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path: root/src/gui/debugwindow.h
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2013-03-04Add "target type" filed in debug window.Andrei Karas1-0/+1
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-11-20Add debug option to show draw calls per frame.Andrei Karas1-0/+3
Also fix map draw and text in debug window with mobile OpenGL.
2012-10-20Add to some controls palette inheritance from other controls.Andrei Karas1-5/+5
2012-10-15Fix compilation warnings without C++11 support.Andrei Karas1-5/+5
2012-10-10Delete copy constructor in some classes.Andrei Karas1-0/+10
2012-09-22Add override keyword to most overriden methods.Andrei Karas1-6/+6
2012-09-22Add final keyword to most classes.Andrei Karas1-4/+4
2012-09-06Improve constructors in some classes.Andrei Karas1-2/+5
2012-08-27Add const to more classes.Andrei Karas1-1/+1
2012-05-13Move some code from logic queue to separate calls.Andrei Karas1-1/+1
It can improve perfomance in slow systems.
2012-04-26Add LPS counter to debug window (Logic per second).Andrei Karas1-0/+1
Normally must be always 100 LPS.
2012-02-16Add race name to status and debug windows.Andrei Karas1-0/+1
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-05-25Fix some memory leaks in being, debugwindow, shortcutwindow, skilldialog, ↵Andrei Karas1-0/+2
map classes.
2011-05-08Add opengl texture counter for debugging.Andrei Karas1-0/+1
2011-05-03Add min, max, critical hits to debug window.Andrei Karas1-0/+3
2011-05-02Split debug window to tabs.Andrei Karas1-16/+80
2011-02-19Update copyrights.Andrei Karas1-2/+3
2011-01-02Initial commit.Andrei Karas1-0/+72
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.