/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "being.h"
#include "actorspritemanager.h"
#include "animatedsprite.h"
#include "client.h"
#include "configuration.h"
#include "effectmanager.h"
#include "graphics.h"
#include "guild.h"
#include "item.h"
#include "localplayer.h"
#include "log.h"
#include "map.h"
#include "particle.h"
#include "party.h"
#include "playerrelations.h"
#include "simpleanimation.h"
#include "sound.h"
#include "sprite.h"
#include "text.h"
#include "statuseffect.h"
#include "gui/buydialog.h"
#include "gui/buyselldialog.h"
#include "gui/equipmentwindow.h"
#include "gui/gui.h"
#include "gui/npcdialog.h"
#include "gui/npcpostdialog.h"
#include "gui/selldialog.h"
#include "gui/socialwindow.h"
#include "gui/speechbubble.h"
#include "gui/theme.h"
#include "gui/sdlfont.h"
#include "gui/userpalette.h"
#include "net/charhandler.h"
#include "net/gamehandler.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "net/playerhandler.h"
#include "resources/beinginfo.h"
#include "resources/colordb.h"
#include "resources/emotedb.h"
#include "resources/image.h"
#include "resources/itemdb.h"
#include "resources/iteminfo.h"
#include "resources/monsterdb.h"
#include "resources/npcdb.h"
#include "resources/resourcemanager.h"
#include "gui/widgets/chattab.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/xml.h"
#include
#include
#include "debug.h"
#define CACHE_SIZE 50
#define HAIR_FILE "hair.xml"
static const int DEFAULT_BEING_WIDTH = 32;
static const int DEFAULT_BEING_HEIGHT = 32;
class BeingCacheEntry
{
public:
BeingCacheEntry(int id):
mId(id),
mName(""),
mPartyName(""),
mLevel(0),
mPvpRank(0),
mTime(0),
mIp(""),
mIsAdvanced(false)
{
}
int getId() const
{ return mId; }
/**
* Returns the name of the being.
*/
const std::string &getName() const
{ return mName; }
/**
* Sets the name for the being.
*
* @param name The name that should appear.
*/
void setName(const std::string &name)
{ mName = name; }
/**
* Following are set from the server (mainly for players)
*/
void setPartyName(const std::string &name)
{ mPartyName = name; }
const std::string &getPartyName() const
{ return mPartyName; }
void setLevel(int n)
{ mLevel = n; }
int getLevel() const
{ return mLevel; }
void setTime(int n)
{ mTime = n; }
int getTime() const
{ return mTime; }
unsigned getPvpRank() const
{ return mPvpRank; }
void setPvpRank(int r)
{ mPvpRank = r; }
std::string getIp() const
{ return mIp; }
void setIp(std::string ip)
{ mIp = ip; }
bool isAdvanced() const
{ return mIsAdvanced; }
void setAdvanced(bool a)
{ mIsAdvanced = a; }
protected:
int mId; /**< Unique sprite id */
std::string mName; /**< Name of character */
std::string mPartyName;
int mLevel;
unsigned int mPvpRank;
int mTime;
std::string mIp;
bool mIsAdvanced;
};
int Being::mNumberOfHairstyles = 1;
int Being::mUpdateConfigTime = 0;
unsigned int Being::mConfLineLim = 0;
int Being::mSpeechType = 0;
bool Being::mHighlightMapPortals = false;
bool Being::mHighlightMonsterAttackRange = false;
bool Being::mLowTraffic = true;
bool Being::mDrawHotKeys = true;
bool Being::mShowBattleEvents = false;
bool Being::mShowMobHP = false;
bool Being::mShowOwnHP = false;
bool Being::mShowGender = false;
bool Being::mShowLevel = false;
bool Being::mShowPlayersStatus = false;
std::list beingInfoCache;
// TODO: mWalkTime used by eAthena only
Being::Being(int id, Type type, Uint16 subtype, Map *map):
ActorSprite(id),
mInfo(BeingInfo::unknown),
mActionTime(0),
mEmotion(0), mEmotionTime(0),
mSpeechTime(0),
mAttackType(1),
mAttackSpeed(350),
mAction(STAND),
mSubType(0xFFFF),
mDirection(DOWN),
mDirectionDelayed(0),
mSpriteDirection(DIRECTION_DOWN),
mDispName(0),
mShowName(false),
mEquippedWeapon(NULL),
mText(0),
mLevel(0),
mGender(GENDER_UNSPECIFIED),
mParty(0),
mIsGM(false),
mType(type),
mX(0), mY(0),
mDamageTaken(0),
mHP(0), mMaxHP(0),
mDistance(0),
mIsReachable(REACH_UNKNOWN),
mGoodStatus(-1),
mErased(false),
mEnemy(false),
mIp(""),
mAttackDelay(0),
mMinHit(0),
mMaxHit(0),
mCriticalHit(0),
mPvpRank(0),
mComment(""),
mGotComment(false),
mAdvanced(false),
mShop(false),
mAway(false),
mInactive(false)
{
mSpriteRemap = new int[20];
mSpriteHide = new int[20];
for (int f = 0; f < 20; f ++)
{
mSpriteRemap[f] = f;
mSpriteHide[f] = 0;
}
setMap(map);
setSubtype(subtype);
mSpeechBubble = new SpeechBubble;
mWalkSpeed = Net::getPlayerHandler()->getDefaultWalkSpeed();
if (mType == PLAYER)
mShowName = config.getBoolValue("visiblenames");
else
mGotComment = true;
config.addListener("visiblenames", this);
if (mType == NPC)
setShowName(true);
else
setShowName(mShowName);
updateColors();
resetCounters();
}
Being::~Being()
{
config.removeListener("visiblenames", this);
delete[] mSpriteRemap;
mSpriteRemap = 0;
delete[] mSpriteHide;
mSpriteHide = 0;
delete mSpeechBubble;
mSpeechBubble = 0;
delete mDispName;
mDispName = 0;
delete mText;
mText = 0;
}
void Being::setSubtype(Uint16 subtype)
{
if (!mInfo)
return;
if (subtype == mSubType)
return;
mSubType = subtype;
if (mType == MONSTER)
{
mInfo = MonsterDB::get(mSubType);
if (mInfo)
{
setName(mInfo->getName());
setupSpriteDisplay(mInfo->getDisplay());
}
}
else if (mType == NPC)
{
mInfo = NPCDB::get(mSubType);
if (mInfo)
setupSpriteDisplay(mInfo->getDisplay(), false);
}
else if (mType == PLAYER)
{
int id = -100 - subtype;
// Prevent showing errors when sprite doesn't exist
if (!ItemDB::exists(id))
id = -100;
setSprite(Net::getCharHandler()->baseSprite(), id);
}
}
ActorSprite::TargetCursorSize Being::getTargetCursorSize() const
{
if (!mInfo)
return ActorSprite::TC_SMALL;
return mInfo->getTargetCursorSize();
}
int Being::getTargetOffsetX() const
{
if (!mInfo)
return 0;
return mInfo->getTargetOffsetX();
}
int Being::getTargetOffsetY() const
{
if (!mInfo)
return 0;
return mInfo->getTargetOffsetY();
}
unsigned char Being::getWalkMask() const
{
if (!mInfo)
return 0;
return mInfo->getWalkMask();
}
Map::BlockType Being::getBlockType() const
{
if (!mInfo)
return Map::BLOCKTYPE_NONE;
return mInfo->getBlockType();
}
void Being::setPosition(const Vector &pos)
{
Actor::setPosition(pos);
updateCoords();
if (mText)
{
mText->adviseXY(static_cast(pos.x), static_cast(pos.y)
- getHeight() - mText->getHeight() - 6);
}
}
void Being::setDestination(int dstX, int dstY)
{
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() != ServerInfo::MANASERV)
#endif
{
if (mMap)
setPath(mMap->findPath(mX, mY, dstX, dstY, getWalkMask()));
return;
}
// Manaserv's part:
// We can't calculate anything without a map anyway.
