From 6c3974a46c659e558b2b5f249b7b000a5b39fe25 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 19 Oct 2013 16:27:33 +0300 Subject: Rename actorspritemanager into actormanager. --- src/gui/windows/killstats.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/gui/windows/killstats.cpp') diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp index ee265e2b9..821577d25 100644 --- a/src/gui/windows/killstats.cpp +++ b/src/gui/windows/killstats.cpp @@ -26,7 +26,7 @@ #include "gui/widgets/label.h" #include "gui/widgets/layout.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "game.h" #include "being/localplayer.h" @@ -453,7 +453,7 @@ void KillStats::jackoAlive(const int id) void KillStats::validateJacko() { - if (!actorSpriteManager || !player_node) + if (!actorManager || !player_node) return; const Map *const currentMap = Game::instance()->getCurrentMap(); @@ -468,7 +468,7 @@ void KillStats::validateJacko() && player_node->getTileY() <= 46) { const Being *const dstBeing - = actorSpriteManager->findBeingByName( + = actorManager->findBeingByName( "Jack O", Being::MONSTER); if (mIsJackoAlive && !dstBeing) { -- cgit v1.2.3-70-g09d2