/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CLIENT_H #define CLIENT_H #include "listeners/configlistener.h" #include "net/serverinfo.h" #include "listeners/actionlistener.h" #include <SDL.h> #ifdef USE_SDL2 #include <SDL2_framerate.h> #else #include <SDL_framerate.h> #endif #include <string> #include <sys/time.h> #include "localconsts.h" class Button; class Desktop; class Game; class LoginData; class Skin; class Window; class QuitDialog; extern bool isSafeMode; extern int serverVersion; extern unsigned int tmwServerVersion; extern int start_time; extern int textures_count; class ErrorListener : public ActionListener { public: void action(const ActionEvent &event) override final; }; extern std::string errorMessage; extern ErrorListener errorListener; extern LoginData loginData; /** * All client states. */ enum State { STATE_ERROR = -1, STATE_START = 0, STATE_CHOOSE_SERVER, STATE_CONNECT_SERVER, STATE_PRE_LOGIN, STATE_LOGIN, STATE_LOGIN_ATTEMPT, STATE_WORLD_SELECT, // 5 STATE_WORLD_SELECT_ATTEMPT, STATE_UPDATE, STATE_LOAD_DATA, STATE_GET_CHARACTERS, STATE_CHAR_SELECT, // 10 STATE_CONNECT_GAME, STATE_GAME, STATE_CHANGE_MAP, // Switch map-server/gameserver STATE_LOGIN_ERROR, STATE_ACCOUNTCHANGE_ERROR, // 15 STATE_REGISTER_PREP, STATE_REGISTER, STATE_REGISTER_ATTEMPT, STATE_CHANGEPASSWORD, STATE_CHANGEPASSWORD_ATTEMPT, // 20 STATE_CHANGEPASSWORD_SUCCESS, STATE_CHANGEEMAIL, STATE_CHANGEEMAIL_ATTEMPT, STATE_CHANGEEMAIL_SUCCESS, STATE_UNREGISTER, // 25 STATE_UNREGISTER_ATTEMPT, STATE_UNREGISTER_SUCCESS, STATE_SWITCH_SERVER, STATE_SWITCH_LOGIN, STATE_SWITCH_CHARACTER, // 30 STATE_LOGOUT_ATTEMPT, STATE_WAIT, STATE_EXIT, STATE_FORCE_QUIT, STATE_AUTORECONNECT_SERVER = 1000 }; enum PacketTypes { PACKET_CHAT = 0, PACKET_PICKUP = 1, PACKET_DROP = 2, PACKET_NPC_NEXT = 3, PACKET_NPC_TALK = 4, PACKET_NPC_INPUT = 5, PACKET_EMOTE = 6, PACKET_SIT = 7, PACKET_DIRECTION = 8, PACKET_ATTACK = 9, PACKET_STOPATTACK = 10, PACKET_ONLINELIST = 11, PACKET_WHISPER = 12, PACKET_SIZE }; struct PacketLimit { int lastTime; int timeLimit; int cnt; int cntLimit; }; /** * The core part of the client. This class initializes all subsystems, runs * the event loop, and shuts everything down again. */ class Client final : public ConfigListener, public ActionListener { public: /** * A structure holding the values of various options that can be passed * from the command line. */ struct Options { Options() : username(), password(), character(), brandingPath(), updateHost(), dataPath(), homeDir(), logFileName(), chatLogDir(), configDir(), localDataDir(), screenshotDir(), test(), serverName(), serverPort(0), printHelp(false), printVersion(false), skipUpdate(false), chooseDefault(false), noOpenGL(false), safeMode(false), testMode(false) {} std::string username; std::string password; std::string character; std::string brandingPath; std::string updateHost; std::string dataPath; std::string homeDir; std::string logFileName; std::string chatLogDir; std::string configDir; std::string localDataDir; std::string screenshotDir; std::string test; std::string serverName; uint16_t serverPort; bool printHelp; bool printVersion; bool skipUpdate; bool chooseDefault; bool noOpenGL; bool safeMode; bool testMode; }; explicit Client(const Options &options); A_DELETE_COPY(Client) ~Client(); void gameInit(); void testsInit(); int gameExec(); int testsExec() const; void setState(const State state) { mState = state; } State getState() const A_WARN_UNUSED { return mState; } const std::string &getConfigDirectory() const A_WARN_UNUSED { return mConfigDir; } const std::string &getLocalDataDirectory() const A_WARN_UNUSED { return mLocalDataDir; } const std::string &getTempDirectory() const A_WARN_UNUSED { return mTempDir; } const std::string &getScreenshotDirectory() const A_WARN_UNUSED { return mScreenshotDir; } const std::string getServerConfigDirectory() const A_WARN_UNUSED { return mServerConfigDir; } const std::string