From 69b5220d914fb3b874622dcbf8e0fbd4fd73d1f7 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 5 Oct 2012 22:36:53 +0300 Subject: Second part adding mob particle effects for attacks. Base on commit from mana afa134640b2e2c7c0f28a54c8691545848795dd9 by Yohann Ferreira --- src/being.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/being.h') diff --git a/src/being.h b/src/being.h index 95fff8b51..a3535afc2 100644 --- a/src/being.h +++ b/src/being.h @@ -258,7 +258,7 @@ class Being : public ActorSprite, public ConfigListener * @param id skill id */ void takeDamage(Being *const attacker, const int damage, - const AttackType type, const int id = 0); + const AttackType type, const int attackId = 0); /** * Handles an attack of another being by this being. -- cgit v1.2.3-70-g09d2