From a901facc32f489dbce6f9193f618d9d46a91f32c Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 23 Dec 2011 00:27:06 +0300 Subject: Probably fix auto adjusting perfomance after going from sleep mode. --- src/game.cpp | 30 ++++++++++++++++++------------ 1 file changed, 18 insertions(+), 12 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 9245e213d..c40a7da59 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -572,6 +572,7 @@ void Game::logic() } closeDialogs(); Client::setFramerate(config.getIntValue("fpslimit")); + mNextAdjustTime = cur_time + adjustDelay; if (Client::getState() != STATE_ERROR) errorMessage = ""; } @@ -603,7 +604,10 @@ void Game::adjustPerfomance() return; } - int maxFps = config.getIntValue("fpslimit"); + int maxFps = Client::getFramerate(); + if (maxFps != config.getIntValue("fpslimit")) + return; + if (!maxFps) maxFps = 30; else if (maxFps < 10) @@ -1579,7 +1583,6 @@ void Game::handleActive(SDL_Event &event) player_node->setHalfAway(true); } } - Client::setFramerate(fpsLimit); } if (player_node) player_node->updateName(); @@ -1589,19 +1592,22 @@ void Game::handleActive(SDL_Event &event) if (event.active.state & SDL_APPMOUSEFOCUS) Client::setMouseFocused(event.active.gain); - if (player_node && player_node->getAway()) + if (!fpsLimit) { - if (Client::getInputFocused() || Client::getMouseFocused()) - fpsLimit = config.getIntValue("fpslimit"); + if (player_node && player_node->getAway()) + { + if (Client::getInputFocused() || Client::getMouseFocused()) + fpsLimit = config.getIntValue("fpslimit"); + else + fpsLimit = config.getIntValue("altfpslimit"); + } else - fpsLimit = config.getIntValue("altfpslimit"); - Client::setFramerate(fpsLimit); - } - else - { - fpsLimit = config.getIntValue("fpslimit"); - Client::setFramerate(fpsLimit); + { + fpsLimit = config.getIntValue("fpslimit"); + } } + Client::setFramerate(fpsLimit); + mNextAdjustTime = cur_time + adjustDelay; } /** -- cgit v1.2.3-70-g09d2