From f867942810c0014a2f8cc29543163e80b5482921 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 23 Apr 2012 18:30:07 +0300 Subject: Remove outdated fix for windows builds. --- src/SDL_gfx/SDL_gfxBlitFunc.h | 128 ------------------------------------------ 1 file changed, 128 deletions(-) delete mode 100644 src/SDL_gfx/SDL_gfxBlitFunc.h (limited to 'src/SDL_gfx') diff --git a/src/SDL_gfx/SDL_gfxBlitFunc.h b/src/SDL_gfx/SDL_gfxBlitFunc.h deleted file mode 100644 index f233aa617..000000000 --- a/src/SDL_gfx/SDL_gfxBlitFunc.h +++ /dev/null @@ -1,128 +0,0 @@ -/* - - SDL_gfxBlitFunc: custom blitters (part of SDL_gfx library) - - LGPL (c) A. Schiffler - -*/ - -#ifndef _SDL_gfxBlitFunc_h -#define _SDL_gfxBlitFunc_h - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -#include -#include - -#include -#include - -/* -------- Prototypes */ - -#ifdef WIN32 -# ifdef DLL_EXPORT -# define SDL_GFXBLITFUNC_SCOPE __declspec(dllexport) -# else -# ifdef LIBSDL_GFX_DLL_IMPORT -# define SDL_GFXBLITFUNC_SCOPE __declspec(dllimport) -# endif -# endif -#endif -#ifndef SDL_GFXBLITFUNC_SCOPE -# define SDL_GFXBLITFUNC_SCOPE extern -#endif - - -SDL_GFXBLITFUNC_SCOPE int SDL_gfxBlitRGBA(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); - -SDL_GFXBLITFUNC_SCOPE int SDL_gfxSetAlpha(SDL_Surface * src, Uint8 a); - - -/* -------- Macros */ - -/* Define SDL macros locally as a substitute for a #include "SDL_blit.h", */ - -/* which doesn't work since the include file doesn't get installed. */ - -/* The structure passed to the low level blit functions */ - typedef struct { - Uint8 *s_pixels; - int s_width; - int s_height; - int s_skip; - Uint8 *d_pixels; - int d_width; - int d_height; - int d_skip; - void *aux_data; - SDL_PixelFormat *src; - Uint8 *table; - SDL_PixelFormat *dst; - } SDL_gfxBlitInfo; - -#define GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a) \ -{ \ - r = ((pixel&fmt->Rmask)>>fmt->Rshift)<Rloss; \ - g = ((pixel&fmt->Gmask)>>fmt->Gshift)<Gloss; \ - b = ((pixel&fmt->Bmask)>>fmt->Bshift)<Bloss; \ - a = ((pixel&fmt->Amask)>>fmt->Ashift)<Aloss; \ -} - -#define GFX_DISEMBLE_RGBA(buf, bpp, fmt, pixel, r, g, b, a) \ -do { \ - pixel = *((Uint32 *)(buf)); \ - GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a); \ - pixel &= ~fmt->Amask; \ -} while(0) - -#define GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a) \ -{ \ - pixel = ((r>>fmt->Rloss)<Rshift)| \ - ((g>>fmt->Gloss)<Gshift)| \ - ((b>>fmt->Bloss)<Bshift)| \ - ((a<Aloss)<Ashift); \ -} - -#define GFX_ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \ -{ \ - Uint32 pixel; \ - \ - GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a); \ - *((Uint32 *)(buf)) = pixel; \ -} - -/* Blend the RGB values of two pixels based on a source alpha value */ -#define GFX_ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \ -do { \ - dR = (((sR-dR)*(A))/255)+dR; \ - dG = (((sG-dG)*(A))/255)+dG; \ - dB = (((sB-dB)*(A))/255)+dB; \ -} while(0) - -/* This is a very useful loop for optimizing blitters */ - -/* 4-times unrolled loop */ -#define GFX_DUFFS_LOOP4(pixel_copy_increment, width) \ -{ int n = (width+3)/4; \ - switch (width & 3) { \ - case 0: do { pixel_copy_increment; \ - case 3: pixel_copy_increment; \ - case 2: pixel_copy_increment; \ - case 1: pixel_copy_increment; \ - } while ( --n > 0 ); \ - } \ -} - -//deleted - -/* --- */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif - -#endif /* _SDL_gfxBlitFunc_h */ -- cgit v1.2.3-70-g09d2