diff options
Diffstat (limited to 'src/net/eathena/beinghandler.cpp')
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 134 |
1 files changed, 66 insertions, 68 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 7f42306e9..bda2ef7fc 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -199,7 +199,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_SKILL_CAST_CANCEL: - msg.readInt32(); // id + msg.readInt32("id?"); break; case SMSG_SKILL_NO_DAMAGE: @@ -247,7 +247,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const */ Being *const dstBeing = actorManager->findBeing( - msg.readInt32("accound id")); + msg.readInt32("being id")); if (!dstBeing) return; @@ -259,7 +259,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) const if (!look2) { - id = static_cast<int>(msg.readUInt8()); + id = static_cast<int>(msg.readUInt8("id")); id2 = 1U; // default color } else @@ -371,9 +371,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) if (!actorManager || !localPlayer) return; - const int len = msg.readInt16(); - const int beingId = msg.readInt32(); - const std::string str = msg.readString(len - 8); + const int len = msg.readInt16("len"); + const int beingId = msg.readInt32("being id"); + const std::string str = msg.readString(len - 8, "name"); Being *const dstBeing = actorManager->findBeing(beingId); if (dstBeing) { @@ -429,13 +429,12 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const } // An update about a player, potentially including movement. - const int id = msg.readInt32(); - const int16_t speed = msg.readInt16(); - const uint16_t stunMode = msg.readInt16(); // opt1 - uint32_t statusEffects = msg.readInt16(); // opt2 - statusEffects |= (static_cast<uint16_t>(msg.readInt16())) - << 16U; // status.options; Aethyra uses this as misc2 - const int16_t job = msg.readInt16(); + const int id = msg.readInt32("account id"); + const int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint16_t>(msg.readInt16("options"))) << 16U; + const int16_t job = msg.readInt16("class"); int disguiseId = 0; if (id < 110000000 && job >= 1000) disguiseId = job; @@ -475,24 +474,24 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const dstBeing->setWalkSpeed(Vector(speed, speed, 0)); dstBeing->setSubtype(job, 0); - const int hairStyle = msg.readInt16(); - const uint16_t weapon = msg.readInt16(); - const uint16_t shield = msg.readInt16(); - const uint16_t headBottom = msg.readInt16(); + const int hairStyle = msg.readInt16("hair style"); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headBottom = msg.readInt16("head bottom"); if (msgType == 3) - msg.readInt32(); // server tick + msg.readInt32("tick"); - const uint16_t headTop = msg.readInt16(); - const uint16_t headMid = msg.readInt16(); - const int hairColor = msg.readInt16(); + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const int hairColor = msg.readInt16("hair color"); - msg.readUInt8(); - msg.readUInt8(); - msg.readUInt8(); - msg.readUInt8(); // unused + msg.readUInt8("unused?"); + msg.readUInt8("unused?"); + msg.readUInt8("unused?"); + msg.readUInt8("unused?"); - const int guild = msg.readInt32(); // guild + const int guild = msg.readInt32("guild"); if (!guildManager || !GuildManager::getEnableGuildBot()) { @@ -502,13 +501,12 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); } - msg.readInt16(); // emblem - msg.readInt16(); // manner - dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 - msg.readUInt8(); // karma + msg.readInt16("emblem"); + msg.readInt16("manner"); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + msg.readUInt8("karma"); // reserving bit for future usage - dstBeing->setGender(Being::intToGender( - static_cast<uint8_t>(msg.readUInt8() & 3U))); + dstBeing->setGender(Being::intToGender(msg.readUInt8("gender"))); if (!disguiseId) { @@ -527,7 +525,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const if (msgType == 3) { uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY); + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); @@ -556,21 +554,21 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const else { uint16_t x, y; - msg.readCoordinates(x, y, dir); + msg.readCoordinates(x, y, dir, "position"); dstBeing->setTileCoords(x, y); dstBeing->setDirection(dir); localPlayer->imitateDirection(dstBeing, dir); } - const