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authorAndrei Karas <akaras@inbox.ru>2013-02-28 21:38:28 +0300
committerAndrei Karas <akaras@inbox.ru>2013-02-28 21:43:36 +0300
commit5463aed3e9b8dc08f9e19d2ad37a277e02db66ed (patch)
tree4a946a58ff9e57a76d94e1b0bf44ed4a9f443d10 /src
parent03bfe2db420e0b219451590e14bb34c03c71f03c (diff)
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Improve localplayer class.
Diffstat (limited to 'src')
-rw-r--r--src/localplayer.cpp396
-rw-r--r--src/localplayer.h40
2 files changed, 169 insertions, 267 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index fd7f863c8..3b824730b 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -91,7 +91,6 @@ LocalPlayer::LocalPlayer(const int id, const int subtype) :
Being(id, PLAYER, subtype, nullptr),
mUpdateName(true),
mTargetTime(-1),
- mLastTarget(-1),
mGMLevel(0),
mInvertDirection(0),
mCrazyMoveType(config.getIntValue("crazyMoveType")),
@@ -213,10 +212,10 @@ LocalPlayer::~LocalPlayer()
void LocalPlayer::logic()
{
BLOCK_START("LocalPlayer::logic")
- #ifdef USE_MUMBLE
+#ifdef USE_MUMBLE
if (mumbleManager)
mumbleManager->setPos(mX, mY, mDirection);
- #endif
+#endif
// Actions are allowed once per second
if (get_elapsed_time(mLastAction) >= 1000)
@@ -272,17 +271,8 @@ void LocalPlayer::logic()
PlayerInfo::logic();
#endif
- // Targeting allowed 4 times a second
- if (get_elapsed_time(mLastTarget) >= 250)
- mLastTarget = -1;
-
-// // Remove target if its been on a being for more than a minute
if (get_elapsed_time(mTargetTime) >= 60000)
- {
mTargetTime = tick_time;
-// setTarget(nullptr);
- mLastTarget = -1;
- }
if (mTarget)
{
@@ -294,7 +284,6 @@ void LocalPlayer::logic()
else
{
// Find whether target is in range
- // TODO: Make this nicer, probably using getPosition() only
#ifdef MANASERV_SUPPORT
const int rangeX =
(Net::getNetworkType() == ServerInfo::MANASERV) ?
@@ -336,7 +325,8 @@ void LocalPlayer::logic()
void LocalPlayer::slowLogic()
{
BLOCK_START("LocalPlayer::slowLogic")
- if (weightNotice && weightNoticeTime < cur_time)
+ const int time = cur_time;
+ if (weightNotice && weightNoticeTime < time)
{
weightNotice->scheduleDelete();
weightNotice = nullptr;
@@ -348,18 +338,18 @@ void LocalPlayer::slowLogic()
{
uint8_t smile = FLAG_SPECIAL;
if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
- smile += FLAG_SHOP;
+ smile |= FLAG_SHOP;
if (mAwayMode || mPseudoAwayMode)
- smile += FLAG_AWAY;
+ smile |= FLAG_AWAY;
if (mInactive)
- smile += FLAG_INACTIVE;
+ smile |= FLAG_INACTIVE;
if (emote(smile))
- mAdvertTime = cur_time + 60;
+ mAdvertTime = time + 60;
else
- mAdvertTime = cur_time + 30;
+ mAdvertTime = time + 30;
}
BLOCK_END("LocalPlayer::slowLogic")
}
@@ -368,7 +358,6 @@ void LocalPlayer::setAction(const Action &action, const int attackType)
{
if (action == DEAD)
{
- mLastTarget = -1;
if (!mLastHitFrom.empty())
{
debugMsg(strprintf(_("You were killed by %s"),
@@ -379,10 +368,10 @@ void LocalPlayer::setAction(const Action &action, const int attackType)
}
Being::setAction(action, attackType);
- #ifdef USE_MUMBLE
+#ifdef USE_MUMBLE
if (mumbleManager)
mumbleManager->setAction(static_cast<int>(action));
- #endif
+#endif
}
void LocalPlayer::setGMLevel(const int level)
@@ -420,21 +409,25 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
if (!mMap || (!dx && !dy))
return Position(static_cast<int>(pos.x), static_cast<int>(pos.y));
+ const int posX = static_cast<int>(pos.x);
+ const int posY = static_cast<int>(pos.y);
// Get the current tile pos and its offset
- const int tileX = static_cast<int>(pos.x) / mMap->getTileWidth();
- const int tileY = static_cast<int>(pos.y) / mMap->getTileHeight();
- const int offsetX = static_cast<int>(pos.x) % mMap->getTileWidth();
- const int offsetY = static_cast<int>(pos.y) % mMap->getTileHeight();
+ const int tileX = posX / mMap->getTileWidth();
+ const int tileY = posY / mMap->getTileHeight();
+ const int offsetX = posX % mMap->getTileWidth();
+ const int offsetY = posY % mMap->getTileHeight();
+ const unsigned char walkMask = getWalkMask();
+ const int radius = getCollisionRadius();
// Get the walkability of every surrounding tiles.
