From 8cdbcd738db5477a72b8c7b11c4b0f160f5ac2b6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Jun 2016 17:22:18 +0300 Subject: Remove default value from parameter colorId in Being->setSprite. --- src/net/eathena/charserverrecv.cpp | 48 +++++++++++++++++++++++++++++--------- 1 file changed, 37 insertions(+), 11 deletions(-) (limited to 'src/net/eathena/charserverrecv.cpp') diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 0b3e5b82d..e10339b40 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -147,13 +147,15 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setHairColor(color); if (hairStyle == 0) { - tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string()); + tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string(), ItemColor_one); } else { - tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, + tempPlayer->setSprite(SPRITE_HAIR_COLOR, + hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString( - color)); + color), + ItemColor_one); } const uint16_t look = msg.readInt16("clothes color"); @@ -182,14 +184,38 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes = msg.readInt32("robe"); if (!serverFeatures->haveAdvancedSprites()) { - tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string()); - tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string()); - tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string()); - tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string()); - tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string()); - tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string()); - tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string()); - tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string()); + tempPlayer->setSprite(SPRITE_HAIR, + shoes, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_SHOES, + gloves, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_SHIELD, + cape, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_HEAD_TOP, + misc1, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_WEAPON, + bottomClothes, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_FLOOR, + shield, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, + hat, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, + topClothes, + std::string(), + ItemColor_one); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } if (packetVersion >= 20110928) -- cgit v1.2.3-70-g09d2