if (!mMap)
return;
// Don't handle flawed destinations from server...
if (dstX == 0 || dstY == 0)
return;
// If the destination is unwalkable, don't bother trying to get there
if (!mMap->getWalk(dstX / 32, dstY / 32))
return;
Position dest = mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
dstX, dstY);
Path thisPath = mMap->findPixelPath(static_cast(mPos.x),
static_cast(mPos.y), dest.x, dest.y,
static_cast(getCollisionRadius()),
static_cast(getWalkMask()));
if (thisPath.empty())
{
// If there is no path but the destination is on the same walkable tile,
// we accept it.
if (static_cast(mPos.x) / 32 == dest.x / 32
&& static_cast(mPos.y) / 32 == dest.y / 32)
{
mDest.x = static_cast(dest.x);
mDest.y = static_cast(dest.y);
}
setPath(Path());
return;
}
// The destination is valid, so we set it.
mDest.x = static_cast(dest.x);
mDest.y = static_cast(dest.y);
setPath(thisPath);
}
void Being::clearPath()
{
mPath.clear();
}
void Being::setPath(const Path &path)
{
mPath = path;
if (mPath.empty())
return;
#ifdef MANASERV_SUPPORT
if ((Net::getNetworkType() != ServerInfo::MANASERV) &&
mAction != MOVE && mAction != DEAD)
#else
if (mAction != MOVE && mAction != DEAD)
#endif
{
nextTile();
mActionTime = tick_time;
}
}
void Being::setSpeech(const std::string &text, int time)
{
if (!userPalette)
return;
// Remove colors
mSpeech = removeColors(text);
// Trim whitespace
trim(mSpeech);
unsigned int lineLim = mConfLineLim;
if (lineLim > 0 && mSpeech.length() > lineLim)
mSpeech = mSpeech.substr(0, lineLim);
trim(mSpeech);
if (mSpeech.length() < 1)
return;
if (!time && mSpeech.size() < 200)
time = SPEECH_TIME - 300 + (3 * mSpeech.size());
if (time < SPEECH_MIN_TIME)
time = SPEECH_MIN_TIME;
// Check for links
std::string::size_type start = mSpeech.find('[');
std::string::size_type end = mSpeech.find(']', start);
while (start != std::string::npos && end != std::string::npos)
{
// Catch multiple embeds and ignore them so it doesn't crash the client.
while ((mSpeech.find('[', start + 1) != std::string::npos) &&
(mSpeech.find('[', start + 1) < end))
{
start = mSpeech.find('[', start + 1);
}
std::string::size_type position = mSpeech.find('|');
if (mSpeech[start + 1] == '@' && mSpeech[start + 2] == '@')
{
mSpeech.erase(end, 1);
mSpeech.erase(start, (position - start) + 1);
}
position = mSpeech.find('@');
while (position != std::string::npos)
{
mSpeech.erase(position, 2);
position = mSpeech.find('@');
}
start = mSpeech.find('[', start + 1);
end = mSpeech.find(']', start);
}
if (!mSpeech.empty())
mSpeechTime = time <= SPEECH_MAX_TIME ? time : SPEECH_MAX_TIME;
const int speech = mSpeechType;
if (speech == TEXT_OVERHEAD && userPalette)
{
delete mText;
mText = new Text(mSpeech,
getPixelX(), getPixelY() - getHeight(),
gcn::Graphics::CENTER,
&userPalette->getColor(UserPalette::PARTICLE),
true);
}
}
void Being::takeDamage(Being *attacker, int amount, AttackType type)
{
if (!userPalette || !attacker)
return;
gcn::Font *font = 0;
std::string damage = amount ? toString(amount) : type == FLEE ?
_("dodge") : _("miss");
const gcn::Color *color;
if (gui)
font = gui->getInfoParticleFont();
// Selecting the right color
if (type == CRITICAL || type == FLEE)
{
if (type == CRITICAL)
attacker->setCriticalHit(amount);
if (attacker == player_node)
{
color = &userPalette->getColor(
UserPalette::HIT_LOCAL_PLAYER_CRITICAL);
}
else
{
color = &userPalette->getColor(UserPalette::HIT_CRITICAL);
}
}
else if (!amount)
{
if (attacker == player_node)
{
// This is intended to be the wrong direction to visually
// differentiate between hits and misses
color = &userPalette->getColor(UserPalette::HIT_LOCAL_PLAYER_MISS);
}
else
{
color = &userPalette->getColor(UserPalette::MISS);
}
}
else if (mType == MONSTER)
{
if (attacker == player_node)
{
color = &userPalette->getColor(
UserPalette::HIT_LOCAL_PLAYER_MONSTER);
}
else
{
color = &userPalette->getColor(
UserPalette::HIT_PLAYER_MONSTER);
}
}
else if (mType == PLAYER && attacker != player_node
&& this == player_node)
{
// here player was attacked by other player. mark him as enemy.
color = &userPalette->getColor(UserPalette::HIT_PLAYER_PLAYER);
attacker->setEnemy(true);
attacker->updateColors();
}
else
{
color = &userPalette->getColor(UserPalette::HIT_MONSTER_PLAYER);
}
if (chatWindow && mShowBattleEvents)
{
if (this == player_node)
{
if (attacker->mType == PLAYER || amount)
{
chatWindow->battleChatLog(strprintf("%s : Hit you -%d",
attacker->getName().c_str(), amount), BY_OTHER);
}
}
else if (attacker == player_node && amount)
{
chatWindow->battleChatLog(strprintf("%s : You hit %s -%d",
attacker->getName().c_str(), getName().c_str(), amount),
BY_PLAYER);
}
}
if (font && particleEngine)
{
// Show damage number
particleEngine->addTextSplashEffect(damage,
getPixelX(), getPixelY() - 16, color, font, true);
}
attacker->updateHit(amount);
if (amount > 0)
{
if (player_node && player_node == this)
player_node->setLastHitFrom(attacker->getName());
mDamageTaken += amount;
if (mInfo)
{
sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT),
attacker->getTileX(), attacker->getTileY());
if (!mInfo->isStaticMaxHP())
{
if (!mHP && mInfo->getMaxHP() < mDamageTaken)
mInfo->setMaxHP(mDamageTaken);
}
}
if (mHP && isAlive())
{
mHP -= amount;
if (mHP < 0)
mHP = 0;
}
if (mType == MONSTER)
updateName();
else if (mType == PLAYER && socialWindow && getName() != "")
socialWindow->updateAvatar(getName());
if (effectManager)
{
// Init the particle effect path based on current
// weapon or default.
