From 5994a6198ac35ea149a7211213dc296ee7406f44 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Wed, 25 May 2016 20:48:35 +0300
Subject: Move imageset load function from resourcemanager into separate file.

---
 src/resources/sprite/spritedef.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/resources/sprite')

diff --git a/src/resources/sprite/spritedef.cpp b/src/resources/sprite/spritedef.cpp
index 25c5952e3..7fa53a105 100644
--- a/src/resources/sprite/spritedef.cpp
+++ b/src/resources/sprite/spritedef.cpp
@@ -39,7 +39,7 @@
 
 #include "resources/dye/dye.h"
 
-#include "resources/resourcemanager/resourcemanager.h"
+#include "resources/loaders/imagesetloader.h"
 
 #include "resources/sprite/spritereference.h"
 
@@ -241,7 +241,7 @@ void SpriteDef::loadImageSet(const XmlNodePtr node,
     std::string imageSrc = XML::getProperty(node, "src", "");
     Dye::instantiate(imageSrc, palettes);
 
-    ImageSet *const imageSet = resourceManager->getImageSet(imageSrc,
+    ImageSet *const imageSet = Loader::getImageSet(imageSrc,
         width, height);
 
     if (!imageSet)
-- 
cgit v1.2.3-70-g09d2