From 8d52054793fea7819dbe346b1d8d68fb3a4ef865 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 26 Apr 2015 00:15:22 +0300 Subject: Use cilkplus in game.cpp --- src/being/actorsprite.cpp | 4 ---- src/being/actorsprite.h | 2 -- 2 files changed, 6 deletions(-) (limited to 'src/being') diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index 9055e3a40..88418be1a 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -131,10 +131,6 @@ void ActorSprite::logic() BLOCK_END("ActorSprite::logic") } -void ActorSprite::actorLogic() -{ -} - void ActorSprite::setMap(Map *const map) { Actor::setMap(map); diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h index 12af84cda..7b5da3aa7 100644 --- a/src/being/actorsprite.h +++ b/src/being/actorsprite.h @@ -70,8 +70,6 @@ class ActorSprite notfinal : public CompoundSprite, public Actor virtual void logic(); - static void actorLogic(); - void setMap(Map *const map) override; /** -- cgit v1.2.3-70-g09d2