- bool wTopLeft = mMap->getWalk(tileX - 1, tileY - 1, getWalkMask());
- const bool wTop = mMap->getWalk(tileX, tileY - 1, getWalkMask());
- bool wTopRight = mMap->getWalk(tileX + 1, tileY - 1, getWalkMask());
- const bool wLeft = mMap->getWalk(tileX - 1, tileY, getWalkMask());
- const bool wRight = mMap->getWalk(tileX + 1, tileY, getWalkMask());
- bool wBottomLeft = mMap->getWalk(tileX - 1, tileY + 1, getWalkMask());
- const bool wBottom = mMap->getWalk(tileX, tileY + 1, getWalkMask());
- bool wBottomRight = mMap->getWalk(tileX + 1, tileY + 1, getWalkMask());
+ bool wTopLeft = mMap->getWalk(tileX - 1, tileY - 1, walkMask);
+ const bool wTop = mMap->getWalk(tileX, tileY - 1, walkMask);
+ bool wTopRight = mMap->getWalk(tileX + 1, tileY - 1, walkMask);
+ const bool wLeft = mMap->getWalk(tileX - 1, tileY, walkMask);
+ const bool wRight = mMap->getWalk(tileX + 1, tileY, walkMask);
+ bool wBottomLeft = mMap->getWalk(tileX - 1, tileY + 1, walkMask);
+ const bool wBottom = mMap->getWalk(tileX, tileY + 1, walkMask);
+ bool wBottomRight = mMap->getWalk(tileX + 1, tileY + 1, walkMask);
// Make diagonals unwalkable when both straight directions are blocking
if (!wTop)
@@ -474,8 +467,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
}
else if (!wTop && !wRight)
{
- return Position(tileX * 32 + 32 - getCollisionRadius(),
- tileY * 32 + getCollisionRadius());
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + getCollisionRadius());
}
else // Both straight direction are walkable
{
@@ -494,9 +487,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
}
else // The diagonal is walkable
{
- return mMap->checkNodeOffsets(getCollisionRadius(),
- getWalkMask(), Position(static_cast<int>(pos.x) + 32,
- static_cast<int>(pos.y) - 32));
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX + 32, posY - 32));
}
}
@@ -516,8 +508,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
}
else if (!wTop && !wLeft)
{
- return Position(tileX * 32 + getCollisionRadius(),
- tileY * 32 + getCollisionRadius());
+ return Position(tileX * 32 + radius,
+ tileY * 32 + radius);
}
else // Both straight direction are walkable
{
@@ -535,9 +527,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
}
else // The diagonal is walkable
{
- return mMap->checkNodeOffsets(getCollisionRadius(),
- getWalkMask(), Position(static_cast<int>(pos.x) - 32,
- static_cast<int>(pos.y) - 32));
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX - 32, posY - 32));
}
}
@@ -557,8 +548,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
}
else if (!wBottom && !wLeft)
{
- return Position(tileX * 32 + getCollisionRadius(),
- tileY * 32 + 32 - getCollisionRadius());
+ return Position(tileX * 32 + radius,
+ tileY * 32 + 32 - radius);
}
else // Both straight direction are walkable
{
@@ -577,9 +568,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
}
else // The diagonal is walkable
{
- return mMap->checkNodeOffsets(getCollisionRadius(),
- getWalkMask(), Position(static_cast<int>(pos.x) - 32,
- static_cast<int>(pos.y) + 32));
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX - 32, posY + 32));
}
}
@@ -599,8 +589,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
}
else if (!wBottom && !wRight)
{
- return Position(tileX * 32 + 32 - getCollisionRadius(),
- tileY * 32 + 32 - getCollisionRadius());
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + 32 - radius);
}
else // Both straight direction are walkable
{
@@ -618,9 +608,8 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
}
else // The diagonal is walkable
{
- return mMap->checkNodeOffsets(getCollisionRadius(),
- getWalkMask(), Position(static_cast<int>(pos.x) + 32,
- static_cast<int>(pos.y) + 32));
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX + 32, posY + 32));
}
}
@@ -634,20 +623,19 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
// Make the player go the closest possible.