uint16_t gmstatus = msg.readInt16(); + const uint16_t gmstatus = msg.readInt16("gm status"); if (gmstatus & 0x80) dstBeing->setGM(true); if (msgType == 1 || msgType == 2) { - const uint8_t type = msg.readUInt8(); + const uint8_t type = msg.readUInt8("action type"); switch (type) { case 0: @@ -602,15 +600,15 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const } else if (msgType == 3) { - msg.readUInt8(); // unknown + msg.readUInt8("unknown?"); } - const int level = static_cast<int>(msg.readUInt8()); // Lv + const int level = static_cast<int>(msg.readUInt8("level")); if (level) dstBeing->setLevel(level); - msg.readUInt8(); // unknown + msg.readUInt8("unknown"); if (dstBeing->getType() != ActorType::PLAYER || msgType != 3) @@ -636,22 +634,22 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) const bool visible = msg.getId() == SMSG_BEING_VISIBLE; if (visible) - msg.readUInt8(); // padding? + msg.readUInt8("padding?"); // Information about a being in range - const int id = msg.readInt32(); + const int id = msg.readInt32("being id"); int spawnId; if (id == mSpawnId) spawnId = mSpawnId; else spawnId = 0; mSpawnId = 0; - int16_t speed = msg.readInt16(); - const uint16_t stunMode = msg.readInt16(); // opt1 - uint32_t statusEffects = msg.readInt16(); // opt2 + int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); statusEffects |= (static_cast<uint16_t>( - msg.readInt16())) << 16U; // option - const int16_t job = msg.readInt16(); // class + msg.readInt16("option"))) << 16U; + const int16_t job = msg.readInt16("class"); Being *dstBeing = actorManager->findBeing(id); @@ -711,34 +709,34 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) if (dstBeing->getType() == ActorType::MONSTER && localPlayer) localPlayer->checkNewName(dstBeing); - const int hairStyle = msg.readInt16(); - const uint16_t weapon = msg.readInt16(); - const uint16_t headBottom = msg.readInt16(); + const int hairStyle = msg.readInt16("hair style"); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t headBottom = msg.readInt16("head bottom"); - const uint16_t shield = msg.readInt16(); - const uint16_t headTop = msg.readInt16(); - const uint16_t headMid = msg.readInt16(); - const int hairColor = msg.readInt16(); - const uint16_t shoes = msg.readInt16(); // clothes color + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const int hairColor = msg.readInt16("hair color"); + const uint16_t shoes = msg.readInt16("shoes or clothes color?"); uint16_t gloves; if (dstBeing->getType() == ActorType::MONSTER) { - msg.readInt32(); - msg.readInt32(); + msg.readInt32("?"); + msg.readInt32("?"); gloves = 0; } else { - gloves = msg.readInt16(); // head dir - "abused" as gloves - msg.readInt32(); // guild - msg.readInt16(); // guild emblem + gloves = msg.readInt16("head dir / gloves"); + msg.readInt32("guild"); + msg.readInt16("guild emblem"); } - msg.readInt16(); // manner - dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 - msg.readUInt8(); // karma - uint8_t gender = msg.readUInt8(); + msg.readInt16("manner"); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + msg.readUInt8("karma"); + uint8_t gender = msg.readUInt8("gender"); if (dstBeing->getType() == ActorType::PLAYER) { @@ -778,7 +776,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) if (!visible) { uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY); + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); dstBeing->setAction(BeingAction::STAND, 0); dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); @@ -787,7 +785,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) { uint8_t dir; uint16_t x, y; - msg.readCoordinates(x, y, dir); + msg.readCoordinates(x, y, dir, "position"); dstBeing->setTileCoords(x, y); if (job == 45 && socialWindow && outfitWindow) @@ -807,9 +805,9 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg) dstBeing->setDirection(dir); } - msg.readUInt8(); // unknown - msg.readUInt8(); // state / sit - msg.readInt16(); // level + msg.readUInt8("unknown"); + msg.readUInt8("action type?"); + msg.readInt16("level"); dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( |