diff options
-rw-r--r-- | src/utils/sdl2helper.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/utils/sdl2helper.cpp b/src/utils/sdl2helper.cpp index e9db1fb61..f0a3b7616 100644 --- a/src/utils/sdl2helper.cpp +++ b/src/utils/sdl2helper.cpp @@ -104,6 +104,13 @@ void *SDL::createGLContext(SDL_Window *const window, // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); SDL_ClearError(); void *context = SDL_GL_CreateContext(window); + if (SDL_GetError()) + { + logger->log("Error to switch to context %d.%d: %s", + major, + minor, + SDL_GetError()); + } if (SDL_GetError() && (major > 3 || (major == 3 && minor > 3))) { logger->log("Try fallback to OpenGL 3.3 core context"); @@ -111,6 +118,11 @@ void *SDL::createGLContext(SDL_Window *const window, SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_ClearError(); context = SDL_GL_CreateContext(window); + if (SDL_GetError()) + { + logger->log("Error to switch to core context 3.3: %s", + SDL_GetError()); + } if (SDL_GetError() && profile == 0x01) { logger->log("Try fallback to OpenGL 3.3 compatibility context"); @@ -119,15 +131,29 @@ void *SDL::createGLContext(SDL_Window *const window, SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0x02); SDL_ClearError(); context = SDL_GL_CreateContext(window); + if (SDL_GetError()) + { + logger->log("Error to switch to compatibility context 3.3: %s", + SDL_GetError()); + } } } if (SDL_GetError() && (major > 3 || (major == 3 && minor > 0))) { + logger->log("Error to switch to core context %d.%d: %s", + major, + minor, + SDL_GetError()); logger->log("Try fallback to OpenGL 3.0 core context"); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile); context = SDL_GL_CreateContext(window); + if (SDL_GetError()) + { + logger->log("Error to switch to core context 3.0: %s", + SDL_GetError()); + } } if (SDL_GetError() && (major > 2 || (major == 2 && minor > 1))) { @@ -136,6 +162,11 @@ void *SDL::createGLContext(SDL_Window *const window, SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0x02); context = SDL_GL_CreateContext(window); + if (SDL_GetError()) + { + logger->log("Error to switch to compatibility context 2.1: %s", + SDL_GetError()); + } } return context; } |