int hitEffectId = 0;
const ItemInfo *attackerWeapon = attacker->getEquippedWeapon();
if (attacker->mType == PLAYER && attackerWeapon)
{
if (type != CRITICAL)
hitEffectId = attackerWeapon->getHitEffectId();
else
hitEffectId = attackerWeapon->getCriticalHitEffectId();
}
else
{
if (type != CRITICAL)
hitEffectId = paths.getIntValue("hitEffectId");
else
hitEffectId = paths.getIntValue("criticalHitEffectId");
}
effectManager->trigger(hitEffectId, this);
}
}
}
void Being::handleAttack(Being *victim, int damage,
AttackType type A_UNUSED)
{
if (!victim || !mInfo)
return;
if (this != player_node)
setAction(Being::ATTACK, 1);
if (mType == PLAYER && mEquippedWeapon)
fireMissile(victim, mEquippedWeapon->getMissileParticleFile());
else if (mInfo->getAttack(mAttackType))
fireMissile(victim, mInfo->getAttack(mAttackType)->missileParticle);
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() != ServerInfo::MANASERV)
#endif
{
reset();
mActionTime = tick_time;
}
if (this != player_node)
{
Uint8 dir = calcDirection(victim->getTileX(), victim->getTileY());
if (dir)
setDirection(dir);
}
sound.playSfx(mInfo->getSound((damage > 0) ?
SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY);
}
void Being::setName(const std::string &name)
{
if (mType == NPC)
{
mName = name.substr(0, name.find('#', 0));
showName();
}
else
{
mName = name;
if (mType == PLAYER && getShowName())
showName();
}
}
void Being::setShowName(bool doShowName)
{
if (mShowName == doShowName)
return;
mShowName = doShowName;
if (doShowName)
{
showName();
}
else
{
delete mDispName;
mDispName = 0;
}
}
void Being::setGuildName(const std::string &name)
{
mGuildName = name;
}
void Being::setGuildPos(const std::string &pos A_UNUSED)
{
// logger->log("Got guild position \"%s\" for being %s(%i)", pos.c_str(), mName.c_str(), mId);
}
void Being::addGuild(Guild *guild)
{
if (!guild)
return;
mGuilds[guild->getId()] = guild;
// guild->addMember(mId, 0, mName);
if (this == player_node && socialWindow)
socialWindow->addTab(guild);
}
void Being::removeGuild(int id)
{
if (this == player_node && socialWindow)
socialWindow->removeTab(mGuilds[id]);
if (mGuilds[id])
mGuilds[id]->removeMember(getName());
mGuilds.erase(id);
}
Guild *Being::getGuild(const std::string &guildName) const
{
std::map::const_iterator itr, itr_end = mGuilds.end();
for (itr = mGuilds.begin(); itr != itr_end; ++itr)
{
Guild *guild = itr->second;
if (guild && guild->getName() == guildName)
return guild;
}
return 0;
}
Guild *Being::getGuild(int id) const
{
std::map::const_iterator itr;
itr = mGuilds.find(id);
if (itr != mGuilds.end())
return itr->second;
return 0;
}
Guild *Being::getGuild() const
{
std::map::const_iterator itr;
itr = mGuilds.begin();
if (itr != mGuilds.end())
return itr->second;
return 0;
}
void Being::clearGuilds()
{
std::map::const_iterator itr, itr_end = mGuilds.end();
for (itr = mGuilds.begin(); itr != itr_end; ++itr)
{
Guild *guild = itr->second;
if (guild)
{
if (this == player_node && socialWindow)
socialWindow->removeTab(guild);
guild->removeMember(mId);
}
}
mGuilds.clear();
}
void Being::setParty(Party *party)
{
if (party == mParty)
return;
Party *old = mParty;
mParty = party;
if (old)
old->removeMember(mId);
if (party)
party->addMember(mId, mName);
updateColors();
if (this == player_node && socialWindow)
{
if (old)
socialWindow->removeTab(old);
if (party)
socialWindow->addTab(party);
}
}
void Being::updateGuild()
{
if (!player_node)
return;
Guild *guild = player_node->getGuild();
if (!guild)
{
clearGuilds();
updateColors();
return;
}
if (guild->getMember(getName()))
setGuild(guild);
updateColors();
}
void Being::setGuild(Guild *guild)
{
if (guild == getGuild())
return;
Guild *old = getGuild();
clearGuilds();
addGuild(guild);
if (old)
old->removeMember(mName);
// if (guild)
// guild->addMember(mId, mName);
updateColors();
if (this == player_node && socialWindow)
{
if (old)
socialWindow->removeTab(old);
if (guild)
socialWindow->addTab(guild);
}
}
void Being::fireMissile(Being *victim, const std::string &particle)
{
if (!victim || particle.empty() || !particleEngine)
return;
Particle *target = particleEngine->createChild();
if (!target)
return;
Particle *missile = target->addEffect(particle, getPixelX(), getPixelY());
if (missile)
{
target->moveBy(Vector(0.0f, 0.0f, 32.0f));
target->setLifetime(1000);
victim->controlParticle(target);
missile->setDestination(target, 7, 0);
missile->setDieDistance(8);
missile->setLifetime(900);
}
}
void Being::setAction(Action action, int attackType A_UNUSED)
{
std::string currentAction = SpriteAction::INVALID;
switch (action)
{
case MOVE:
if (mInfo)
sound.playSfx(mInfo->getSound(SOUND_EVENT_MOVE), mX, mY);
currentAction = SpriteAction::MOVE;
// Note: When adding a run action,
// Differentiate walk and run with action name,
// while using only the ACTION_MOVE.
break;
case SIT:
currentAction = SpriteAction::SIT;
if (mInfo)
sound.playSfx(mInfo->getSound(SOUND_EVENT_SIT), mX, mY);
break;
case ATTACK:
if (mEquippedWeapon)
{
currentAction = mEquippedWeapon->getAttackAction();
reset();
}
else
{
mAttackType = attackType;
if (!mInfo || !mInfo->getAttack(attackType))
break;
currentAction = mInfo->getAttack(attackType)->action;
reset();
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV
&& mInfo->getAttack(attackType))
{
//attack particle effect
std::string particleEffect = mInfo->getAttack(attackType)
->particleEffect;
if (!particleEffect.empty() && Particle::enabled)
{
int rotation = 0;
switch (mSpriteDirection)
{
case DIRECTION_DOWN: rotation = 0; break;
case DIRECTION_LEFT: rotation = 90; break;
case DIRECTION_UP: rotation = 180; break;
case DIRECTION_RIGHT: rotation = 270; break;
default: break;
}
;
if (particleEngine)
{
Particle *p = particleEngine->addEffect(
particleEffect, 0, 0, rotation);
if (p)
controlParticle(p);
}
}
}
#endif
}
break;
case HURT:
if (mInfo)
sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT), mX, mY);
//currentAction = SpriteAction::HURT;// Buggy: makes the player stop
// attacking and unable to attack
// again until he moves.
