From a7c723b681ddefdcaa84cb9b16681c65818d7110 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 3 May 2013 12:35:22 +0300 Subject: add comments for translators --- src/gui/skilldialog.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/gui/skilldialog.cpp') diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index a6c01cbb5..093db57bc 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -266,13 +266,16 @@ class SkillTab final : public Tab }; SkillDialog::SkillDialog() : + // TRANSLATORS: skills dialog name Window(_("Skills"), false, nullptr, "skills.xml"), gcn::ActionListener(), mSkills(), mTabs(new TabbedArea(this)), mDeleteTabs(), mPointsLabel(new Label(this, "0")), + // TRANSLATORS: skills dialog button mUseButton(new Button(this, _("Use"), "use", this)), + // TRANSLATORS: skills dialog button mIncreaseButton(new Button(this, _("Up"), "inc", this)), mDefaultModel(nullptr) { @@ -384,6 +387,7 @@ std::string SkillDialog::update(const int id) void SkillDialog::update() { + // TRANSLATORS: skills dialog label mPointsLabel->setCaption(strprintf(_("Skill points available: %d"), PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS))); mPointsLabel->adjustSize(); @@ -436,8 +440,10 @@ void SkillDialog::loadSkills() SkillInfo *const skill = new SkillInfo; skill->id = 1; + // TRANSLATORS: skills dialog default skills tab skill->data->name = _("basic"); skill->data->description.clear(); + // TRANSLATORS: skills dialog default skill name skill->data->dispName = _("basic, 1"); skill->data->shortName = "bas"; skill->data->setIcon(""); @@ -474,6 +480,7 @@ void SkillDialog::loadSkills() { setCount++; setName = XML::getProperty(set, "name", + // TRANSLATORS: skills dialog default skill tab strprintf(_("Skill Set %d"), setCount)); SkillModel *const model = new SkillModel(); @@ -507,6 +514,7 @@ void SkillDialog::loadSkills() } std::string name = XML::langProperty(node, "name", + // TRANSLATORS: skills dialog. skill id strprintf(_("Skill %d"), id)); std::string icon = XML::getProperty(node, "icon", ""); const int level = XML::getProperty(node, "level", 0); @@ -600,6 +608,7 @@ void SkillDialog::addSkill(const int id, const int level, const int range, skill->visible = false; skill->model = mDefaultModel; skill->level = level; + // TRANSLATORS: skills dialog. skill level skill->skillLevel = strprintf(_("Lvl: %d"), level); skill->range = range; skill->update(); @@ -744,9 +753,14 @@ void SkillInfo::update() visible = true; if (baseLevel == 0) + { skillLevel.clear(); + } else + { + // TRANSLATORS: skills dialog. skill level skillLevel = strprintf(_("Lvl: %d"), baseLevel); + } level = baseLevel; skillLevelWidth = -1; -- cgit v1.2.3-70-g09d2