From 8ea20d3e1f61bcfeccf6885e11cacddeb014fe0f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 14 Aug 2016 19:25:00 +0300 Subject: Add skill cast type option in skills window. Can be changed, but for now unused. --- src/resources/skill/skillinfo.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src/resources/skill/skillinfo.cpp') diff --git a/src/resources/skill/skillinfo.cpp b/src/resources/skill/skillinfo.cpp index 9c81219d5..45106ab95 100644 --- a/src/resources/skill/skillinfo.cpp +++ b/src/resources/skill/skillinfo.cpp @@ -46,7 +46,7 @@ SkillInfo::SkillInfo() : model(nullptr), data(nullptr), level(0), - selectedLevel(0), + customSelectedLevel(0), skillLevelWidth(0), id(0), range(0), @@ -56,6 +56,7 @@ SkillInfo::SkillInfo() : cooldown(0), type(SkillType::Unknown), owner(SkillOwner::Player), + customCastType(CastType::Default), modifiable(Modifiable_false), visible(Visible_false), alwaysVisible(Visible_false), @@ -95,7 +96,7 @@ void SkillInfo::update() } else { - if (!selectedLevel) + if (!customSelectedLevel) { // TRANSLATORS: skill level skillLevel = strprintf(_("Lvl: %d"), baseLevel); @@ -104,7 +105,7 @@ void SkillInfo::update() { // TRANSLATORS: skill level skillLevel = strprintf(_("Lvl: %d / %d"), - selectedLevel, + customSelectedLevel, baseLevel); } } @@ -153,8 +154,8 @@ void SkillInfo::update() } level = baseLevel; - if (selectedLevel > level) - selectedLevel = level; + if (customSelectedLevel > level) + customSelectedLevel = level; skillLevelWidth = -1; -- cgit v1.2.3-70-g09d2