// TODO: fix this!
break;
case DEAD:
currentAction = SpriteAction::DEAD;
if (mInfo)
sound.playSfx(mInfo->getSound(SOUND_EVENT_DIE), mX, mY);
break;
case STAND:
currentAction = SpriteAction::STAND;
break;
case SPAWN:
if (mInfo)
sound.playSfx(mInfo->getSound(SOUND_EVENT_SPAWN), mX, mY);
currentAction = SpriteAction::SPAWN;
break;
default:
logger->log("Being::setAction unknown action: "
+ toString(static_cast(action)));
break;
}
if (currentAction != SpriteAction::INVALID)
{
play(currentAction);
mAction = action;
}
if (currentAction != SpriteAction::MOVE)
mActionTime = tick_time;
}
void Being::setDirection(Uint8 direction)
{
if (mDirection == direction)
return;
mDirection = direction;
mDirectionDelayed = 0;
// if the direction does not change much, keep the common component
int mFaceDirection = mDirection & direction;
if (!mFaceDirection)
mFaceDirection = direction;
SpriteDirection dir;
if (mFaceDirection & UP)
{
if (mFaceDirection & LEFT)
dir = DIRECTION_UPLEFT;
else if (mFaceDirection & RIGHT)
dir = DIRECTION_UPRIGHT;
else
dir = DIRECTION_UP;
}
else if (mFaceDirection & DOWN)
{
if (mFaceDirection & LEFT)
dir = DIRECTION_DOWNLEFT;
else if (mFaceDirection & RIGHT)
dir = DIRECTION_DOWNRIGHT;
else
dir = DIRECTION_DOWN;
}
else if (mFaceDirection & RIGHT)
{
dir = DIRECTION_RIGHT;
}
else
{
dir = DIRECTION_LEFT;
}
mSpriteDirection = dir;
CompoundSprite::setSpriteDirection(dir);
}
Uint8 Being::calcDirection() const
{
Uint8 dir = 0;
if (mDest.x > mX)
dir |= RIGHT;
else if (mDest.x < mX)
dir |= LEFT;
if (mDest.y > mY)
dir |= DOWN;
else if (mDest.y < mY)
dir |= UP;
return dir;
}
Uint8 Being::calcDirection(int dstX, int dstY) const
{
Uint8 dir = 0;
if (dstX > mX)
dir |= RIGHT;
else if (dstX < mX)
dir |= LEFT;
if (dstY > mY)
dir |= DOWN;
else if (dstY < mY)
dir |= UP;
return dir;
}
/** TODO: Used by eAthena only */
void Being::nextTile()
{
if (mPath.empty())
{
setAction(STAND);
return;
}
Position pos = mPath.front();
mPath.pop_front();
Uint8 dir = calcDirection(pos.x, pos.y);
if (dir)
setDirection(static_cast(dir));
if (!mMap->getWalk(pos.x, pos.y, getWalkMask()))
{
setAction(STAND);
return;
}
mX = pos.x;
mY = pos.y;
setAction(MOVE);
mActionTime += static_cast(mWalkSpeed.x / 10);
}
int Being::getCollisionRadius() const
{
// FIXME: Get this from XML file
return 16;
}
void Being::logic()
{
// Reduce the time that speech is still displayed
if (mSpeechTime > 0)
mSpeechTime--;
// Remove text and speechbubbles if speech boxes aren't being used
if (mSpeechTime == 0 && mText)
{
delete mText;
mText = 0;
}
int frameCount = static_cast(getFrameCount());
#ifdef MANASERV_SUPPORT
if ((Net::getNetworkType() == ServerInfo::MANASERV) && (mAction != DEAD))
{
const Vector dest = (mPath.empty()) ?
mDest : Vector(static_cast(mPath.front().x),
static_cast(mPath.front().y));
// This is a hack that stops NPCs from running off the map...
if (mDest.x <= 0 && mDest.y <= 0)
return;
// The Vector representing the difference between current position
// and the next destination path node.
Vector dir = dest - mPos;
const float nominalLength = dir.length();
// When we've not reached our destination, move to it.
if (nominalLength > 0.0f && !mWalkSpeed.isNull())
{
// The deplacement of a point along a vector is calculated
// using the Unit Vector (â) multiplied by the point speed.
// â = a / ||a|| (||a|| is the a length.)
// Then, diff = (dir/||dir||) * speed.
const Vector normalizedDir = dir.normalized();
Vector diff(normalizedDir.x * mWalkSpeed.x,
normalizedDir.y * mWalkSpeed.y);
// Test if we don't miss the destination by a move too far:
if (diff.length() > nominalLength)
{
setPosition(mPos + dir);
// Also, if the destination is reached, try to get the next
// path point, if existing.
if (!mPath.empty())
mPath.pop_front();
}
// Otherwise, go to it using the nominal speed.
else
{
setPosition(mPos + diff);
}
if (mAction != MOVE)
setAction(MOVE);
// Update the player sprite direction.
// N.B.: We only change this if the distance is more than one pixel.
if (nominalLength > 1.0f)
{
int direction = 0;
const float dx = std::abs(dir.x);
float dy = std::abs(dir.y);
// When not using mouse for the player, we slightly prefer
// UP and DOWN position, especially when walking diagonally.
if (player_node && this == player_node &&
!player_node->isPathSetByMouse())
{
dy = dy + 2;
}
if (dx > dy)
direction |= (dir.x > 0) ? RIGHT : LEFT;
else
direction |= (dir.y > 0) ? DOWN : UP;
setDirection(static_cast(direction));
}
}
else if (!mPath.empty())
{
// If the current path node has been reached,
// remove it and go to the next one.
