From df56c8f79f51cf3ea5118b2e8b82930cd71c2679 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 10 Aug 2014 01:28:29 +0300 Subject: Simplify OpenGL functions defenition. --- src/render/mgl.cpp | 89 +------------------------------------------ src/render/mgl.h | 93 ++------------------------------------------- src/render/mgl.hpp | 108 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 112 insertions(+), 178 deletions(-) create mode 100644 src/render/mgl.hpp (limited to 'src/render') diff --git a/src/render/mgl.cpp b/src/render/mgl.cpp index 27174a0c6..edd70b51e 100644 --- a/src/render/mgl.cpp +++ b/src/render/mgl.cpp @@ -26,93 +26,6 @@ #define defName(name) name##_t m##name = nullptr -defName(glGenRenderbuffers); -defName(glBindRenderbuffer); -defName(glRenderbufferStorage); -defName(glGenFramebuffers); -defName(glBindFramebuffer); -defName(glFramebufferTexture2D); -defName(glFramebufferRenderbuffer); -defName(glDeleteFramebuffers); -defName(glDeleteRenderbuffers); -defName(glGetStringi); -defName(glGenSamplers); -defName(glDeleteSamplers); -defName(glBindSampler); -defName(glSamplerParameteri); -defName(glDebugMessageControl); -defName(glDebugMessageCallback); -defName(glFrameTerminator); -defName(glLabelObject); -defName(glGetObjectLabel); -defName(glInsertEventMarker); -defName(glPushGroupMarker); -defName(glPopGroupMarker); -defName(glGenVertexArrays); -defName(glBindVertexArray); -defName(glDeleteVertexArrays); -defName(glVertexAttribPointer); -defName(glEnableVertexAttribArray); -defName(glDisableVertexAttribArray); -defName(glGenBuffers); -defName(glDeleteBuffers); -defName(glBindBuffer); -defName(glBufferData); -defName(glCreateShader); -defName(glDeleteShader); -defName(glGetShaderiv); -defName(glGetShaderInfoLog); -defName(glGetShaderSource); -defName(glShaderSource); -defName(glCompileShader); -defName(glLinkProgram); -defName(glDeleteProgram); -defName(glCreateProgram); -defName(glAttachShader); -defName(glDetachShader); -defName(glGetAttachedShaders); -defName(glGetUniformLocation); -defName(glGetActiveUniform); -defName(glGetProgramiv); -defName(glBindFragDataLocation); -defName(glUseProgram); -defName(glValidateProgram); -defName(glGetAttribLocation); -defName(glUniform1f); -defName(glUniform2f); -defName(glUniform3f); -defName(glUniform4f); -defName(glCheckFramebufferStatus); -defName(glGetProgramInfoLog); -defName(glProgramUniform1f); -defName(glProgramUniform2f); -defName(glProgramUniform3f); -defName(glProgramUniform4f); -defName(glBindVertexBuffer); -defName(glVertexAttribBinding); -defName(glVertexAttribFormat); -defName(glBindVertexBuffers); -defName(glIsBuffer); -defName(glVertexAttribIFormat); -defName(glVertexAttribIPointer); -defName(glInvalidateTexImage); -defName(glCopyImageSubData); -defName(glPushDebugGroup); -defName(glPopDebugGroup); -defName(glObjectLabel); -defName(glTexStorage2D); -defName(glGenQueries); -defName(glBeginQuery); -defName(glEndQuery); -defName(glDeleteQueries); -defName(glGetQueryObjectiv); -defName(glGetQueryObjectui64v); -defName(glTextureSubImage2D); -defName(glClearTexImage); -defName(glClearTexSubImage); - -#ifdef WIN32 -defName(wglGetExtensionsString); -#endif +#include "render/mgl.hpp" #endif diff --git a/src/render/mgl.h b/src/render/mgl.h index d2ad570d9..7bd7190d6 100644 --- a/src/render/mgl.h +++ b/src/render/mgl.h @@ -27,98 +27,11 @@ #include "render/mgldefines.h" #include "render/mgltypes.h" -#define defNameE(name) extern name##_t m##name +#define defName(name) extern name##_t m##name -defNameE(glGenRenderbuffers); -defNameE(glBindRenderbuffer); -defNameE(glRenderbufferStorage); -defNameE(glGenFramebuffers); -defNameE(glBindFramebuffer); -defNameE(glFramebufferTexture2D); -defNameE(glFramebufferRenderbuffer); -defNameE(glDeleteFramebuffers); -defNameE(glDeleteRenderbuffers); -defNameE(glGetStringi); -defNameE(glGenSamplers); -defNameE(glDeleteSamplers); -defNameE(glBindSampler); -defNameE(glSamplerParameteri); -defNameE(glDebugMessageControl); -defNameE(glDebugMessageCallback); -defNameE(glFrameTerminator); -defNameE(glLabelObject); -defNameE(glGetObjectLabel); -defNameE(glInsertEventMarker); -defNameE(glPushGroupMarker); -defNameE(glPopGroupMarker); -defNameE(glGenVertexArrays); -defNameE(glBindVertexArray); -defNameE(glDeleteVertexArrays); -defNameE(glVertexAttribPointer); -defNameE(glEnableVertexAttribArray); -defNameE(glDisableVertexAttribArray); -defNameE(glGenBuffers); -defNameE(glDeleteBuffers