From 18973230c163336944a7a0ecf466daa563cf8355 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 28 Sep 2014 18:30:37 +0300 Subject: Add support for pages in equipment window. --- src/gui/windows/equipmentwindow.cpp | 177 +++++++++++++++++++++++++++--------- src/gui/windows/equipmentwindow.h | 21 ++++- 2 files changed, 154 insertions(+), 44 deletions(-) (limited to 'src/gui/windows') diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp index 55d143e9a..8ae30e055 100644 --- a/src/gui/windows/equipmentwindow.cpp +++ b/src/gui/windows/equipmentwindow.cpp @@ -41,7 +41,9 @@ #include "gui/widgets/button.h" #include "gui/widgets/equipmentbox.h" +#include "gui/widgets/equipmentpage.h" #include "gui/widgets/playerbox.h" +#include "gui/widgets/tabstrip.h" #include "resources/imageset.h" #include "resources/itemslot.h" @@ -73,7 +75,8 @@ EquipmentWindow::EquipmentWindow(Equipment *const equipment, mSlotBackground(), mSlotHighlightedBackground(), mVertexes(new ImageCollection), - mBoxes(), + mPages(), + mTabs(nullptr), mHighlightColor(getThemeColor(Theme::HIGHLIGHT)), mBorderColor(getThemeColor(Theme::BORDER)), mLabelsColor(getThemeColor(Theme::LABEL)), @@ -86,8 +89,19 @@ EquipmentWindow::EquipmentWindow(Equipment *const equipment, mMinY(345), mMaxX(0), mMaxY(0), - mForing(foring) + mYPadding(0), + mSelectedTab(0), + mForing(foring), + mHaveDefaultPage(false) { + const int size = config.getIntValue("fontSize") + + getOption("tabHeightAdjust", 16); + mTabs = new TabStrip(this, "equipment", size); + mTabs->addActionListener(this); + mTabs->setActionEventId("tab_"); + + mYPadding = mTabs->getHeight() + getOption("tabPadding", 2); + if (setupWindow) setupWindow->registerWindowForReset(this); @@ -95,7 +109,7 @@ EquipmentWindow::EquipmentWindow(Equipment *const equipment, mBoxSize = 36; // Control that shows the Player - mPlayerBox->setDimension(Rect(50, 80, 74, 168)); + mPlayerBox->setDimension(Rect(50, 80 + mYPadding, 74, 168)); mPlayerBox->setPlayer(being); if (foring) @@ -107,13 +121,9 @@ EquipmentWindow::EquipmentWindow(Equipment *const equipment, setSaveVisible(true); setStickyButtonLock(true); - mBoxes.reserve(BOX_COUNT); - for (int f = 0; f < BOX_COUNT; f ++) - mBoxes.push_back(nullptr); - fillBoxes(); recalcSize(); - + updatePage(); loadWindowState(); } @@ -128,6 +138,7 @@ void EquipmentWindow::postInit() theme->loadRect(rect, "equipment_background.xml", "", 0, 1); mSlotBackground = rect.grid[0]; mSlotHighlightedBackground = rect.grid[1]; + add(mTabs); add(mPlayerBox); add(mUnequip); enableVisibleSound(true); @@ -141,8 +152,12 @@ EquipmentWindow::~EquipmentWindow() delete mEquipment->getBackend(); delete2(mEquipment) } - delete_all(mBoxes); - mBoxes.clear(); + FOR_EACH (std::vector::iterator, it, mPages) + { + std::vector &boxes = (*it)->boxes; + delete_all(boxes); + boxes.clear(); + } if (mImageSet) { mImageSet->decRef(); @@ -164,13 +179,14 @@ void EquipmentWindow::draw(Graphics *graphics) int i = 0; Font *const font = getFont(); const int fontHeight = font->getHeight(); + const std::vector &boxes = mPages[mSelectedTab]->boxes; if (isBatchDrawRenders(openGLMode)) { if (mLastRedraw) { mVertexes->clear(); - FOR_EACH (std::vector::const_iterator, it, mBoxes) + FOR_EACH (std::vector::const_iterator, it, boxes) { const EquipmentBox *const box = *it; if (!box) @@ -198,8 +214,8 @@ void EquipmentWindow::draw(Graphics *graphics) } else { - for (std::vector::const_iterator it = mBoxes.begin(), - it_end = mBoxes.end(); it != it_end; ++ it, ++ i) + for (std::vector::const_iterator it = boxes.begin(), + it_end = boxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (!box) @@ -223,8 +239,8 @@ void EquipmentWindow::draw(Graphics *graphics) } i = 0; - for (std::vector::const_iterator it = mBoxes.begin(), - it_end = mBoxes.end(); it != it_end; ++ it, ++ i) + for (std::vector::const_iterator it = boxes.begin(), + it_end = boxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (!box) @@ -263,15 +279,37 @@ void EquipmentWindow::draw(Graphics *graphics) void EquipmentWindow::action(const ActionEvent &event) { - if (!mEquipment) - return; - - if (event.getId() == "unequip" && mSelected > -1) + const std::string &eventId = event.getId(); + if (eventId == "unequip") { + if (!mEquipment || mSelected == -1) + return; + const Item *const item = mEquipment->getEquipment(mSelected); PlayerInfo::unequipItem(item, true); setSelected(-1); } + else if (!eventId.find("tab_")) + { + Button *const button = dynamic_cast(event.getSource()); + if (!button) + return; + mSelectedTab = button->getTag(); + updatePage(); + } +} + +void EquipmentWindow::updatePage() +{ + EquipmentPage *const page = mPages[mSelectedTab]; + const bool visible = page->showPlayerBox; + mPlayerBox->setVisible(visible); + if (visible) + { + mPlayerBox->setDimension(Rect(page->x, page->y, + page->width, page->height)); + } + mRedraw = true; } Item *EquipmentWindow::getItem(const int x, const int y) const @@ -281,8 +319,9 @@ Item *EquipmentWindow::getItem(const int x, const int y) const int i = 0; - for (std::vector::const_iterator it = mBoxes.begin(), - it_end = mBoxes.end(); it != it_end; ++ it, ++ i) + std::vector &boxes = mPages[mSelectedTab]->boxes; + for (std::vector::const_iterator it = boxes.begin(), + it_end = boxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (!box) @@ -318,8 +357,9 @@ void EquipmentWindow::mousePressed(MouseEvent& event) bool inBox(false); - for (std::vector::const_iterator it = mBoxes.begin(), - it_end = mBoxes.end(); it != it_end; ++ it, ++ i) + std::vector &boxes = mPages[mSelectedTab]->boxes; + for (std::vector::const_iterator it = boxes.begin(), + it_end = boxes.end(); it != it_end; ++ it, ++ i) { const EquipmentBox *const box = *it; if (!box) @@ -401,8 +441,9 @@ void EquipmentWindow::mouseReleased(MouseEvent &event) { const int x = event.getX(); const int y = event.getY(); + std::vector &boxes = mPages[mSelectedTab]->boxes; for (std::vector::const_iterator - it = mBoxes.begin(), it_end = mBoxes.end(); + it = boxes.begin(), it_end = boxes.end(); it != it_end; ++ it) { const EquipmentBox *const box = *it; @@ -510,32 +551,68 @@ void EquipmentWindow::fillBoxes() for_each_xml_child_node(node, root) { - if (xmlNameEqual(node, "playerbox")) - loadPlayerBox(node); + if (xmlNameEqual(node, "page")) + { + loadPage(node); + } + else if (xmlNameEqual(node, "playerbox")) + { + addDefaultPage(); + loadPlayerBox(node, 0); + } else if (xmlNameEqual(node, "slot")) - loadSlot(node, mImageSet); + { + addDefaultPage(); + loadSlot(node, mImageSet, 0); + } } delete doc; } -void EquipmentWindow::loadPlayerBox(const XmlNodePtr playerBoxNode) +void EquipmentWindow::addDefaultPage() { - mPlayerBox->setDimension(Rect( - XML::getProperty(playerBoxNode, "x", 50), - XML::getProperty(playerBoxNode, "y", 80), - XML::getProperty(playerBoxNode, "width", 74), - XML::getProperty(playerBoxNode, "height", 168))); + if (!mHaveDefaultPage) + { + mHaveDefaultPage = true; + addPage(_("default")); + } +} + +void EquipmentWindow::loadPage(const XmlNodePtr node) +{ + // TRANSLATORS: unknown equipment page name + const std::string &name = XML::langProperty(node, "name", _("Unknown")); + const int page = addPage(name); + for_each_xml_child_node(childNode, node) + { + if (xmlNameEqual(childNode, "playerbox")) + loadPlayerBox(childNode, page); + else if (xmlNameEqual(childNode, "slot")) + loadSlot(childNode, mImageSet, page); + } +} + +void EquipmentWindow::loadPlayerBox(const XmlNodePtr playerBoxNode, + const int page) +{ + EquipmentPage *const data = mPages[page]; + data->x = XML::getProperty(playerBoxNode, "x", 50); + data->y = XML::getProperty(playerBoxNode, "y", 