mPath.pop_front();
}
else if (mAction == MOVE)
{
setAction(STAND);
}
}
else
if (Net::getNetworkType() != ServerInfo::MANASERV)
#endif
{
switch (mAction)
{
case STAND:
case SIT:
case DEAD:
case HURT:
case SPAWN:
default:
break;
case MOVE:
{
if (getWalkSpeed().x && static_cast ((static_cast(
get_elapsed_time(mActionTime)) * static_cast(
frameCount)) / static_cast(getWalkSpeed().x))
>= frameCount)
{
nextTile();
}
break;
}
case ATTACK:
{
std::string particleEffect = "";
if (!mActionTime)
break;
int curFrame = 0;
if (mAttackSpeed)
{
curFrame = (get_elapsed_time(mActionTime) * frameCount)
/ mAttackSpeed;
}
//attack particle effect
if (mEquippedWeapon)
{
particleEffect = mEquippedWeapon->getParticleEffect();
if (!particleEffect.empty() &&
findSameSubstring(particleEffect,
paths.getStringValue("particles")).empty())
{
particleEffect = paths.getStringValue("particles")
+ particleEffect;
}
}
else if (mInfo && mInfo->getAttack(mAttackType))
{
particleEffect = mInfo->getAttack(mAttackType)
->particleEffect;
}
if (particleEngine && !particleEffect.empty()
&& Particle::enabled && curFrame == 1)
{
int rotation = 0;
switch (mDirection)
{
case DOWN: rotation = 0; break;
case LEFT: rotation = 90; break;
case UP: rotation = 180; break;
case RIGHT: rotation = 270; break;
default: break;
}
Particle *p = particleEngine->addEffect(particleEffect,
0, 0, rotation);
controlParticle(p);
}
if (curFrame >= frameCount)
nextTile();
break;
}
}
// Update pixel coordinates
setPosition(static_cast(mX * 32 + 16 + getXOffset()),
static_cast(mY * 32 + 32 + getYOffset()));
}
if (mEmotion != 0)
{
mEmotionTime--;
if (mEmotionTime == 0)
mEmotion = 0;
}
ActorSprite::logic();
// int frameCount = static_cast(getFrameCount());
if (frameCount < 10)
frameCount = 10;
if (!isAlive() && getWalkSpeed().x
&& Net::getGameHandler()->removeDeadBeings()
&& static_cast ((static_cast(get_elapsed_time(mActionTime))
/ static_cast(getWalkSpeed().x)))
>= static_cast(frameCount))
{
if (mType != PLAYER && actorSpriteManager)
actorSpriteManager->destroy(this);
}
}
void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
{
if (!mEmotion)
return;
const int px = getPixelX() - offsetX - 16;
const int py = getPixelY() - offsetY - 64 - 32;
const int emotionIndex = mEmotion - 1;
if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast())
EmoteDB::getAnimation(emotionIndex)->draw(graphics, px, py);
}
void Being::drawSpeech(int offsetX, int offsetY)
{
if (!mSpeechBubble)
return;
const int px = getPixelX() - offsetX;
const int py = getPixelY() - offsetY;
const int speech = mSpeechType;
// Draw speech above this being
if (mSpeechTime == 0)
{
if (mSpeechBubble->isVisible())
mSpeechBubble->setVisible(false);
}
else if (mSpeechTime > 0 && (speech == NAME_IN_BUBBLE ||
speech == NO_NAME_IN_BUBBLE))
{
const bool showName = (speech == NAME_IN_BUBBLE);
delete mText;
mText = 0;
mSpeechBubble->setCaption(showName ? mName : "", mTextColor);
mSpeechBubble->setText(mSpeech, showName);
mSpeechBubble->setPosition(px - (mSpeechBubble->getWidth() / 2),
py - getHeight()
- (mSpeechBubble->getHeight()));
mSpeechBubble->setVisible(true);
}
else if (mSpeechTime > 0 && speech == TEXT_OVERHEAD)
{
mSpeechBubble->setVisible(false);
if (!mText && userPalette)
{
mText = new Text(mSpeech,
getPixelX(), getPixelY() - getHeight(),
gcn::Graphics::CENTER,
&userPalette->getColor(UserPalette::PARTICLE),
true);
}
}
else if (speech == NO_SPEECH)
{
mSpeechBubble->setVisible(false);
delete mText;
mText = 0;
}
}
/** TODO: eAthena only */
int Being::getOffset(char pos, char neg) const
{
// Check whether we're walking in the requested direction
if (mAction != MOVE || !(mDirection & (pos | neg)))
return 0;
int offset = 0;
if (mMap)
{
offset = (pos == LEFT && neg == RIGHT) ?
static_cast((static_cast(get_elapsed_time(mActionTime))
* static_cast(mMap->getTileWidth()))
/ static_cast(mWalkSpeed.x)) :
static_cast((static_cast(get_elapsed_time(mActionTime))
* static_cast(mMap->getTileHeight()))
/ static_cast(mWalkSpeed.y));
}
// We calculate the offset _from_ the _target_ location
offset -= 32;
if (offset > 0)
offset = 0;
// Going into negative direction? Invert the offset.
if (mDirection & pos)
offset = -offset;
return offset;
}
int Being::getWidth() const
{
return std::max(CompoundSprite::getWidth(), DEFAULT_BEING_WIDTH);
}
int Being::getHeight() const
{
return std::max(CompoundSprite::getHeight(), DEFAULT_BEING_HEIGHT);
}
void Being::updateCoords()
{
if (!mDispName)
return;
// Monster names show above the sprite instead of below it
if (mType == MONSTER)
{
mDispName->adviseXY(getPixelX(),
getPixelY() - getHeight() - mDispName->getHeight());
}
else
{
mDispName->adviseXY(getPixelX(), getPixelY());
}
}
void Being::optionChanged(const std::string &value)
{
if (mType == PLAYER && value == "visiblenames")
setShowName(config.getBoolValue("visiblenames"));
}
void Being::flashName(int time)
{
if (mDispName)
mDispName->flash(time);
}
std::string Being::getGenderSignWithSpace() const
{
const std::string &str = getGenderSign();
if (str.empty())
return str;
else
return " " + str;
}
std::string Being::getGenderSign() const
{
std::string str;
if (mShowGender)
{
if (getGender() == GENDER_FEMALE)
str = "\u2640";
else if (getGender() == GENDER_MALE)
str = "\u2642";
}
if (mShowPlayersStatus && mAdvanced)
{
if (mShop)
str += "$";
if (mAway)
{
// TRANSLATORS: this away status writed in player nick
str += _("A");
}
else if (mInactive)
{
// TRANSLATORS: this inactive status writed in player nick
str += _("I");
}
}
return str;
}
void Being::showName()
{
delete mDispName;
mDispName = 0;
std::string mDisplayName(mName);
if (mType != MONSTER && (mShowGender || mShowLevel))
{
mDisplayName += " ";
if (mShowLevel && getLevel() != 0)
mDisplayName += toString(getLevel());
