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path: root/src/being
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2015-05-27Add strong typed bool type Move.Andrei Karas2-5/+8
2015-05-27Add strong typed bool type Speech.Andrei Karas1-7/+11
2015-05-25Dont set global color variables before drawing text.Andrei Karas1-2/+2
This allow not set actual OpenGL color on each call because it useless for drawing text.
2015-05-24Add strong typed bool type IgnoreRecord.Andrei Karas1-1/+3
2015-05-24Remove simpletypes.h.Andrei Karas1-1/+0
2015-05-24Move type ForceDisplay into separate file.Andrei Karas1-0/+1
2015-05-24Move type Enable into separate file.Andrei Karas1-0/+2
2015-05-24Move type Keep into separate file.Andrei Karas2-0/+3
2015-05-24Move type Sfx into separate file.Andrei Karas1-0/+1
2015-05-24Move type Trading into separate file.Andrei Karas1-0/+1
2015-05-24Move type Notify into separate file.Andrei Karas1-0/+1
2015-05-24Move simpletypes.h into directory simpletypes.Andrei Karas1-1/+2
2015-05-22Fix code style.Andrei Karas4-1/+4
2015-05-17Remove some useless methods from being.Andrei Karas2-17/+4
2015-05-08Fix code style.Andrei Karas2-5/+2
2015-05-07Remove npcpostdialog.Andrei Karas1-3/+1
2015-05-06Add strong type bool type ForceDisplay.Andrei Karas3-10/+19
2015-05-06Add strong typed bool type Enable.Andrei Karas2-14/+22
2015-05-05Replace most bools usage in playerinfo to strong typed bools.Andrei Karas4-63/+71
2015-04-26Use cilkplus in game.cppAndrei Karas2-6/+0
2015-04-24Fix code style.Andrei Karas2-0/+15
2015-04-20Add quick settings page for yellow bar options.Andrei Karas1-1/+1
2015-04-18Add eathena defines into being.Andrei Karas2-12/+44
2015-04-17Use ActorType for being type.Andrei Karas2-2/+3
2015-04-17Add eathena defines into actortype enum.Andrei Karas1-2/+12
2015-04-12Improve a bit checking before stop moving animation.Andrei Karas1-1/+1
2015-04-12Fix move animation after path is empty.Andrei Karas2-1/+13
This fix random stand animation while moving.
2015-04-10Fix code style.Andrei Karas1-0/+2
2015-04-09Add to skills miss effect.Andrei Karas1-16/+35
New skill attribute missEffectId.
2015-04-09On skill attacks on target for show effect use skill attribute skillHitEffectId.Andrei Karas2-9/+29
2015-04-08Use enum SpriteDirection form sprite direction in being.Andrei Karas2-5/+4
2015-04-08Simplify using rotational particle effect.Andrei Karas1-19/+5
2015-04-06Add variable in away message with player name.Andrei Karas1-2/+5
If present it will be replace to target player name. Variable: 'NAME' Example: /away hi 'NAME'.
2015-04-06Fix compilation with some options.Andrei Karas1-0/+1
2015-04-06eathena: impliment packet SMSG_CHAT_ROOM_SETTINGS.Andrei Karas1-1/+1
2015-04-05On room creation show room name in general tab caption.Andrei Karas2-0/+22
Not allow move if in room.
2015-04-02Remove useless virtual keywords.Andrei Karas3-19/+20
2015-03-28Impliment packet SMSG_PLAYER_HEAL.Andrei Karas2-0/+22
2015-03-24eathena: use exp packet to show exp and job messages.Andrei Karas2-16/+36
2015-03-24Fix possible issue on exit.Andrei Karas1-1/+1
2015-03-17fix nacl and windows compilation.Andrei Karas1-0/+2
2015-03-17Remove useless includes from .h files.Andrei Karas6-7/+4
2015-03-16Remove useless includes from cpp filesAndrei Karas6-23/+10
2015-03-04Draw riding horse if present.Andrei Karas2-1/+34
2015-03-04Add basic horses db implimentation.Andrei Karas1-0/+1
2015-03-03Update sprite on changing riding mode.Andrei Karas3-1/+11
2015-03-03Use riding sprite actions in being.Andrei Karas2-10/+17
2015-03-03Add support for riding flag in actorsprite and statuseffect.Andrei Karas2-2/+9
2015-02-28Build mercenaryhandler only if eathena enabled.Andrei Karas3-4/+8
2015-02-28Build homunculushandler only if eathena enabled.Andrei Karas1-0/+4