80) + mYPadding; + data->width = XML::getProperty(playerBoxNode, "width", 74); + data->height = XML::getProperty(playerBoxNode, "height", 168); } void EquipmentWindow::loadSlot(const XmlNodePtr slotNode, - const ImageSet *const imageset) + const ImageSet *const imageset, + const int page) { const int slot = parseSlotName(XML::getProperty(slotNode, "name", "")); if (slot < 0) return; const int x = XML::getProperty(slotNode, "x", 0) + getPadding(); - const int y = XML::getProperty(slotNode, "y", 0) + getTitleBarHeight(); + const int y = XML::getProperty(slotNode, "y", 0) + + getTitleBarHeight() + mYPadding; const int imageIndex = XML::getProperty(slotNode, "image", -1); Image *image = nullptr; @@ -545,16 +622,17 @@ void EquipmentWindow::loadSlot(const XmlNodePtr slotNode, image = imageset->get(imageIndex); } - if (mBoxes[slot]) + std::vector &boxes = mPages[page]->boxes; + if (boxes[slot]) { - EquipmentBox *const box = mBoxes[slot]; + EquipmentBox *const box = boxes[slot]; box->x = x; box->y = y; box->image = image; } else { - mBoxes[slot] = new EquipmentBox(x, y, image); + boxes[slot] = new EquipmentBox(x, y, image); } if (x < mMinX) mMinX = x; @@ -660,8 +738,9 @@ void EquipmentWindow::addBox(const int idx, int x, int y, const int imageIndex) } x += getPadding(); - y += getTitleBarHeight(); - mBoxes[idx] = new EquipmentBox(x, y, image); + y += getTitleBarHeight() + mYPadding; + std::vector &boxes = mPages[0]->boxes; + boxes[idx] = new EquipmentBox(x, y, image); if (x < mMinX) mMinX = x; @@ -676,6 +755,22 @@ void EquipmentWindow::addBox(const int idx, int x, int y, const int imageIndex) void EquipmentWindow::recalcSize() { mMaxX += mMinX; - mMaxY += mMinY + mUnequip->getHeight() + mButtonPadding; + mMaxY += mMinY; + mTabs->setWidth(mMaxX); + mMaxY += mUnequip->getHeight() - mYPadding; setDefaultSize(mMaxX, mMaxY, ImageRect::CENTER); } + +int EquipmentWindow::addPage(const std::string &name) +{ + EquipmentPage *const page = new EquipmentPage; + mPages.push_back(page); + std::vector &boxes = page->boxes; + + boxes.reserve(BOX_COUNT); + for (int f = 0; f < BOX_COUNT; f ++) + boxes.push_back(nullptr); + + mTabs->addButton(name); + return mPages.size() - 1; +} diff --git a/src/gui/windows/equipmentwindow.h b/src/gui/windows/equipmentwindow.h index 30fdcc366..628b2fdbe 100644 --- a/src/gui/windows/equipmentwindow.h +++ b/src/gui/windows/equipmentwindow.h @@ -26,6 +26,7 @@ #include "equipment.h" #include "localconsts.h" +#include "gui/widgets/equipmentpage.h" #include "gui/widgets/window.h" #include "utils/xml.h" @@ -40,6 +41,7 @@ class Image; class ImageSet; class Item; class PlayerBox; +class TabStrip; struct EquipmentBox; @@ -102,14 +104,23 @@ class EquipmentWindow final : public Window, void fillDefault(); + void updatePage(); + + int addPage(const std::string &name); + + void addDefaultPage(); + void addBox(const int idx, int x, int y, const int imageIndex); void loadWindow(const XmlNodePtrConst windowNode); - void loadPlayerBox(const XmlNodePtr playerBoxNode); + void loadPage(const XmlNodePtr node); + + void loadPlayerBox(const XmlNodePtr playerBoxNode, const int page); void loadSlot(const XmlNodePtr slotNode, - const ImageSet *const imageset); + const ImageSet *const imageset, + const int page); static int parseSlotName(const std::string &name) A_WARN_UNUSED; @@ -123,7 +134,8 @@ class EquipmentWindow final : public Window, Image *mSlotBackground; Image *mSlotHighlightedBackground; ImageCollection *mVertexes; - std::vector mBoxes; + std::vector mPages; + TabStrip *mTabs; Color mHighlightColor; Color mBorderColor; Color mLabelsColor; @@ -136,7 +148,10 @@ class EquipmentWindow final : public Window, int mMinY; int mMaxX; int mMaxY; + int mYPadding; + int mSelectedTab; bool mForing; + bool mHaveDefaultPage; }; extern EquipmentWindow *equipmentWindow; -- cgit v1.2.3-70-g09d2