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2015-12-21Move atlas related files inpt atlas directory.Andrei Karas7-22/+24
2015-12-20Fix regal and nacl conflict in headers.Andrei Karas2-2/+2
2015-12-20Move imagesprite into sprite directory.Andrei Karas2-0/+142
2015-12-20Move animatedsprite into sprite directory.Andrei Karas4-1/+743
2015-12-20Move sprite.h into sprites directory.Andrei Karas1-0/+130
2015-12-20Move spritereference.h into sprite directory.Andrei Karas10-12/+20
2015-12-20Move spritedisplay.h into sprite directory.Andrei Karas3-5/+7
2015-12-20Move spritedirection into enums directory.Andrei Karas5-47/+5
2015-12-20Move spriteaction.h into const directory.Andrei Karas4-78/+7
2015-12-20Move spritedef into sprite directory.Andrei Karas3-5/+6
2015-12-20Move OpenGL functions related files into opengl directory.Andrei Karas4-9/+11
2015-12-18Fix code style.Andrei Karas1-3/+0
2015-12-18Fix compilation for android.Andrei Karas2-4/+13
2015-12-16Add mobileopenglscreenshothelper.Andrei Karas2-0/+179
2015-12-16Dont set GL_TEXTURE_MAX_LEVEL on nacl.Andrei Karas1-1/+1
2015-12-16Add sdl2softwarescreenshothelper.Andrei Karas2-0/+126
2015-12-16Fix compilation with SDL2.Andrei Karas1-0/+2
2015-12-16Use screenshort helpers for creating screenshotsAndrei Karas5-30/+27
2015-12-16Add sdlscreenshothelper.Andrei Karas2-0/+116
2015-12-15Add openglscreenshothelper.Andrei Karas2-0/+160
2015-12-15Add base class for screenshot helpers.Andrei Karas1-0/+48
2015-12-15Fix compilation in nacl.Andrei Karas1-0/+3
2015-12-15Replace in openglimagehelper all gl functions calls into defines.Andrei Karas1-7/+7
2015-12-15Add safeopenglimagehelper for using in safe opengl mode only.Andrei Karas4-5/+645
2015-12-14Move mapconsts.h into const directory.Andrei Karas6-33/+7
2015-12-14Move skillconsts from resources int consts directory.Andrei Karas1-27/+0
2015-12-13Move spells and graphics related constants into separate files.Andrei Karas1-0/+2
2015-12-13Fix compilation errors with some flags.Andrei Karas1-18/+14
2015-12-13Fix code style.Andrei Karas1-14/+18
2015-12-13Not build unsupported render backends on nacl.Andrei Karas1-5/+21
2015-12-11Impliment initial mobileopengl2graphics as OpenGL ES 2 backend.Andrei Karas1-1/+2
2015-12-10Add function for load OpenGL ES 2 shaders.Andrei Karas2-4/+9
2015-12-10Add support for mobileopengl2 backend (still copy from modern opengl).Andrei Karas4-13/+28
2015-12-10Copy modernopengl into mobileopengl2 backend.Andrei Karas1-0/+1
In future it will be reworked into OpenGL ES 2.
2015-12-01Fix compilation nacl with OpenGL (regal).Andrei Karas1-0/+2
2015-11-23Fix code style in map layer.Andrei Karas2-46/+70
2015-11-19Add strong typed bool enum Append.Andrei Karas2-6/+10
2015-11-17Use magic command properties only if compiled for tmwa.Andrei Karas1-0/+4
2015-11-16Move MagicSchool enum into separate file and convert to strong typed.Andrei Karas1-5/+16
2015-11-16Rename SpellTarget into CommandTarget enum and convert it to strong typed.Andrei Karas1-5/+5
2015-11-16Fix code style.Andrei Karas2-3/+2
2015-11-14Fix attack sprite actions. Add ride attack action.Andrei Karas4-11/+39
2015-11-14Add cast action to beings.Andrei Karas2-0/+8
2015-11-14Remove unused sprite action mapping.Andrei Karas2-10/+1
2015-11-10Add method into iteminfo for return link to item.Andrei Karas2-0/+7
2015-11-09Add skill unit db.Andrei Karas2-0/+205
2015-11-07Fix compilation with some flags.Andrei Karas1-0/+1
2015-11-07fix code style.Andrei Karas3-7/+3
2015-11-02Add intmap defines.Andrei Karas3-15/+15
2015-10-30Add support for npc dialog inventory theming from npc skin.Andrei Karas3-0/+55