summaryrefslogtreecommitdiff
path: root/src/resources/map
AgeCommit message (Collapse)AuthorFilesLines
2015-08-22Use resource manager as global variable.Andrei Karas2-10/+5
2015-08-20/atkhuman now checks teamId and map pvp flagJoseph Botosh1-0/+3
2015-07-17Fix code style.Andrei Karas1-1/+2
2015-07-14Fix crash if warp to smaller map into tile with height > 0.Andrei Karas1-1/+1
2015-07-13Fix moving with mouse on tiles with height > 0.Andrei Karas1-0/+3
2015-07-11Add missing checks into resources.Andrei Karas1-9/+6
2015-07-02Move mapitemtype into enums directory.Andrei Karas4-4/+7
2015-06-29Move notifytypes.h into enums directory.Andrei Karas1-1/+2
2015-06-29Move blocktype.h into enums directory.Andrei Karas2-43/+1
2015-06-29Move blockmask.h into enums directory.Andrei Karas2-41/+1
2015-06-26Add missing checks into map directory.Andrei Karas3-8/+9
2015-06-24Add A_NONNULL attribute to all parameters with class Graphics.Andrei Karas4-23/+42
2015-06-06Fix code style.Andrei Karas3-2/+4
2015-06-03Convert MapType enum into strong typed enum.Andrei Karas4-10/+11
2015-05-31Move maptype enum into enums directory.Andrei Karas3-42/+3
2015-05-30Move user defined colors enum into separate file.Andrei Karas3-9/+11
2015-05-25Dont set global color variables before drawing text.Andrei Karas1-2/+6
This allow not set actual OpenGL color on each call because it useless for drawing text.
2015-05-22Fix code style.Andrei Karas1-2/+1
2015-05-17Fix code style.Andrei Karas1-10/+9
2015-05-16Fix compilation without OpenGL support.Andrei Karas1-0/+2
2015-05-16Improve a bit map draw speed.Andrei Karas1-19/+15
2015-05-16Remove parameter from fringe layer draw function.Andrei Karas4-15/+27
2015-05-16Improve a bit fringe layer draw speed.Andrei Karas1-19/+101
2015-05-16Improve a bit map layers draw.Andrei Karas3-49/+71
Also fix issue with some map draw modes.
2015-05-15Fix draw map layers before switching map modes.Andrei Karas1-1/+4
2015-05-15Improve a bit map draw performance.Andrei Karas2-52/+146
2015-05-15fix build again.Andrei Karas1-1/+1
2015-05-15Fix compilation issue with old gcc.Andrei Karas1-4/+4
2015-05-15Add missing cost to map and maplayer.Andrei Karas4-48/+56
2015-04-26Revert "Add CilkPlus support into map.cpp"Andrei Karas1-3/+1
This reverts commit 30da377919524a96a385cbe16f8ab74d5a4a7fab. This commit improve performance only a bit but heavy use all cores.
2015-04-24Add CilkPlus support into map.cppAndrei Karas1-1/+3
2015-03-23Fix memory leak in map animations.Andrei Karas2-2/+12
2015-03-17fix nacl and windows compilation.Andrei Karas1-0/+2
2015-03-17Remove useless includes from .h files.Andrei Karas5-7/+1
2015-03-16Remove useless includes from cpp filesAndrei Karas2-6/+2
2015-01-13Move rendertype.h into enums directory.Andrei Karas1-2/+2
2015-01-01Update copyrights year.Andrei Karas27-27/+27
2014-12-14Fix background paralax issue.Andrei Karas1-1/+1
2014-08-05Rename walkMask into blockWalkMask.Andrei Karas2-7/+9
2014-08-03Fix some casts.Andrei Karas2-7/+8
2014-08-01Fix code style.Andrei Karas1-1/+0
2014-07-30Rename player_node variable into localPlayer.Andrei Karas2-8/+8
2014-07-14Fix code style.Andrei Karas1-1/+1
2014-07-09Add empty map mode without collisions.Andrei Karas5-33/+42
Mode can be switched from yellow bar. Also renamed map draw type related variables and methods.
2014-06-22Add profiler lines into some functions.Andrei Karas1-0/+20
2014-06-15Remove debug logging in maplayer.Andrei Karas1-1/+0
2014-06-14fix modernoepngl drawing.Andrei Karas1-2/+13
Add simple draw test in most renders.
2014-06-13In modernopengl add support for buffered draw tile collection.Andrei Karas2-2/+3
This is first cached function implemented in modernopengl. Also add support for bind buffer attributes. Add finalize method to convert any cached data into data for GPU.
2014-06-08Add Modern OpenGL render type.Andrei Karas1-2/+5
Now it using normal OpenGL renderer.
2014-06-07fix code style.Andrei Karas1-6/+6