if (!wRight)
{
- return Position(tileX * 32 + 32 - getCollisionRadius(),
- static_cast<int>(pos.y));
+ return Position(tileX * 32 + 32 - radius, posY);
}
else
{
if (!wTopRight)
{
// If we're going to collide with the top-right corner
- if (offsetY - getCollisionRadius() < 0)
+ if (offsetY - radius < 0)
{
// We make the player corrects its offset
// before going further
- return Position(tileX * 32 + 32 - getCollisionRadius(),
- tileY * 32 + getCollisionRadius());
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + radius);
}
}
@@ -655,19 +643,18 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
if (!wBottomRight)
{
// If we're going to collide with the bottom-right corner
- if (offsetY + getCollisionRadius() > 32)
+ if (offsetY + radius > 32)
{
// We make the player corrects its offset
// before going further
- return Position(tileX * 32 + 32 - getCollisionRadius(),
- tileY * 32 + 32 - getCollisionRadius());
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + 32 - radius);
}
}
// If the way is clear, step up one checked tile ahead.
- return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
- Position(static_cast<int>(pos.x) + 32,
- static_cast<int>(pos.y)));
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX + 32, posY));
}
}
@@ -678,20 +665,19 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
// Make the player go the closest possible.
if (!wLeft)
{
- return Position(tileX * 32 + getCollisionRadius(),
- static_cast<int>(pos.y));
+ return Position(tileX * 32 + radius, posY);
}
else
{
if (!wTopLeft)
{
// If we're going to collide with the top-left corner
- if (offsetY - getCollisionRadius() < 0)
+ if (offsetY - radius < 0)
{
// We make the player corrects its offset
// before going further
- return Position(tileX * 32 + getCollisionRadius(),
- tileY * 32 + getCollisionRadius());
+ return Position(tileX * 32 + radius,
+ tileY * 32 + radius);
}
}
@@ -699,19 +685,18 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
if (!wBottomLeft)
{
// If we're going to collide with the bottom-left corner
- if (offsetY + getCollisionRadius() > 32)
+ if (offsetY + radius > 32)
{
// We make the player corrects its offset
// before going further
- return Position(tileX * 32 + getCollisionRadius(),
- tileY * 32 + 32 - getCollisionRadius());
+ return Position(tileX * 32 + radius,
+ tileY * 32 + 32 - radius);
}
}
// If the way is clear, step up one checked tile ahead.
