/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CLIENT_H #define CLIENT_H #include "enums/state.h" #include "listeners/actionlistener.h" #include "listeners/configlistener.h" #include "net/serverinfo.h" #ifdef USE_SDL2 #include <SDL2_framerate.h> #else #include <SDL_framerate.h> #endif #include "localconsts.h" class Button; class Desktop; class Game; class LoginData; class Skin; class Window; class QuitDialog; extern bool isSafeMode; extern int serverVersion; extern unsigned int tmwServerVersion; extern int start_time; extern int textures_count; extern std::string errorMessage; extern LoginData loginData; /** * The core part of the client. This class initializes all subsystems, runs * the event loop, and shuts everything down again. */ class Client final : public ConfigListener, public ActionListener { public: Client(); A_DELETE_COPY(Client) ~Client(); void gameInit(); void testsInit(); int gameExec(); static int testsExec(); void setState(const State state) { mState = state; } State getState() const A_WARN_UNUSED { return mState; } static bool isTmw() A_WARN_UNUSED; void optionChanged(const std::string &name) override final; void action(const ActionEvent &event) override final; static void initTradeFilter(); void moveButtons(const int width); void windowRemoved(const Window *const window); void slowLogic(); private: void initSoundManager(); void initConfigListeners(); static void initGraphics(); static void initFeatures(); void gameClear(); void testsClear(); static void logVars(); void stateConnectGame1(); void stateConnectServer1(); void stateWorldSelect1(); ServerInfo mCurrentServer; Game *mGame; Window *mCurrentDialog; QuitDialog *mQuitDialog; Button *mSetupButton; Button *mVideoButton; Button *mHelpButton; Button *mAboutButton; Button *mThemesButton; Button *mPerfomanceButton; #ifdef ANDROID Button *mCloseButton; #endif State mState; State mOldState; Skin *mSkin; int mButtonPadding; int mButtonSpacing; int mPing; bool mConfigAutoSaved; }; extern Client *client; extern unsigned int mLastHost; extern unsigned long mSearchHash; #endif // CLIENT_H