); -defNameE(glBindBuffer); -defNameE(glBufferData); -defNameE(glCreateShader); -defNameE(glDeleteShader); -defNameE(glGetShaderiv); -defNameE(glGetShaderInfoLog); -defNameE(glGetShaderSource); -defNameE(glShaderSource); -defNameE(glCompileShader); -defNameE(glLinkProgram); -defNameE(glDeleteProgram); -defNameE(glCreateProgram); -defNameE(glAttachShader); -defNameE(glDetachShader); -defNameE(glGetAttachedShaders); -defNameE(glGetUniformLocation); -defNameE(glGetActiveUniform); -defNameE(glGetProgramiv); -defNameE(glBindFragDataLocation); -defNameE(glUseProgram); -defNameE(glValidateProgram); -defNameE(glGetAttribLocation); -defNameE(glUniform1f); -defNameE(glUniform2f); -defNameE(glUniform3f); -defNameE(glUniform4f); -defNameE(glCheckFramebufferStatus); -defNameE(glGetProgramInfoLog); -defNameE(glProgramUniform1f); -defNameE(glProgramUniform2f); -defNameE(glProgramUniform3f); -defNameE(glProgramUniform4f); -defNameE(glBindVertexBuffer); -defNameE(glVertexAttribBinding); -defNameE(glVertexAttribFormat); -defNameE(glBindVertexBuffers); -defNameE(glIsBuffer); -defNameE(glVertexAttribIFormat); -defNameE(glVertexAttribIPointer); -defNameE(glInvalidateTexImage); -defNameE(glCopyImageSubData); -defNameE(glPushDebugGroup); -defNameE(glPopDebugGroup); -defNameE(glObjectLabel); -defNameE(glTexStorage2D); -defNameE(glGenQueries); -defNameE(glBeginQuery); -defNameE(glEndQuery); -defNameE(glDeleteQueries); -defNameE(glGetQueryObjectiv); -defNameE(glGetQueryObjectui64v); -defNameE(glTextureSubImage2D); -defNameE(glClearTexImage); -defNameE(glClearTexSubImage); +#include "render/mgl.hpp" -#ifdef WIN32 -defNameE(wglGetExtensionsString); -#endif - -#undef defNameE +#undef defName #endif // USE_OPENGL #endif // RENDER_MGL_H diff --git a/src/render/mgl.hpp b/src/render/mgl.hpp new file mode 100644 index 000000000..ed0b72a64 --- /dev/null +++ b/src/render/mgl.hpp @@ -0,0 +1,108 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +defName(glGenRenderbuffers); +defName(glBindRenderbuffer); +defName(glRenderbufferStorage); +defName(glGenFramebuffers); +defName(glBindFramebuffer); +defName(glFramebufferTexture2D); +defName(glFramebufferRenderbuffer); +defName(glDeleteFramebuffers); +defName(glDeleteRenderbuffers); +defName(glGetStringi); +defName(glGenSamplers); +defName(glDeleteSamplers); +defName(glBindSampler); +defName(glSamplerParameteri); +defName(glDebugMessageControl); +defName(glDebugMessageCallback); +defName(glFrameTerminator); +defName(glLabelObject); +defName(glGetObjectLabel); +defName(glInsertEventMarker); +defName(glPushGroupMarker); +defName(glPopGroupMarker); +defName(glGenVertexArrays); +defName(glBindVertexArray); +defName(glDeleteVertexArrays); +defName(glVertexAttribPointer); +defName(glEnableVertexAttribArray); +defName(glDisableVertexAttribArray); +defName(glGenBuffers); +defName(glDeleteBuffers); +defName(glBindBuffer); +defName(glBufferData); +defName(glCreateShader); +defName(glDeleteShader); +defName(glGetShaderiv); +defName(glGetShaderInfoLog); +defName(glGetShaderSource); +defName(glShaderSource); +defName(glCompileShader); +defName(glLinkProgram); +defName(glDeleteProgram); +defName(glCreateProgram); +defName(glAttachShader); +defName(glDetachShader); +defName(glGetAttachedShaders); +defName(glGetUniformLocation); +defName(glGetActiveUniform); +defName(glGetProgramiv); +defName(glBindFragDataLocation); +defName(glUseProgram); +defName(glValidateProgram); +defName(glGetAttribLocation); +defName(glUniform1f); +defName(glUniform2f); +defName(glUniform3f); +defName(glUniform4f); +defName(glCheckFramebufferStatus); +defName(glGetProgramInfoLog); +defName(glProgramUniform1f); +defName(glProgramUniform2f); +defName(glProgramUniform3f); +defName(glProgramUniform4f); +defName(glBindVertexBuffer); +defName(glVertexAttribBinding); +defName(glVertexAttribFormat); +defName(glBindVertexBuffers); +defName(glIsBuffer); +defName(glVertexAttribIFormat); +defName(glVertexAttribIPointer); +defName(glInvalidateTexImage); +defName(glCopyImageSubData); +defName(glPushDebugGroup); +defName(glPopDebugGroup); +defName(glObjectLabel); +defName(glTexStorage2D); +defName(glGenQueries); +defName(glBeginQuery); +defName(glEndQuery); +defName(glDeleteQueries); +defName(glGetQueryObjectiv); +defName(glGetQueryObjectui64v); +defName(glTextureSubImage2D); +defName(glClearTexImage); +defName(glClearTexSubImage); + +#ifdef WIN32 +defName(wglGetExtensionsString); +#endif -- cgit v1.2.3-70-g09d2