mDisplayName += getGenderSign();
}
if (mType == MONSTER)
{
if (config.getBoolValue("showMonstersTakedDamage"))
mDisplayName += ", " + toString(getDamageTaken());
}
gcn::Font *font = 0;
if (player_node && player_node->getTarget() == this
&& mType != MONSTER)
{
font = boldFont;
}
else if (mType == PLAYER && !player_relations.isGoodName(this) && gui)
{
font = gui->getSecureFont();
}
mDispName = new FlashText(mDisplayName, getPixelX(), getPixelY(),
gcn::Graphics::CENTER, mNameColor, font);
updateCoords();
}
void Being::updateColors()
{
if (userPalette)
{
if (mType == MONSTER)
{
mNameColor = &userPalette->getColor(UserPalette::MONSTER);
mTextColor = &userPalette->getColor(UserPalette::MONSTER);
}
else if (mType == NPC)
{
mNameColor = &userPalette->getColor(UserPalette::NPC);
mTextColor = &userPalette->getColor(UserPalette::NPC);
}
else if (this == player_node)
{
mNameColor = &userPalette->getColor(UserPalette::SELF);
mTextColor = &Theme::getThemeColor(Theme::PLAYER);
}
else
{
mTextColor = &userPalette->getColor(Theme::PLAYER);
mErased = false;
if (mIsGM)
{
mTextColor = &userPalette->getColor(UserPalette::GM);
mNameColor = &userPalette->getColor(UserPalette::GM);
}
else if (mEnemy)
{
mNameColor = &userPalette->getColor(UserPalette::MONSTER);
}
else if (mParty && mParty == player_node->getParty())
{
mNameColor = &userPalette->getColor(UserPalette::PARTY);
}
else if (getGuild() && getGuild() == player_node->getGuild())
{
mNameColor = &userPalette->getColor(UserPalette::GUILD);
}
else if (player_relations.getRelation(mName) ==
PlayerRelation::FRIEND)
{
mNameColor = &userPalette->getColor(UserPalette::FRIEND);
}
else if (player_relations.getRelation(mName) ==
PlayerRelation::DISREGARDED)
{
mNameColor = &userPalette->getColor(UserPalette::DISREGARDED);
}
else if (player_relations.getRelation(mName) ==
PlayerRelation::IGNORED)
{
mNameColor = &userPalette->getColor(UserPalette::IGNORED);
}
else if (player_relations.getRelation(mName) ==
PlayerRelation::ERASED)
{
mNameColor = &userPalette->getColor(UserPalette::ERASED);
mErased = true;
}
else
{
mNameColor = &userPalette->getColor(UserPalette::PC);
}
}
if (mDispName)
mDispName->setColor(mNameColor);
}
}
void Being::setSprite(unsigned int slot, int id, std::string color,
unsigned char colorId, bool isWeapon, bool isTempSprite)
{
if (slot >= Net::getCharHandler()->maxSprite())
return;
if (slot >= size())
ensureSize(slot + 1);
if (slot >= mSpriteIDs.size())
mSpriteIDs.resize(slot + 1, 0);
if (slot >= mSpriteColors.size())
mSpriteColors.resize(slot + 1, "");
if (slot >= mSpriteColorsIds.size())
mSpriteColorsIds.resize(slot + 1, 1);
// id = 0 means unequip
if (id == 0)
{
removeSprite(slot);
if (isWeapon)
mEquippedWeapon = NULL;
}
else
{
ItemInfo info = ItemDB::get(id);
std::string filename = info.getSprite(mGender);
AnimatedSprite *equipmentSprite = NULL;
if (!filename.empty())
{
if (color.empty())
color = info.getDyeColorsString(colorId);
filename = combineDye(filename, color);
equipmentSprite = AnimatedSprite::load(
paths.getStringValue("sprites") + filename);
}
if (equipmentSprite)
equipmentSprite->setSpriteDirection(getSpriteDirection());
CompoundSprite::setSprite(slot, equipmentSprite);
if (isWeapon)
mEquippedWeapon = &ItemDB::get(id);
setAction(mAction);
}
if (!isTempSprite)
{
mSpriteIDs[slot] = id;
mSpriteColors[slot] = color;
mSpriteColorsIds[slot] = colorId;
recalcSpritesOrder();
if (beingEquipmentWindow)
beingEquipmentWindow->updateBeing(this);
}
}
void Being::setSpriteID(unsigned int slot, int id)
{
setSprite(slot, id, mSpriteColors[slot]);
}
void Being::setSpriteColor(unsigned int slot, const std::string &color)
{
setSprite(slot, mSpriteIDs[slot], color);
}
int Being::getNumberOfLayers() const
{
return CompoundSprite::getNumberOfLayers();
}
void Being::load()
{
// Hairstyles are encoded as negative numbers. Count how far negative
// we can go.
int hairstyles = 1;
while (ItemDB::get(-hairstyles).getSprite(GENDER_MALE) !=
paths.getStringValue("spriteErrorFile"))
{
hairstyles++;
}
mNumberOfHairstyles = hairstyles;
}
void Being::updateName()
{
if (mShowName)
showName();
}
void Being::reReadConfig()
{
if (mUpdateConfigTime + 1 < cur_time)
{
mHighlightMapPortals = config.getBoolValue("highlightMapPortals");
mConfLineLim = config.getIntValue("chatMaxCharLimit");
mSpeechType = config.getIntValue("speech");
mHighlightMonsterAttackRange =
config.getBoolValue("highlightMonsterAttackRange");
mLowTraffic = config.getBoolValue("lowTraffic");
mDrawHotKeys = config.getBoolValue("drawHotKeys");
mShowBattleEvents = config.getBoolValue("showBattleEvents");
mShowMobHP = config.getBoolValue("showMobHP");
mShowOwnHP = config.getBoolValue("showOwnHP");
mShowGender = config.getBoolValue("showgender");
mShowLevel = config.getBoolValue("showlevel");
mShowPlayersStatus = config.getBoolValue("showPlayersStatus");
mUpdateConfigTime = cur_time;
}
}
bool Being::updateFromCache()
{
BeingCacheEntry *entry = Being::getCacheEntry(getId());
if (entry && entry->getTime() + 120 >= cur_time)
{
if (!entry->getName().empty())
setName(entry->getName());
setPartyName(entry->getPartyName());
setLevel(entry->getLevel());
setPvpRank(entry->getPvpRank());
setIp(entry->getIp());
setAdvanced(entry->isAdvanced());
if (mType == PLAYER)
updateColors();
return true;
}
return false;
}
void Being::addToCache()
{
BeingCacheEntry *entry = Being::getCacheEntry(getId());
if (!entry)
{
entry = new BeingCacheEntry(getId());
beingInfoCache.push_front(entry);
if (beingInfoCache.size() >= CACHE_SIZE)
{
delete beingInfoCache.back();
beingInfoCache.pop_back();
}
}
if (!mLowTraffic)
return;
entry->setName(getName());
entry->setLevel(getLevel());
entry->setPartyName(getPartyName());
entry->setTime(cur_time);
entry->setPvpRank(getPvpRank());
entry->setIp(getIp());
