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-rw-r--r--src/gui/sdlinput.cpp2
-rw-r--r--src/gui/sdlinput.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp
index e8660f861..3a4940d8b 100644
--- a/src/gui/sdlinput.cpp
+++ b/src/gui/sdlinput.cpp
@@ -106,7 +106,7 @@ gcn::MouseInput SDLInput::dequeueMouseInput()
return mouseInput;
}
-void SDLInput::pushInput(SDL_Event event)
+void SDLInput::pushInput(const SDL_Event &event)
{
gcn::KeyInput keyInput;
gcn::MouseInput mouseInput;
diff --git a/src/gui/sdlinput.h b/src/gui/sdlinput.h
index f68612793..af74534c3 100644
--- a/src/gui/sdlinput.h
+++ b/src/gui/sdlinput.h
@@ -140,7 +140,7 @@ public:
*
* @param event an event from SDL.
*/
- virtual void pushInput(SDL_Event event);
+ virtual void pushInput(const SDL_Event &event);
/**
* Polls all input. It exists for input driver compatibility. If you