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This patch adds support for the following two parameters
in weapon items:
hit-effect-id: Effect triggered on the victim on normal hit.
critical-hit-effect-id: Triggered on the victim on critical hit.
(Specified in effects.xml)
The patch also permits the use of custom defaults set in paths.xml
by setting the following keys:
(Paths are relative to the 'particles' key value, here.)
hitEffectId: defaulted to effect id 26.
criticalHitEffectId: defaulted to effect id 28.
Resolves: Mana-mantis #337.
Reviewed-by: bcs86
Conflicts:
src/being.cpp
src/resources/itemdb.cpp
src/resources/iteminfo.h
ManaPlus: adding missing checks.
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Also impliment sound events:
SOUND_EVENT_MOVE, SOUND_EVENT_SIT, SOUND_EVENT_SPAWN
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As dirty hack added delayed direction.
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Usefull for example for hiding hair if equiped helmet.
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This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
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