From c9a31afec60a5085e0a3dbd26c15db397730a768 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Jun 2016 14:30:28 +0300 Subject: Add strong typed bool IsWeapon. --- src/net/eathena/beingrecv.cpp | 30 +++++++++++++++++++++++------- src/net/eathena/charserverrecv.cpp | 6 +++++- 2 files changed, 28 insertions(+), 8 deletions(-) (limited to 'src/net/eathena') diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 5d4c59d00..07779147a 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -160,7 +160,11 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id * -1); break; case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(SPRITE_BODY, id, "", itemColor, true); + dstBeing->setSprite(SPRITE_BODY, + id, + "", + itemColor, + IsWeapon_true); dstBeing->setSprite(SPRITE_FLOOR, id2); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -399,8 +403,12 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "", - ItemColor_one, true); + Ea::BeingRecv::setSprite(dstBeing, + SPRITE_BODY, + weapon, + "", + ItemColor_one, + IsWeapon_true); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc @@ -601,8 +609,12 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "", - ItemColor_one, true); + Ea::BeingRecv::setSprite(dstBeing, + SPRITE_BODY, + weapon, + "", + ItemColor_one, + IsWeapon_true); } // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -801,8 +813,12 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg) Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "", - ItemColor_one, true); + Ea::BeingRecv::setSprite(dstBeing, + SPRITE_BODY, + weapon, + "", + ItemColor_one, + IsWeapon_true); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index fcf90acc9..598602355 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -129,7 +129,11 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, const int option A_UNUSED = (msg.readInt16("weapon") | 1) ^ 1; const int weapon = 0; - tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); + tempPlayer->setSprite(SPRITE_BODY, + weapon, + "", + ItemColor_one, + IsWeapon_true); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); -- cgit v1.2.3-70-g09d2