From d16ba9b6ec43de70fc907252f97df2ec4be49fc7 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 7 Aug 2011 05:58:39 +0300 Subject: Improve a bit path finding function. --- src/map.cpp | 23 ++++++++++++++--------- 1 file changed, 14 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/map.cpp b/src/map.cpp index abf6d73f0..0903ef0e2 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1378,7 +1378,7 @@ Path Map::findPath(int startX, int startY, int destX, int destY, return path; // Reset starting tile's G cost to 0 - MetaTile *startTile = getMetaTile(startX, startY); + MetaTile *startTile = &mMetaTiles[startX + startY * mWidth]; startTile->Gcost = 0; // Add the start point to the open list @@ -1401,21 +1401,26 @@ Path Map::findPath(int startX, int startY, int destX, int destY, // Put the current tile on the closed list curr.tile->whichList = mOnClosedList; + const int curWidth = curr.y * mWidth; + // Check the adjacent tiles for (int dy = -1; dy <= 1; dy++) { + const int y = curr.y + dy; + const int yWidth = y * mWidth; + const int dy1 = std::abs(y - destY); + for (int dx = -1; dx <= 1; dx++) { // Calculate location of tile to check const int x = curr.x + dx; - const int y = curr.y + dy; // Skip if if we're checking the same tile we're leaving from, // or if the new location falls outside of the map boundaries if ((dx == 0 && dy == 0) || !contains(x, y)) continue; - MetaTile *newTile = getMetaTile(x, y); + MetaTile *newTile = &mMetaTiles[x + yWidth]; // Skip if the tile is on the closed list or is not walkable // unless its the destination tile @@ -1432,8 +1437,8 @@ Path Map::findPath(int startX, int startY, int destX, int destY, // corner. if (dx != 0 && dy != 0) { - MetaTile *t1 = getMetaTile(curr.x, curr.y + dy); - MetaTile *t2 = getMetaTile(curr.x + dx, curr.y); + MetaTile *t1 = &mMetaTiles[curr.x + (curr.y + dy) * mWidth]; + MetaTile *t2 = &mMetaTiles[curr.x + dx + curWidth]; //+++ here need check block must depend on player abilities. if (!t1 || !t2 || ((t1->blockmask | t2->blockmask) @@ -1481,9 +1486,9 @@ Path Map::findPath(int startX, int startY, int destX, int destY, work reliably if the heuristic cost is higher than the real cost. In particular, using Manhattan distance is forbidden here. */ - int dx = std::abs(x - destX), dy = std::abs(y - destY); - newTile->Hcost = std::abs(dx - dy) * basicCost + - std::min(dx, dy) * (basicCost * 362 / 256); + int dx1 = std::abs(x - destX); + newTile->Hcost = std::abs(dx1 - dy1) * basicCost + + std::min(dx1, dy1) * (basicCost * 362 / 256); // Set the current tile as the parent of the new tile newTile->parentX = curr.x; @@ -1556,7 +1561,7 @@ Path Map::findPath(int startX, int startY, int destX, int destY, path.push_front(Position(pathX, pathY)); // Find out the next parent - MetaTile *tile = getMetaTile(pathX, pathY); + MetaTile *tile = &mMetaTiles[pathX + pathY * mWidth]; pathX = tile->parentX; pathY = tile->parentY; } -- cgit v1.2.3-70-g09d2