entry->setAdvanced(isAdvanced());
}
BeingCacheEntry* Being::getCacheEntry(int id)
{
for (std::list::iterator i = beingInfoCache.begin();
i != beingInfoCache.end(); ++i)
{
if (id == (*i)->getId())
{
// Raise priority: move it to front
if ((*i)->getTime() + 120 < cur_time)
{
beingInfoCache.splice(beingInfoCache.begin(),
beingInfoCache, i);
}
return *i;
}
}
return 0;
}
void Being::setGender(Gender gender)
{
if (gender != mGender)
{
mGender = gender;
// Reload all subsprites
for (unsigned int i = 0; i < mSpriteIDs.size(); i++)
{
if (mSpriteIDs.at(i) != 0)
setSprite(i, mSpriteIDs.at(i), mSpriteColors.at(i));
}
updateName();
}
}
void Being::setGM(bool gm)
{
mIsGM = gm;
updateColors();
}
bool Being::canTalk()
{
return mType == NPC;
}
void Being::talkTo()
{
if (!Client::limitPackets(PACKET_NPC_TALK))
return;
Net::getNpcHandler()->talk(mId);
}
bool Being::isTalking()
{
return NpcDialog::isActive() || BuyDialog::isActive() ||
SellDialog::isActive() || BuySellDialog::isActive() ||
NpcPostDialog::isActive();
}
bool Being::draw(Graphics *graphics, int offsetX, int offsetY) const
{
bool res = true;
if (!mErased)
res = ActorSprite::draw(graphics, offsetX, offsetY);
return res;
}
void Being::drawSprites(Graphics* graphics, int posX, int posY) const
{
const int sz = getNumberOfLayers();
for (int f = 0; f < sz; f ++)
{
const int rSprite = mSpriteHide[mSpriteRemap[f]];
if (rSprite == 1)
continue;
Sprite *sprite = getSprite(mSpriteRemap[f]);
if (sprite)
{
sprite->setAlpha(mAlpha);
sprite->draw(graphics, posX, posY);
}
}
}
void Being::drawSpritesSDL(Graphics* graphics, int posX, int posY) const
{
const unsigned sz = size();
for (unsigned f = 0; f < sz; f ++)
{
const int rSprite = mSpriteHide[mSpriteRemap[f]];
if (rSprite == 1)
continue;
Sprite *sprite = getSprite(mSpriteRemap[f]);
if (sprite)
sprite->draw(graphics, posX, posY);
}
}
bool Being::drawSpriteAt(Graphics *graphics, int x, int y) const
{
bool res = true;
if (!mErased)
res = ActorSprite::drawSpriteAt(graphics, x, y);
if (mHighlightMapPortals && mMap && mSubType == 45 && !mMap->getHasWarps())
{
graphics->setColor(userPalette->
getColorWithAlpha(UserPalette::PORTAL_HIGHLIGHT));
graphics->fillRectangle(gcn::Rectangle(
x, y, 32, 32));
if (mDrawHotKeys && !mName.empty())
{
gcn::Font *font = gui->getFont();
if (font)
{
graphics->setColor(userPalette->getColor(UserPalette::BEING));
font->drawString(graphics, mName, x, y);
}
}
}
if (mHighlightMonsterAttackRange && mType == ActorSprite::MONSTER
&& isAlive())
{
const int attackRange = 32;
graphics->setColor(userPalette->getColorWithAlpha(
UserPalette::MONSTER_ATTACK_RANGE));
graphics->fillRectangle(gcn::Rectangle(
x - attackRange, y - attackRange,
2 * attackRange + 32, 2 * attackRange + 32));
}
if (mShowMobHP && mInfo && player_node && player_node->getTarget() == this
&& mType == MONSTER)
{
// show hp bar here
int maxHP = mMaxHP;
if (!maxHP)
maxHP = mInfo->getMaxHP();
drawHpBar(graphics, maxHP, mHP, mDamageTaken,
UserPalette::MONSTER_HP, UserPalette::MONSTER_HP2,
x - 50 + 16, y + 32 - 6, 2 * 50, 4);
}
if (mShowOwnHP && player_node == this && mAction != DEAD)
{
drawHpBar(graphics, PlayerInfo::getAttribute(MAX_HP),
PlayerInfo::getAttribute(HP), 0,
UserPalette::PLAYER_HP, UserPalette::PLAYER_HP2,
x - 50 + 16, y + 32 - 6, 2 * 50, 4);
}
return res;
}
void Being::drawHpBar(Graphics *graphics, int maxHP, int hp, int damage,
int color1, int color2, int x, int y,
int width, int height) const
{
if (maxHP <= 0)
return;
if (!hp && maxHP < hp)
return;
float p;
if (hp)
{
p = static_cast(maxHP) / static_cast(hp);
}
else if (maxHP != damage)
{
p = static_cast(maxHP)
/ static_cast(maxHP - damage);
}
else
{
p = 1;
}
if (p <= 0 || p > width)
return;
int dx = static_cast(static_cast(width) / p);
graphics->setColor(userPalette->getColorWithAlpha(color1));
graphics->fillRectangle(gcn::Rectangle(
x, y, dx, height));
if (width - dx <= 0)
return;
graphics->setColor(userPalette->getColorWithAlpha(color2));
graphics->fillRectangle(gcn::Rectangle(
x + dx, y, width - dx, height));
}
void Being::setHP(int hp)
{
mHP = hp;
if (mMaxHP < mHP)
mMaxHP = mHP;
}
void Being::setMaxHP(int hp)
{
mMaxHP = hp;
if (mMaxHP < mHP)
mMaxHP = mHP;
}
void Being::resetCounters()
{
mMoveTime = 0;
mAttackTime = 0;
mTalkTime = 0;
mOtherTime = 0;
mTestTime = cur_time;
}
void Being::recalcSpritesOrder()
{
// logger->log("recalcSpritesOrder");
unsigned sz = static_cast(size());
if (sz < 1)
return;
std::vector slotRemap;
std::map itemSlotRemap;
// logger->log("preparation start");
std::vector::iterator it;
int oldHide[20];
for (unsigned slot = 0; slot < sz; slot ++)
{
oldHide[slot] = mSpriteHide[slot];
mSpriteHide[slot] = 0;
}
for (unsigned slot = 0; slot < sz; slot ++)
{
slotRemap.push_back(slot);
int id = mSpriteIDs[slot];
if (!id)
continue;
const ItemInfo &info = ItemDB::get(id);
if (info.isRemoveSprites())
{
std::map > spriteToItems
= info.getSpriteToItemReplaceMap();
std::map >::iterator it;
for (it = spriteToItems.begin(); it != spriteToItems.end(); ++it)
{
int removeSprite = it->first;
std::map &itemReplacer = it->second;
if (itemReplacer.size() == 0)
{
mSpriteHide[removeSprite] = 1;
}
else
{
std::map::iterator repIt
= itemReplacer.find(mSpriteIDs[removeSprite]);
if (repIt != itemReplacer.end())
{
mSpriteHide[removeSprite] = repIt->second;
if (repIt->second != 1)
{
setSprite(removeSprite, repIt->second,
mSpriteColors[removeSprite], 1, false, true);
}
}
}
}
}
if (info.getDrawBefore() > 0)
{
int id2 = mSpriteIDs[info.getDrawBefore()];
std::map::iterator orderIt = itemSlotRemap.find(id2);
if (orderIt != itemSlotRemap.end())
{
// logger->log("found duplicate (before)");
const ItemInfo &info2 = ItemDB::get(id2);
if (info.getDrawPriority() < info2.getDrawPriority())
{
// logger->log("old more priority");
