diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/actormanager.cpp | 58 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 81 | ||||
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 230 |
3 files changed, 228 insertions, 141 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp index befd952e6..b557f3e36 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -276,31 +276,41 @@ Being *ActorManager::createBeing(const BeingId id, mActorsIdMap[being->getId()] = being; - if (type == ActorType::Player - || type == ActorType::Mercenary - || type == ActorType::Pet - || type == ActorType::Homunculus - || type == ActorType::Npc) + switch (type) { - being->updateFromCache(); - if (beingHandler) - beingHandler->requestNameById(id); - if (localPlayer) - localPlayer->checkNewName(being); - } - else if (type == ActorType::Monster) - { - if (serverFeatures && serverFeatures->haveMonsterName()) - beingHandler->requestNameById(id); - } - else if (type == ActorType::Portal) - { - if (beingHandler && - serverFeatures && - serverFeatures->haveServerWarpNames()) - { - beingHandler->requestNameById(id); - } + case ActorType::Player: + case ActorType::Mercenary: + case ActorType::Pet: + case ActorType::Homunculus: + case ActorType::Npc: + being->updateFromCache(); + if (beingHandler) + beingHandler->requestNameById(id); + if (localPlayer) + localPlayer->checkNewName(being); + break; + case ActorType::Monster: + if (serverFeatures && serverFeatures->haveMonsterName()) + beingHandler->requestNameById(id); + break; + case ActorType::Portal: + if (beingHandler && + serverFeatures && + serverFeatures->haveServerWarpNames()) + { + beingHandler->requestNameById(id); + } + break; + case ActorType::SkillUnit: + case ActorType::Elemental: + break; + default: + case ActorType::FloorItem: + case ActorType::LocalPet: + case ActorType::Avatar: + case ActorType::Unknown: + reportAlways("CreateBeing for unknown type %d", CAST_S32(type)); + break; } if (type == ActorType::Player) diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 485c93e44..8e43dd38f 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -49,6 +49,8 @@ #include "input/inputmanager.h" +#include "utils/checkutils.h" + #include "resources/map/map.h" #include "resources/map/mapitem.h" #include "resources/map/speciallayer.h" @@ -432,44 +434,61 @@ bool Viewport::leftMouseAction() else { const ActorTypeT type = mHoverBeing->getType(); - if (type == ActorType::Player) - { - validateSpeed(); - if (actorManager) - { - if (localPlayer != mHoverBeing || mSelfMouseHeal) - actorManager->heal(mHoverBeing); - if (localPlayer == mHoverBeing && mHoverItem) - localPlayer->pickUp(mHoverItem); - return true; - } - } - else if (!stopAttack && - (type == ActorType::Monster || - type == ActorType::Npc || - type == ActorType::SkillUnit)) + switch (type) { - if ((localPlayer->withinAttackRange(mHoverBeing) || - inputManager.isActionActive(InputAction::ATTACK))) - { + case ActorType::Player: validateSpeed(); - if (!mStatsReUpdated && localPlayer != mHoverBeing) + if (actorManager) { - localPlayer->attack(mHoverBeing, - !inputManager.isActionActive( - InputAction::STOP_ATTACK)); + if (localPlayer != mHoverBeing || mSelfMouseHeal) + actorManager->heal(mHoverBeing); + if (localPlayer == mHoverBeing && mHoverItem) + localPlayer->pickUp(mHoverItem); return true; } - } - else if (!inputManager.isActionActive(InputAction::ATTACK)) - { - validateSpeed(); - if (!mStatsReUpdated && localPlayer != mHoverBeing) + break; + case ActorType::Monster: + case ActorType::Npc: + case ActorType::SkillUnit: + if (!stopAttack) { - localPlayer->setGotoTarget(mHoverBeing); - return true; + if ((localPlayer->withinAttackRange(mHoverBeing) || + inputManager.isActionActive(InputAction::ATTACK))) + { + validateSpeed(); + if (!mStatsReUpdated && localPlayer != mHoverBeing) + { + localPlayer->attack(mHoverBeing, + !inputManager.isActionActive( + InputAction::STOP_ATTACK)); + return true; + } + } + else if (!inputManager.isActionActive(InputAction::ATTACK)) + { + validateSpeed(); + if (!mStatsReUpdated && localPlayer != mHoverBeing) + { + localPlayer->setGotoTarget(mHoverBeing); + return true; + } + } } - } + break; + case ActorType::FloorItem: + case ActorType::Portal: + case ActorType::Pet: + case ActorType::Mercenary: + case ActorType::Homunculus: + case ActorType::Elemental: + break; + case ActorType::Unknown: + case ActorType::LocalPet: + case ActorType::Avatar: + default: + reportAlways("Left click on unknown actor type: %d", + CAST_S32(type)); + break; } } } diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 426003c7f..4885e3c05 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -60,6 +60,7 @@ #include "resources/map/map.h" +#include "utils/checkutils.h" #include "utils/timer.h" #include "debug.h" @@ -407,36 +408,55 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3); - if (dstBeing->getType() == ActorType::Player) - { - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - if (hairStyle == 0) - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - 0, - std::string()); - } - else - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - } - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR, shoes); - dstBeing->updateSprite(SPRITE_SHOES, gloves); - dstBeing->updateSprite(SPRITE_BODY, weapon); - dstBeing->setWeaponId(weapon); -// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); - } - else if (dstBeing->getType() == ActorType::Npc - && serverFeatures->haveNpcGender()) + const ActorTypeT actorType = dstBeing->getType(); + switch (actorType) { - dstBeing->setGender(Being::intToGender(gender)); + case ActorType::Player: + dstBeing->setGender(Being::intToGender(gender)); + dstBeing->setHairColor(hairColor); + // Set these after the gender, as the sprites may be gender-specific + if (hairStyle == 0) + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + 0, + std::string()); + } + else + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); + dstBeing->setWeaponId(weapon); + break; + case ActorType::Npc: + if (serverFeatures->haveNpcGender()) + { + dstBeing->setGender(Being::intToGender(gender)); + } + break; + default: + case ActorType::Monster: + case ActorType::Portal: + case ActorType::Pet: + case ActorType::Mercenary: + case ActorType::Homunculus: + case ActorType::SkillUnit: + case ActorType::Elemental: + break; + case ActorType::FloorItem: + case ActorType::LocalPet: + case ActorType::Avatar: + case ActorType::Unknown: + reportAlways("Wrong being type detected: %d", + CAST_S32(actorType)); + break; } uint8_t dir; @@ -605,37 +625,56 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3); - if (dstBeing->getType() == ActorType::Player) - { - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - if (hairStyle == 0) - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); - } - else - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - } - if (!serverFeatures->haveMove3()) - { - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR, shoes); - dstBeing->updateSprite(SPRITE_SHOES, gloves); - dstBeing->updateSprite(SPRITE_BODY, weapon); - dstBeing->setWeaponId(weapon); - } -// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); - } - else if (dstBeing->getType() == ActorType::Npc - && serverFeatures->haveNpcGender()) + const ActorTypeT actorType = dstBeing->getType(); + switch (actorType) { - dstBeing->setGender(Being::intToGender(gender)); + case ActorType::Player: + dstBeing->setGender(Being::intToGender(gender)); + dstBeing->setHairColor(hairColor); + // Set these after the gender, as the sprites may be gender-specific + if (hairStyle == 0) + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); + } + else + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } + if (!serverFeatures->haveMove3()) + { + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); + dstBeing->setWeaponId(weapon); + } + break; + case ActorType::Npc: + if (serverFeatures->haveNpcGender()) + { + dstBeing->setGender(Being::intToGender(gender)); + } + break; + default: + case ActorType::Monster: + case ActorType::Portal: + case ActorType::Pet: + case ActorType::Mercenary: + case ActorType::Homunculus: + case ActorType::SkillUnit: + case ActorType::Elemental: + break; + case ActorType::FloorItem: + case ActorType::LocalPet: + case ActorType::Avatar: + case ActorType::Unknown: + reportAlways("Wrong being type detected: %d", + CAST_S32(actorType)); + break; } uint16_t srcX, srcY, dstX, dstY; @@ -803,34 +842,53 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3); - if (dstBeing->getType() == ActorType::Player) + const ActorTypeT actorType = dstBeing->getType(); + switch (actorType) { - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - if (hairStyle == 0) - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); - } - else - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - } - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR, shoes); - dstBeing->updateSprite(SPRITE_SHOES, gloves); - dstBeing->updateSprite(SPRITE_BODY, weapon); - dstBeing->setWeaponId(weapon); -// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); - } - else if (dstBeing->getType() == ActorType::Npc - && serverFeatures->haveNpcGender()) - { - dstBeing->setGender(Being::intToGender(gender)); + case ActorType::Player: + dstBeing->setGender(Being::intToGender(gender)); + dstBeing->setHairColor(hairColor); + // Set these after the gender, as the sprites may be gender-specific + if (hairStyle == 0) + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); + } + else + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); + dstBeing->setWeaponId(weapon); + break; + case ActorType::Npc: + if (serverFeatures->haveNpcGender()) + { + dstBeing->setGender(Being::intToGender(gender)); + } + break; + default: + case ActorType::Monster: + case ActorType::Portal: + case ActorType::Pet: + case ActorType::Mercenary: + case ActorType::Homunculus: + case ActorType::SkillUnit: + case ActorType::Elemental: + break; + case ActorType::FloorItem: + case ActorType::LocalPet: + case ActorType::Avatar: + case ActorType::Unknown: + reportAlways("Wrong being type detected: %d", + CAST_S32(actorType)); + break; } uint8_t dir; |