From a1c4d19bdf03badee158b2065994a61c53b308e0 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 27 Dec 2017 01:24:39 +0300 Subject: Remove default parameters from windowmenu. --- src/gui/windowmenu.cpp | 42 ++++++++++++++++++++++++++++-------------- src/gui/windowmenu.h | 2 +- 2 files changed, 29 insertions(+), 15 deletions(-) (limited to 'src') diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp index 477aa719d..65deb45e2 100644 --- a/src/gui/windowmenu.cpp +++ b/src/gui/windowmenu.cpp @@ -69,22 +69,27 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : // TRANSLATORS: short button name for who is online window. addButton(N_("ONL"), // TRANSLATORS: long button name for who is online window. - _("Who is online"), x, h, InputAction::WINDOW_ONLINE); + _("Who is online"), x, h, InputAction::WINDOW_ONLINE, + Visible_true); // TRANSLATORS: short button name for help window. addButton(N_("HLP"), // TRANSLATORS: long button name for help window. - _("Help"), x, h, InputAction::WINDOW_HELP); + _("Help"), x, h, InputAction::WINDOW_HELP, + Visible_true); // TRANSLATORS: short button name for quests window. addButton(N_("QE"), // TRANSLATORS: long button name for quests window. - _("Quests"), x, h, InputAction::WINDOW_QUESTS); + _("Quests"), x, h, InputAction::WINDOW_QUESTS, + Visible_true); // TRANSLATORS: short button name for kill stats window. addButton(N_("KS"), // TRANSLATORS: long button name for kill stats window. - _("Kill stats"), x, h, InputAction::WINDOW_KILLS); + _("Kill stats"), x, h, InputAction::WINDOW_KILLS, + Visible_true); addButton(":-)", // TRANSLATORS: long button name for emotes window. - _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT); + _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT, + Visible_true); // TRANSLATORS: short button name for chat window. addButton(N_("CH"), // TRANSLATORS: longt button name for chat window. @@ -98,19 +103,23 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : // TRANSLATORS: short button name for status window. addButton(N_("STA"), // TRANSLATORS: long button name for status window. - _("Status"), x, h, InputAction::WINDOW_STATUS); + _("Status"), x, h, InputAction::WINDOW_STATUS, + Visible_true); // TRANSLATORS: short button name for equipment window. addButton(N_("EQU"), // TRANSLATORS: long button name for equipment window. - _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT); + _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT, + Visible_true); // TRANSLATORS: short button name for inventory window. addButton(N_("INV"), // TRANSLATORS: long button name for inventory window. - _("Inventory"), x, h, InputAction::WINDOW_INVENTORY); + _("Inventory"), x, h, InputAction::WINDOW_INVENTORY, + Visible_true); // TRANSLATORS: short button name for cart window. addButton(N_("CA"), // TRANSLATORS: long button name for cart window. - _("Cart"), x, h, InputAction::WINDOW_CART); + _("Cart"), x, h, InputAction::WINDOW_CART, + Visible_true); // TRANSLATORS: short button name for map window. addButton(N_("MAP"), // TRANSLATORS: long button name for map window. @@ -122,21 +131,25 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : // TRANSLATORS: short button name for skills window. addButton(N_("SKI"), // TRANSLATORS: long button name for skills window. - _("Skills"), x, h, InputAction::WINDOW_SKILL); + _("Skills"), x, h, InputAction::WINDOW_SKILL, + Visible_true); } // TRANSLATORS: short button name for social window. addButton(N_("SOC"), // TRANSLATORS: long button name for social window. - _("Social"), x, h, InputAction::WINDOW_SOCIAL); + _("Social"), x, h, InputAction::WINDOW_SOCIAL, + Visible_true); // TRANSLATORS: short button name for shortcuts window. addButton(N_("SH"), // TRANSLATORS: long button name for shortcuts window. - _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT); + _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT, + Visible_true); // TRANSLATORS: short button name for spells window. addButton(N_("SP"), // TRANSLATORS: long button name for spells window. - _("Spells"), x, h, InputAction::WINDOW_SPELLS); + _("Spells"), x, h, InputAction::WINDOW_SPELLS, + Visible_true); // TRANSLATORS: short button name for drops window. addButton(N_("DR"), // TRANSLATORS: long button name for drops window. @@ -195,7 +208,8 @@ WindowMenu::WindowMenu(const Widget2 *const widget) : // TRANSLATORS: short button name for setup window. addButton(N_("SET"), // TRANSLATORS: long button name for setup window. - _("Setup"), x, h, InputAction::WINDOW_SETUP); + _("Setup"), x, h, InputAction::WINDOW_SETUP, + Visible_true); x += mPadding - mSpacing; if (mainGraphics != nullptr) diff --git a/src/gui/windowmenu.h b/src/gui/windowmenu.h index 780fe29ea..bfd0231c8 100644 --- a/src/gui/windowmenu.h +++ b/src/gui/windowmenu.h @@ -98,7 +98,7 @@ class WindowMenu final : public Container, const std::string &description, int &restrict x, int &restrict h, const InputActionT key, - const Visible visible = Visible_true); + const Visible visible); void updateButtons(); -- cgit v1.2.3-70-g09d2