.empty()) { const Being *const being = actorManager->findBeingByName( args, Being::PLAYER); if (being) actorManager->heal(being); } else { actorManager->heal(player_node); } } impHandler1(hack) { Net::getChatHandler()->sendRaw(args); } impHandler1(mail) { if (auctionManager && auctionManager->getEnableAuctionBot()) auctionManager->sendMail(args); } impHandler0(priceLoad) { if (shopWindow) shopWindow->loadList(); } impHandler0(priceSave) { if (shopWindow) shopWindow->saveList(); } impHandler0(disconnect) { Net::getGameHandler()->disconnect2(); } impHandler1(undress) { if (!actorManager) return; Being *const target = actorManager->findNearestByName(args); if (target) Net::getBeingHandler()->undress(target); } impHandler1(attack) { if (!player_node || !actorManager) return; Being *const target = actorManager->findNearestByName(args); if (target) player_node->setTarget(target); player_node->attack2(player_node->getTarget(), true); } impHandler1(trade) { if (!actorManager) return; const Being *const being = actorManager->findBeingByName( args, Being::PLAYER); if (being) { Net::getTradeHandler()->request(being); tradePartnerName = being->getName(); if (tradeWindow) tradeWindow->clear(); } } impHandler0(dirs) { if (!player_node || !debugChatTab) return; debugChatTab->chatLog("config directory: " + client->getConfigDirectory()); debugChatTab->chatLog("logs directory: " + client->getLocalDataDirectory()); debugChatTab->chatLog("screenshots directory: " + client->getScreenshotDirectory()); debugChatTab->chatLog("temp directory: " + client->getTempDirectory()); } impHandler2(info) { if (!tab || !player_node || !tmwServerVersion > 0) return; switch (tab->getType()) { case ChatTab::TAB_GUILD: { const Guild *const guild = player_node->getGuild(); if (guild) Net::getGuildHandler()->info(guild->getId()); break; } default: break; } } impHandler1(wait) { if (player_node) player_node->waitFor(args); } impHandler0(uptime) { if (!debugChatTab) return; if (cur_time < start_time) { // TRANSLATORS: uptime command debugChatTab->chatLog(strprintf(_("Client uptime: %s"), "unknown")); } else { std::string str; int timeDiff = cur_time - start_time; const int weeks = timeDiff / 60 / 60 / 24 / 7; if (weeks > 0) { // TRANSLATORS: uptime command str = strprintf(ngettext(N_("%d week"), N_("%d weeks"), weeks), weeks); timeDiff -= weeks * 60 * 60 * 24 * 7; } const int days = timeDiff / 60 / 60 / 24; if (days > 0) { if (!str.empty()) str.append(", "); // TRANSLATORS: uptime command str.append(strprintf(ngettext(N_("%d day"), N_("%d days"), days), days)); timeDiff -= days * 60 * 60 * 24; } const int hours = timeDiff / 60 / 60; if (hours > 0) { if (!str.empty()) str.append(", "); // TRANSLATORS: uptime command str.append(strprintf(ngettext(N_("%d hour"), N_("%d hours"), hours), hours)); timeDiff -= hours * 60 * 60; } const int min = timeDiff / 60; if (min > 0) { if (!str.empty()) str.append(", "); // TRANSLATORS: uptime command str.append(strprintf(ngettext(N_("%d minute"), N_("%d minutes"), min), min)); timeDiff -= min * 60; } if (timeDiff > 0) { if (!str.empty()) str.append(", "); // TRANSLATORS: uptime command str.append(strprintf(ngettext(N_("%d second"), N_("%d seconds"), timeDiff), timeDiff)); } // TRANSLATORS: uptime command debugChatTab->chatLog(strprintf(_("Client uptime: %s"), str.c_str())); } } impHandler1(addPriorityAttack) { if (!actorManager || actorManager->isInPriorityAttackList(args)) { return; } actorManager->removeAttackMob(args); actorManager->addPriorityAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); } impHandler1(addAttack) { if (!actorManager || actorManager->isInAttackList(args)) return; actorManager->removeAttackMob(args); actorManager->addAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); } impHandler1(removeAttack) { if (!actorManager || args.empty() || !actorManager->isInAttackList(args)) { return; } actorManager->removeAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); } impHandler1(addIgnoreAttack) { if (!actorManager || actorManager->isInIgnoreAttackList(args)) return; actorManager->removeAttackMob(args); actorManager->addIgnoreAttackMob(args); if (socialWindow) socialWindow->updateAttackFilter(); } impHandler0(cacheInfo) { if (!chatWindow || !debugChatTab) return; /* SDLFont *const font = dynamic_cast<SDLFont *const>(chatWindow->getFont()); if (!font) return; const TextChunkList *const cache = font->getCache(); if (!cache) return; unsigned int all = 0; debugChatTab->chatLog(_("font cache size")); std::string str; for (int f = 0; f < 256; f ++) { if (!cache[f].size) { const unsigned int sz = static_cast<int>(cache[f].size); all += sz; str.append(strprintf("%d: %u, ", f, sz)); } } debugChatTab->chatLog(str); debugChatTab->chatLog(strprintf("%s %d", _("Cache size:"), all)); #ifdef DEBUG_FONT_COUNTERS debugChatTab->chatLog(""); debugChatTab->chatLog(strprintf("%s %d", _("Created:"), font->getCreateCounter())); debugChatTab->chatLog(strprintf("%s %d", _("Deleted:"), font->getDeleteCounter())); #endif */ } impHandler0(serverIgnoreAll) { Net::getChatHandler()->ignoreAll(); } impHandler0(serverUnIgnoreAll) { Net::getChatHandler()->unIgnoreAll(); } impHandler2(dumpGraphics) { std::string str = strprintf("%s,%s,%dX%dX%d,", PACKAGE_OS, SMALL_VERSION, mainGraphics->getWidth(), mainGraphics->getHeight(), mainGraphics->getBpp()); if (mainGraphics->getFullScreen()) str.append("F"); else str.append("W"); if (mainGraphics->getHWAccel()) str.append("H"); else str.append("S"); if (mainGraphics->getDoubleBuffer()) str.append("D"); else str.append("_"); #if defined USE_OPENGL str.append(strprintf(",%d", mainGraphics->getOpenGL())); #else str.append(",0"); #endif str.append(strprintf(",%f,", static_cast<double>(client->getGuiAlpha()))) .append(config.getBoolValue("adjustPerfomance") ? "1" : "0") .append(config.getBoolValue("alphaCache") ? "1" : "0") .append(config.getBoolValue("enableMapReduce") ? "1" : "0") .append(config.getBoolValue("beingopacity") ? "1" : "0") .append(",") .append(config.getBoolValue("enableAlphaFix") ? "1" : "0") .append(config.getBoolValue("disableAdvBeingCaching") ? "1" : "0") .append(config.getBoolValue("disableBeingCaching") ? "1" : "0") .append(config.getBoolValue("particleeffects") ? "1" : "0") .append(strprintf(",%d-%d", fps, config.getIntValue("fpslimit"))); outStringNormal(tab, str, str); } impHandler0(dumpEnvironment) { logger->log1("Start environment variables"); for (char **env = environ; *env; ++ env) logger->log1(*env); logger->log1("End environment variables"); if (debugChatTab) { // TRANSLATORS: dump environment command debugChatTab->chatLog(_("Environment variables dumped")); } } impHandler2(dumpTests) { const std::string str = config.getStringValue("testInfo"); outStringNormal(tab, str, str); } impHandler1(setDrop) { if (player_node) player_node->setQuickDropCounter(atoi(args.c_str())); } impHandler0(error) { const int *const ptr = nullptr; logger->log("test %d", *ptr); } impHandler(url) { if (tab) { std::string url = args; if (!strStartWith(url, "http") && !strStartWith(url, "?")) url = "http://" + url; std::string str(strprintf("[@@%s |%s@@]", url.c_str(), args.c_str())); outStringNormal(tab, str, str); } } impHandler1(open) { std::string url = args; if (!strStartWith(url, "http")) url = "http://" + url; openBrowser(url); } impHandler1(execute) { const size_t idx = args.find(" "); std::string name; std::string params; if (idx == std::string::npos) { name = args; } else { name = args.substr(0, idx); params = args.substr(idx + 1); } execFile(name, name, params, ""); } impHandler2(enableHighlight) { if (tab) { tab->setAllowHighlight(true); if (chatWindow) chatWindow->saveState(); } } impHandler2(disableHighlight) { if (tab) { tab->setAllowHighlight(false); if (chatWindow) chatWindow->saveState(); } } impHandler2(dontRemoveName) { tab->setRemoveNames(false); if (chatWindow) chatWindow->saveState(); } impHandler2(removeName) { tab->setRemoveNames(true); if (chatWindow) chatWindow->saveState(); } impHandler2(disableAway) { tab->setNoAway(true); if (chatWindow) chatWindow->saveState(); } impHandler2(enableAway) { tab->setNoAway(false); if (chatWindow) chatWindow->saveState(); } impHandler1(testParticle) { if (player_node) player_node->setTestParticle(args); } impHandler0(createItems) { BuyDialog *const dialog = new BuyDialog(); const ItemDB::ItemInfos &items = ItemDB::getItemInfos(); FOR_EACH (ItemDB::ItemInfos::const_iterator, it, items) { const ItemInfo *const info = (*it).second; const int id = info->getId(); if (id <= 500) continue; const int colors = info->getColorsSize(); if (!colors || serverVersion < 1) { dialog->addItem(id, 1, 100, 0); } else { for (int f = 0; f < colors; f ++) { if (!info->getColor(f).empty()) dialog->addItem(id, f, 100, 0); } } } dialog->sort(); } impHandler1(talkRaw) { Net::getChatHandler()->talkRaw(args); } impHandler1(talkPet) { // in future probably need add channel detection if (player_node->getPet()) Net::getChatHandler()->talkPet(args, GENERAL_CHANNEL); else Net::getChatHandler()->talk(args, GENERAL_CHANNEL); } impHandler0(testsdlfont) { #if defined USE_OPENGL && defined DEBUG_SDLFONT SDLFont *font = new SDLFont("fonts/dejavusans.ttf", 18); timespec time1; timespec time2; NullOpenGLGraphics *nullGraphics = new NullOpenGLGraphics; std::vector<std::string> data; volatile int width = 0; for (int f = 0; f < 300; f ++) data.push_back("test " + toString(f) + "string"); nullGraphics->_beginDraw(); clock_gettime(CLOCK_MONOTONIC, &time1); for (int f = 0; f < 500; f ++) { FOR_EACH (std::vector<std::string>::const_iterator, it, data) { width += font->getWidth(*it); font->drawString(nullGraphics, *it, 10, 10); } FOR_EACH (std::vector<std::string>::const_iterator, it, data) font->drawString(nullGraphics, *it, 10, 10); font->doClean(); } clock_gettime(CLOCK_MONOTONIC, &time2); delete nullGraphics; delete font; int64_t diff = (static_cast<long long int>( time2.tv_sec) * 1000000000LL + static_cast<long long int>( time2.tv_nsec)) / 100000 - (static_cast<long long int>( time1.tv_sec) * 1000000000LL + static_cast<long long int>( time1.tv_nsec)) / 100000; if (debugChatTab) debugChatTab->chatLog("sdlfont time: " + toString(diff)); #endif } #ifdef USE_OPENGL impHandler2(dumpGL) { std::string str = graphicsManager.getGLVersion(); outStringNormal(tab, str, str); } #else impHandler0(dumpGL) { } #endif #ifdef DEBUG_DUMP_LEAKS1 void showRes(std::string str, ResourceManager::Resources *res); void showRes(std::string str, ResourceManager::Resources *res) { if (!res) return; str.append(toString(res->size())); if (debugChatTab) debugChatTab->chatLog(str); logger->log(str); ResourceManager::ResourceIterator iter = res->begin(); const ResourceManager::ResourceIterator iter_end = res->end(); while (iter != iter_end) { if (iter->second && iter->second->getRefCount()) { char type = ' '; char isNew = 'N'; if (iter->second->getDumped()) isNew = 'O'; else iter->second->setDumped(true); SubImage *const subImage = dynamic_cast<SubImage *const>( iter->second); Image *const image = dynamic_cast<Image *const>(iter->second); int id = 0; if (subImage) type = 'S'; else if (image) type = 'I'; if (image) id = image->getGLImage(); logger->log("Resource %c%c: %s (%d) id=%d", type, isNew, iter->second->getIdPath().c_str(), iter->second->getRefCount(), id); } ++ iter; } } impHandler1(dump) { if (!debugChatTab) return; ResourceManager *const resman = ResourceManager::getInstance(); if (!args.empty()) { ResourceManager::Resources *res = resman->getResources(); // TRANSLATORS: dump command showRes(_("Resource images:"), res); res = resman->getOrphanedResources(); // TRANSLATORS: dump command showRes(_("Resource orphaned images:"), res); } else { ResourceManager::Resources *res = resman->getResources(); // TRANSLATORS: dump command debugChatTab->chatLog(_("Resource images:") + toString(res->size())); res = resman->getOrphanedResources(); // TRANSLATORS: dump command debugChatTab->chatLog(_("Resource orphaned images:") + toString(res->size())); } } #elif defined ENABLE_MEM_DEBUG impHandler0(dump) { check_leaks(); } #else impHandler0(dump) { } #endif impHandler0(dumpOGL) { #if defined USE_OPENGL && !defined ANDROID NormalOpenGLGraphics::dumpSettings(); #endif } void replaceVars(std::string &str) { if (!player_node || !actorManager) return; if (str.find("<PLAYER>") != std::string::npos) { const Being *target = player_node->getTarget(); if (!target || target->getType() != ActorSprite::PLAYER) { target = actorManager->findNearestLivingBeing( player_node, 20, ActorSprite::PLAYER); } if (target) replaceAll(str, "<PLAYER>", target->getName()); else replaceAll(str, "<PLAYER>", ""); } if (str.find("<MONSTER>") != std::string::npos) { const Being *target = player_node->getTarget(); if (!target || target->getType() != ActorSprite::MONSTER) { target = actorManager->findNearestLivingBeing( player_node, 20, ActorSprite::MONSTER); } if (target) replaceAll(str, "<MONSTER>", target->getName()); else replaceAll(str, "<MONSTER>", ""); } if (str.find("<PEOPLE>") != std::string::npos) { StringVect names; std::string newStr; actorManager->getPlayerNames(names, false); FOR_EACH (StringVectCIter, it, names) { if (*it != player_node->getName()) newStr.append(*it).append(","); } if (newStr[newStr.size() - 1] == ',') newStr = newStr.substr(0, newStr.size() - 1); if (!newStr.empty()) replaceAll(str, "<PEOPLE>", newStr); else replaceAll(str, "<PEOPLE>", ""); } if (str.find("<PARTY>") != std::string::npos) { StringVect names; std::string newStr; const Party *party = nullptr; if (player_node->isInParty() && (party = player_node->getParty())) { party->getNames(names); FOR_EACH (StringVectCIter, it, names) { if (*it != player_node->getName()) newStr.append(*it).append(","); } if (newStr[newStr.size() - 1] == ',') newStr = newStr.substr(0, newStr.size() - 1); if (!newStr.empty()) replaceAll(str, "<PARTY>", newStr); else replaceAll(str, "<PARTY>", ""); } else { replaceAll(str, "<PARTY>", ""); } } } } // namespace Commands