<?xml version="1.0"?> <def> <function name="SDL_mutexP"> <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg> </function> <function name="SDL_mutexV"> <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg> </function> <function name="SDL_RWsize"> <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg> </function> <function name="SDL_RWread"> <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg><arg nr="2"><not-bool/><not-null/></arg> </function> <function name="IMG_isPNG"> <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg> </function> <function name="IMG_isJPG"> <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg> </function> <resource> <dealloc>SDL_FreeSurface</dealloc> <alloc init="true">SDL_CreateRGBSurface</alloc> <alloc init="true">SDL_ConvertSurface</alloc> <alloc init="true">TTF_RenderUTF8_Blended</alloc> <alloc init="true">IMG_LoadPNG_RW</alloc> <alloc init="true">IMG_LoadJPG_RW</alloc> <alloc init="true">IMG_Load</alloc> </resource> <resource> <dealloc>SDL_DestroyMutex</dealloc> <alloc init="true">SDL_CreateMutex</alloc> </resource> <resource> <dealloc>SDL_WaitThread</dealloc> <alloc init="true">SDL_CreateThread</alloc> </resource> <resource> <dealloc>SDL_RWclose</dealloc> <alloc init="true">SDL_RWFromFile</alloc> </resource> <resource> <dealloc>SDL_FreeRW</dealloc> <alloc init="true">SDL_AllocRW</alloc> </resource> <resource> <dealloc>Mix_FreeMusic</dealloc> <alloc init="true">Mix_LoadMUSType_RW</alloc> </resource> </def>