continue;
}
else
{
// logger->log("new more priority");
itemSlotRemap.erase(id2);
}
}
itemSlotRemap[id] = -info.getDrawBefore();
// logger->log("item slot->slot %d %d->%d", id, slot, itemSlotRemap[id]);
}
else if (info.getDrawAfter() > 0)
{
int id2 = mSpriteIDs[info.getDrawAfter()];
std::map::iterator orderIt = itemSlotRemap.find(id2);
if (orderIt != itemSlotRemap.end())
{
// logger->log("found duplicate (after)");
const ItemInfo &info2 = ItemDB::get(id2);
if (info.getDrawPriority() < info2.getDrawPriority())
{
// logger->log("old more priority");
continue;
}
else
{
// logger->log("new more priority");
itemSlotRemap.erase(id2);
}
}
itemSlotRemap[id] = info.getDrawAfter();
// logger->log("item slot->slot %d %d->%d", id, slot, itemSlotRemap[id]);
}
}
// logger->log("preparation end");
int lastRemap = 0;
unsigned cnt = 0;
while (cnt < 15 && lastRemap >= 0)
{
lastRemap = -1;
cnt ++;
// logger->log("iteration");
for (unsigned slot0 = 0; slot0 < sz; slot0 ++)
{
int slot = searchSlotValue(slotRemap, slot0);
int val = slotRemap.at(slot);
int id = mSpriteIDs[val];
int idx = -1;
int idx1 = -1;
// logger->log("item %d, id=%d", slot, id);
int reorder = 0;
std::map::iterator orderIt = itemSlotRemap.find(id);
if (orderIt != itemSlotRemap.end())
reorder = orderIt->second;
if (reorder < 0)
{
// logger->log("move item %d before %d", slot, -reorder);
searchSlotValueItr(it, idx, slotRemap, -reorder);
if (it == slotRemap.end())
return;
searchSlotValueItr(it, idx1, slotRemap, val);
if (it == slotRemap.end())
return;
lastRemap = idx1;
if (idx1 + 1 != idx)
{
slotRemap.erase(it);
searchSlotValueItr(it, idx, slotRemap, -reorder);
slotRemap.insert(it, val);
}
}
else if (reorder > 0)
{
// logger->log("move item %d after %d", slot, reorder);
searchSlotValueItr(it, idx, slotRemap, reorder);
searchSlotValueItr(it, idx1, slotRemap, val);
if (it == slotRemap.end())
return;
lastRemap = idx1;
if (idx1 != idx + 1)
{
slotRemap.erase(it);
searchSlotValueItr(it, idx, slotRemap, reorder);
if (it != slotRemap.end())
{
++ it;
if (it != slotRemap.end())
slotRemap.insert(it, val);
else
slotRemap.push_back(val);
}
else
{
slotRemap.push_back(val);
}
}
}
}
}
// logger->log("after remap");
for (unsigned slot = 0; slot < sz; slot ++)
{
mSpriteRemap[slot] = slotRemap[slot];
if (oldHide[slot] != 0 && oldHide[slot] != 1 && mSpriteHide[slot] == 0)
{
int id = mSpriteIDs[slot];
if (!id)
continue;
setSprite(slot, id, mSpriteColors[slot], 1, false, true);
}
// logger->log("slot %d = %d", slot, mSpriteRemap[slot]);
}
}
int Being::searchSlotValue(std::vector &slotRemap, int val)
{
for (unsigned slot = 0; slot < size(); slot ++)
{
if (slotRemap[slot] == val)
return slot;
}
return getNumberOfLayers() - 1;
}
void Being::searchSlotValueItr(std::vector::iterator &it, int &idx,
std::vector &slotRemap, int val)
{
// logger->log("searching %d", val);
it = slotRemap.begin();
idx = 0;
while(it != slotRemap.end())
{
// logger->log("testing %d", *it);
if (*it == val)
{
// logger->log("found at %d", idx);
return;
}
it ++;
idx ++;
}
// logger->log("not found");
idx = -1;
return;
}
void Being::updateHit(int amount)
{
if (amount > 0)
{
if (!mMinHit || amount < mMinHit)
mMinHit = amount;
if (amount != mCriticalHit && (!mMaxHit || amount > mMaxHit))
mMaxHit = amount;
}
}
Equipment *Being::getEquipment()
{
Equipment *eq = new Equipment();
Equipment::Backend *bk = new BeingEquipBackend(this);
eq->setBackend(bk);
return eq;
}
void Being::undressItemById(int id)
{
int sz = mSpriteIDs.size();
for (int f = 0; f < sz; f ++)
{
if (id == mSpriteIDs[f])
{
setSprite(f, 0);
break;
}
}
}
void Being::clearCache()
{
delete_all(beingInfoCache);
beingInfoCache.clear();
}
void Being::updateComment()
{
if (mGotComment || mName.empty())
return;
mGotComment = true;
mComment = loadComment(mName);
}
std::string Being::loadComment(const std::string &name)
{
std::string str = Client::getUsersDirectory()
+ stringToHexPath(name) + "/comment.txt";
std::vector lines;
ResourceManager *resman = ResourceManager::getInstance();
if (resman->existsLocal(str))
{
lines = resman->loadTextFileLocal(str);
if (lines.size() >= 2)
return lines[1];
}
return "";
}
void Being::saveComment(const std::string &name,
const std::string &comment)
{
std::string dir = Client::getUsersDirectory()
+ stringToHexPath(name);
ResourceManager *resman = ResourceManager::getInstance();
resman->saveTextFile(dir, "comment.txt", name + "\n" + comment);
}
void Being::setEmote(Uint8 emotion, int emote_time)
{
if ((emotion & FLAG_SPECIAL) == FLAG_SPECIAL)
{
mAdvanced = true;
bool shop = (emotion & FLAG_SHOP);
bool away = (emotion & FLAG_AWAY);
bool inactive = (emotion & FLAG_INACTIVE);
bool needUpdate = (shop != mShop || away != mAway
|| inactive != mInactive);
mShop = shop;
mAway = away;
mInactive = inactive;
if (needUpdate)
updateName();
// logger->log("flags: %d", emotion - FLAG_SPECIAL);
}
else
{
mEmotion = emotion;
mEmotionTime = emote_time;
}
}
BeingEquipBackend::BeingEquipBackend(Being *being):
mBeing(being)
{
memset(mEquipment, 0, sizeof(mEquipment));
if (being)
{
int sz = being->mSpriteIDs.size();
for (int f = 0; f < sz; f ++)
{
int idx = Net::getInventoryHandler()->convertFromServerSlot(f);
int id = being->mSpriteIDs[f];
if (id > 0 && idx >= 0 && idx < EQUIPMENT_SIZE)
{
mEquipment[idx] = new Item(id, 1, 0,
being->mSpriteColorsIds[f], true, true);
}
}
}
}
BeingEquipBackend::~BeingEquipBackend()
{
clear();
}
void BeingEquipBackend::clear()
{
for (int i = 0; i < EQUIPMENT_SIZE; i++)
{
delete mEquipment[i];
mEquipment[i] = 0;
}
}
void BeingEquipBackend::setEquipment(int index, Item *item)
{
mEquipment[index] = item;
}
Item *BeingEquipBackend::getEquipment(int index) const
{
if (index < 0 || index >= EQUIPMENT_SIZE)
return 0;
return mEquipment[index];
}