From e081ded6fba48fed7da637076ceddb4dc8b40e03 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 20 Jul 2014 00:36:55 +0300 Subject: Yellow bar action methods add support for back and forward switch. For now unused. --- src/being/localplayer.cpp | 64 ++++++++++++++++++++++++++++------------------- 1 file changed, 38 insertions(+), 26 deletions(-) (limited to 'src/being/localplayer.cpp') diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 0a05782d9..a643a3a0e 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -1244,14 +1244,26 @@ void LocalPlayer::changeMode(unsigned *restrict const var, const char *restrict const conf, std::string (LocalPlayer::*const func)(), const unsigned def, - const bool save) + const bool save, + const bool forward) { if (!var) return; - (*var) ++; - if (*var >= limit) - *var = def; + if (forward) + { + (*var) ++; + if (*var >= limit) + *var = def; + } + else + { + if (!*var) + *var = limit - 1; + else + (*var) --; + } + if (save) config.setValue(conf, *var); UpdateStatusListener::distributeEvent(); @@ -1260,11 +1272,11 @@ void LocalPlayer::changeMode(unsigned *restrict const var, debugMsg(str.substr(4)); } -void LocalPlayer::invertDirection() +void LocalPlayer::invertDirection(const bool forward) { mMoveState = 0; changeMode(&mInvertDirection, invertDirectionSize, "invertMoveDirection", - &LocalPlayer::getInvertDirectionString, 0, false); + &LocalPlayer::getInvertDirectionString, 0, false, forward); } static const char *const invertDirectionStrings[] = @@ -1291,11 +1303,11 @@ std::string LocalPlayer::getInvertDirectionString() static const unsigned crazyMoveTypeSize = 11; -void LocalPlayer::changeCrazyMoveType() +void LocalPlayer::changeCrazyMoveType(const bool forward) { mCrazyMoveState = 0; changeMode(&mCrazyMoveType, crazyMoveTypeSize, "crazyMoveType", - &LocalPlayer::getCrazyMoveTypeString, 1, true); + &LocalPlayer::getCrazyMoveTypeString, 1, true, forward); } std::string LocalPlayer::getCrazyMoveTypeString() @@ -1320,10 +1332,10 @@ std::string LocalPlayer::getCrazyMoveTypeString() static const unsigned moveToTargetTypeSize = 13; -void LocalPlayer::changeMoveToTargetType() +void LocalPlayer::changeMoveToTargetType(const bool forward) { changeMode(&mMoveToTargetType, moveToTargetTypeSize, "moveToTargetType", - &LocalPlayer::getMoveToTargetTypeString, 0, true); + &LocalPlayer::getMoveToTargetTypeString, 0, true, forward); } static const char *const moveToTargetTypeStrings[] = @@ -1366,10 +1378,10 @@ std::string LocalPlayer::getMoveToTargetTypeString() static const unsigned followModeSize = 4; -void LocalPlayer::changeFollowMode() +void LocalPlayer::changeFollowMode(const bool forward) { changeMode(&mFollowMode, followModeSize, "followMode", - &LocalPlayer::getFollowModeString, 0, true); + &LocalPlayer::getFollowModeString, 0, true, forward); } static const char *const followModeStrings[] = @@ -1394,10 +1406,10 @@ std::string LocalPlayer::getFollowModeString() const unsigned attackWeaponTypeSize = 4; -void LocalPlayer::changeAttackWeaponType() +void LocalPlayer::changeAttackWeaponType(const bool forward) { changeMode(&mAttackWeaponType, attackWeaponTypeSize, "attackWeaponType", - &LocalPlayer::getAttackWeaponTypeString, 1, true); + &LocalPlayer::getAttackWeaponTypeString, 1, true, forward); } static const char *const attackWeaponTypeStrings[] = @@ -1422,10 +1434,10 @@ std::string LocalPlayer::getAttackWeaponTypeString() const unsigned attackTypeSize = 4; -void LocalPlayer::changeAttackType() +void LocalPlayer::changeAttackType(const bool forward) { changeMode(&mAttackType, attackTypeSize, "attackType", - &LocalPlayer::getAttackTypeString, 0, true); + &LocalPlayer::getAttackTypeString, 0, true, forward); } static const char *const attackTypeStrings[] = @@ -1450,10 +1462,10 @@ std::string LocalPlayer::getAttackTypeString() const unsigned quickDropCounterSize = 31; -void LocalPlayer::changeQuickDropCounter() +void LocalPlayer::changeQuickDropCounter(const bool forward) { changeMode(&mQuickDropCounter, quickDropCounterSize, "quickDropCounter", - &LocalPlayer::getQuickDropCounterString, 1, true); + &LocalPlayer::getQuickDropCounterString, 1, true, forward); } std::string LocalPlayer::getQuickDropCounterString() @@ -1481,10 +1493,10 @@ void LocalPlayer::setQuickDropCounter(const int n) const unsigned pickUpTypeSize = 7; -void LocalPlayer::changePickUpType() +void LocalPlayer::changePickUpType(const bool forward) { changeMode(&mPickUpType, pickUpTypeSize, "pickUpType", - &LocalPlayer::getPickUpTypeString, 0, true); + &LocalPlayer::getPickUpTypeString, 0, true, forward); } static const char *const pickUpTypeStrings[] = @@ -1543,10 +1555,10 @@ std::string LocalPlayer::getMapDrawTypeString() const unsigned magicAttackSize = 5; -void LocalPlayer::switchMagicAttack() +void LocalPlayer::switchMagicAttack(const bool forward) { changeMode(&mMagicAttackType, magicAttackSize, "magicAttackType", - &LocalPlayer::getMagicAttackString, 0, true); + &LocalPlayer::getMagicAttackString, 0, true, forward); } static const char *const magicAttackStrings[] = @@ -1573,10 +1585,10 @@ std::string LocalPlayer::getMagicAttackString() const unsigned pvpAttackSize = 4; -void LocalPlayer::switchPvpAttack() +void LocalPlayer::switchPvpAttack(const bool forward) { changeMode(&mPvpAttackType, pvpAttackSize, "pvpAttackType", - &LocalPlayer::getPvpAttackString, 0, true); + &LocalPlayer::getPvpAttackString, 0, true, forward); } static const char *const pvpAttackStrings[] = @@ -1601,10 +1613,10 @@ std::string LocalPlayer::getPvpAttackString() const unsigned imitationModeSize = 2; -void LocalPlayer::changeImitationMode() +void LocalPlayer::changeImitationMode(const bool forward) { changeMode(&mImitationMode, imitationModeSize, "imitationMode", - &LocalPlayer::getImitationModeString, 0, true); + &LocalPlayer::getImitationModeString, 0, true, forward); } static const char *const imitationModeStrings[] = -- cgit v1.2.3-70-g09d2