getUsersDirectory() const A_WARN_UNUSED { return mUsersDir; } const std::string getNpcsDirectory() const A_WARN_UNUSED { return mNpcsDir; } bool getIsMinimized() const A_WARN_UNUSED { return mIsMinimized; } void setIsMinimized(const bool n); void newChatMessage(); bool getInputFocused() const A_WARN_UNUSED { return mInputFocused; } void setInputFocused(const bool n) { mInputFocused = n; } bool getMouseFocused() const A_WARN_UNUSED { return mMouseFocused; } void setMouseFocused(const bool n) { mMouseFocused = n; } std::string getUpdatesDir() const A_WARN_UNUSED { return mUpdatesDir; } std::string getServerName() const A_WARN_UNUSED { return mServerName; } std::string getOnlineUrl() const A_WARN_UNUSED { return mOnlineListUrl; } std::string getSupportUrl() const A_WARN_UNUSED { return mCurrentServer.supportUrl; } std::string getLogFileName() const A_WARN_UNUSED { return mLogFileName; } bool isKeyboardVisible() const; void setGuiAlpha(const float n) { mGuiAlpha = n; } float getGuiAlpha() const A_WARN_UNUSED { return mGuiAlpha; } static void closeDialogs(); void setFramerate(const int fpsLimit) const; int getFramerate() const A_WARN_UNUSED; bool isTmw() const A_WARN_UNUSED; static void applyGrabMode(); static void applyGamma(); static void applyVSync(); static void applyKeyRepeat(); void optionChanged(const std::string &name) override final; void action(const ActionEvent &event) override final; void initTradeFilter() const; void initUsersDir(); void initPacketLimiter(); void writePacketLimits(const std::string &packetLimitsName) const; void resizeVideo(int actualWidth, int actualHeight, const bool always); void applyScale(); bool limitPackets(const int type) A_WARN_UNUSED; bool checkPackets(const int type) const A_WARN_UNUSED; PacketLimit mPacketLimits[PACKET_SIZE + 1]; void windowRemoved(const Window *const window); void updateScreenKeyboard(const int height) { mKeyboardHeight = height; } void reloadWallpaper(); Window *openErrorDialog(const std::string &header, const std::string &message, const bool modal); private: static void createWindows(); static void initLang(); void initSoundManager(); void initConfigListeners(); void initGraphics(); void initTitle(); static void extractDataDir(); void mountDataDir(); void initRootDir(); void initHomeDir(); void initConfiguration() const; void initLocalDataDir(); void initTempDir(); void initConfigDir(); void initUpdatesDir(); void initScreenshotDir(); void initServerConfig(std::string serverName); static void initFeatures(); static void accountLogin(LoginData *const data); #ifndef ANDROID void storeSafeParameters() const; #endif void backupConfig() const; void gameClear(); void testsClear(); static void logVars(); static void checkConfigVersion(); void setIcon(); static Client *mInstance; static void bindTextDomain(const char *const path); static void setEnv(const char *const name, const char *const value); #ifdef ANDROID #ifdef USE_SDL2 void extractAssets(); #endif #endif Options mOptions; std::string mConfigDir; std::string mServerConfigDir; std::string mLocalDataDir; std::string mTempDir; std::string mUpdateHost; std::string mUpdatesDir; std::string mScreenshotDir; std::string mUsersDir; std::string mNpcsDir; std::string mRootDir; std::string mServerName; std::string mOnlineListUrl; std::string mLogFileName; ServerInfo mCurrentServer; Game *mGame; Window *mCurrentDialog; QuitDialog *mQuitDialog; Desktop *mDesktop; Button *mSetupButton; Button *mVideoButton; Button *mHelpButton; Button *mThemesButton; Button *mPerfomanceButton; #ifdef ANDROID Button *mCloseButton; #endif State mState; State mOldState; SDL_Surface *mIcon; std::string mCaption; FPSmanager mFpsManager; Skin *mSkin; int mButtonPadding; int mButtonSpacing; int mKeyboardHeight; std::string mOldUpdates; float mGuiAlpha; bool mLimitFps; bool mConfigAutoSaved; bool mIsMinimized; bool mInputFocused; bool mMouseFocused; bool mNewMessageFlag; }; extern Client *client; #endif // CLIENT_H