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path: root/src/resources/map/map.cpp
AgeCommit message (Collapse)AuthorFilesLines
2017-03-06Show assert if failed open streamed files.Andrei Karas1-1/+3
2017-02-21Move other fs related files into fs directory.Andrei Karas1-1/+1
2017-02-21Move virt fs related files into fs directory.Andrei Karas1-9/+10
2017-02-10Rename physfstools into virtfs.Andrei Karas1-1/+1
2017-01-17Add missing A_DEFAULT_COPY / A_DELETE_COPY into resources.Andrei Karas1-1/+4
2017-01-06Fix code style.Andrei Karas1-1/+1
2017-01-03Remove useless todo messages.Andrei Karas1-3/+1
2017-01-03Update copyright year.Andrei Karas1-1/+1
2016-12-31Improve special layers draw speed in same way like fringe layer.Andrei Karas1-0/+4
2016-12-29Improve drawing tiles.Andrei Karas1-0/+10
Remove check for existing tile image in each tile. From now tiles without image hidden.
2016-12-17Remove extra check from map.Andrei Karas1-6/+3
2016-12-10Fix some issues found by automatic checks.Andrei Karas1-4/+4
2016-10-04Move maplayerposition into enums directory.Andrei Karas1-6/+10
2016-09-23Add missing comments into defines.Andrei Karas1-9/+10
2016-08-18Fix some style issues.Andrei Karas1-4/+6
2016-08-09Fix compilation after last commit.Andrei Karas1-0/+1
2016-08-07Add monster wall collision type.Andrei Karas1-0/+7
2016-08-07Add player wall collision type (5).Andrei Karas1-0/+7
2016-06-15Fix compilation with gcc 4.4 and add exception into deheader script.Andrei Karas1-2/+0
2016-06-15Fix other include issues.Andrei Karas1-0/+2
2016-06-14Fix being transparency with OpenGL renderers.Andrei Karas1-7/+3
2016-06-07Move subimage class into image directory.Andrei Karas1-3/+4
2016-05-25Change namespace in resources loaders from other to Loader.Andrei Karas1-2/+2
2016-05-25Move images load function from resourcemanager into separate file.Andrei Karas1-3/+3
2016-05-24Move resourcemanager into subdirectory.Andrei Karas1-1/+2
2016-05-06Fix code style.Andrei Karas1-2/+2
2016-04-29Add memory counting into MapHeights.Andrei Karas1-1/+2
2016-04-29Add memory counting into ObjectsLayer.Andrei Karas1-1/+2
2016-04-29Add memory counting into AbmientLayer.Andrei Karas1-4/+14
2016-04-29Add partial support for memory counting in Map.Andrei Karas1-2/+49
2016-04-29Add name into SpecialLayer memory object.Andrei Karas1-2/+2
2016-03-16Split ParticleEngine from Particle class.Andrei Karas1-6/+13
2016-03-07Add some missing nonnull attributes to map/maplayer classes.Andrei Karas1-5/+1
2016-03-02Fix movement by diagonal near water or air collisions.Andrei Karas1-3/+4
2016-02-08Add some missing const.Andrei Karas1-1/+1
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-8/+8
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-27Fix compilation with different flags.Andrei Karas1-1/+1
2015-12-27Add restrict keyword in map.Andrei Karas1-84/+92
2015-12-10Add support for mobileopengl2 backend (still copy from modern opengl).Andrei Karas1-4/+6
2015-10-25Dont reduce map layers with any conditional attributes.Andrei Karas1-0/+17
2015-10-21Add support for layers with conditional tiles.Andrei Karas1-0/+14
For enable this mode for layer need add property: TileCondition and set value to one of BlockMask bits.
2015-10-16Impliment packet SMSG_MAP_SET_TILES_TYPE (hercules)Andrei Karas1-1/+42
This allow change collision types from server.
2015-10-15Rename blockTile to AddBlockMask in map.Andrei Karas1-2/+2
2015-10-15Simplify setWall function in map.Andrei Karas1-1/+1
2015-10-15Remove CHARACTER and MONSTER block mask and block type because it unused.Andrei Karas1-6/+0
2015-10-15Remove old mana forgotten memory allocations from map.Andrei Karas1-41/+27
This can reduce memory usage by near 1 MB.
2015-10-15Convert BlockType into strong typed enum.Andrei Karas1-3/+3
2015-10-11Add structure for tile object.Andrei Karas1-4/+4
Now it contains only image pointer.
2015-08-22Use resource manager as global variable.Andrei Karas1-4/+4