From c65cb0d97fbaa37f531d6fb47ce9d798b001b637 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 19 May 2014 22:50:16 +0300 Subject: fix code style. --- src/actormanager.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/actormanager.cpp') diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 518a65553..56a04fe55 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -317,7 +317,8 @@ Being *ActorManager::findBeingByPixel(const int x, const int y, return nullptr; const bool targetDead = mTargetDeadPlayers; - const bool modActive = inputManager.isActionActive(InputAction::STOP_ATTACK); + const bool modActive = inputManager.isActionActive( + InputAction::STOP_ATTACK); if (mExtMouseTargeting) { @@ -427,7 +428,8 @@ void ActorManager::findBeingsByPixel(std::vector &beings, const int xtol = mapTileSize / 2; const int uptol = mapTileSize; - const bool modActive = inputManager.isActionActive(InputAction::STOP_ATTACK); + const bool modActive = inputManager.isActionActive( + InputAction::STOP_ATTACK); for_actors { @@ -875,7 +877,8 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, const bool filtered = config.getBoolValue("enableAttackFilter") && type == ActorType::MONSTER; - const bool modActive = inputManager.isActionActive(InputAction::STOP_ATTACK); + const bool modActive = inputManager.isActionActive( + InputAction::STOP_ATTACK); bool ignoreDefault = false; if (filtered) -- cgit v1.2.3-70-g09d2