- return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
- Position(static_cast<int>(pos.x) - 32,
- static_cast<int>(pos.y)));
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX - 32, posY));
}
}
@@ -722,20 +707,19 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
// Make the player go the closest possible.
if (!wTop)
{
- return Position(static_cast<int>(pos.x),
- tileY * 32 + getCollisionRadius());
+ return Position(posX, tileY * 32 + radius);
}
else
{
if (!wTopLeft)
{
// If we're going to collide with the top-left corner
- if (offsetX - getCollisionRadius() < 0)
+ if (offsetX - radius < 0)
{
// We make the player corrects its offset
// before going further
- return Position(tileX * 32 + getCollisionRadius(),
- tileY * 32 + getCollisionRadius());
+ return Position(tileX * 32 + radius,
+ tileY * 32 + radius);
}
}
@@ -743,19 +727,18 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
if (!wTopRight)
{
// If we're going to collide with the top-right corner
- if (offsetX + getCollisionRadius() > 32)
+ if (offsetX + radius > 32)
{
// We make the player corrects its offset
// before going further
- return Position(tileX * 32 + 32 - getCollisionRadius(),
- tileY * 32 + getCollisionRadius());
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + radius);
}
}
// If the way is clear, step up one checked tile ahead.
- return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
- Position(static_cast<int>(pos.x),
- static_cast<int>(pos.y) - 32));
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX, posY - 32));
}
}
@@ -766,45 +749,42 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const
// Make the player go the closest possible.
if (!wBottom)
{
- return Position(static_cast<int>(pos.x),
- tileY * 32 + 32 - getCollisionRadius());
+ return Position(posX, tileY * 32 + 32 - radius);
}
else
{
if (!wBottomLeft)
{
// If we're going to collide with the bottom-left corner
- if (offsetX - getCollisionRadius() < 0)
+ if (offsetX - radius < 0)
{
// We make the player corrects its offset
// before going further
- return Position(tileX * 32 + getCollisionRadius(),
- tileY * 32 + 32 - getCollisionRadius());
-
+ return Position(tileX * 32 + radius,
+ tileY * 32 + 32 - radius);
}
}
if (!wBottomRight)
{
// If we're going to collide with the bottom-right corner
- if (offsetX + getCollisionRadius() > 32)
+ if (offsetX + radius > 32)
{
// We make the player corrects its offset
// before going further
- return Position(tileX * 32 + 32 - getCollisionRadius(),
- tileY * 32 + 32 - getCollisionRadius());
+ return Position(tileX * 32 + 32 - radius,
+ tileY * 32 + 32 - radius);
}
}
// If the way is clear, step up one checked tile ahead.
- return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
- Position(static_cast<int>(pos.x),
- static_cast<int>(pos.y) + 32));
+ return mMap->checkNodeOffsets(radius,
+ walkMask, Position(posX, posY + 32));
}
}
// Return the current position if everything else has failed.
- return Position(static_cast<int>(pos.x), static_cast<int>(pos.y));
+ return Position(posX, posY);
}
void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
@@ -813,9 +793,10 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
if (Net::getNetworkType() != ServerInfo::MANASERV)
#endif
{
- if (Party::getParty(1))
+ Party *const party = Party::getParty(1);
+ if (party)
{
- PartyMember *const pm = Party::getParty(1)->getMember(getName());
+ PartyMember *const pm = party->getMember(getName());
if (pm)
{
pm->setX(mX);
@@ -823,8 +804,6 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
}
}
- // TODO: Fix picking up when reaching target (this method is obsolete)
- // TODO: Fix holding walking button to keep walking smoothly
if (mPath.empty())
{
if (mPickUpTarget)
@@ -839,7 +818,6 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
pickUp(mPickUpTarget);
}
- // TODO: Fix automatically walking within range of target, when wanted
if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
{
mAction = Being::STAND;
@@ -873,7 +851,7 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
return;
const Vector &pos = getPosition();
- Position destination = getNextWalkPosition(dir);
+ const Position destination = getNextWalkPosition(dir);
if (static_cast<int>(pos.x) != destination.x
|| static_cast<int>(pos.y) != destination.y)
@@ -882,11 +860,6 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
}
else if (dir != mDirection)
{
- // If the being can't move, just change direction
-
-// if (!Client::limitPackets(PACKET_DIRECTION))
-// return;
-
Net::getPlayerHandler()->setDirection(dir);
setDirection(dir);
}
@@ -894,32 +867,6 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
#endif
}
-bool LocalPlayer::checkInviteRights(const std::string &guildName) const
-{
- const Guild *const guild = getGuild(guildName);
- if (guild)
- return guild->getInviteRights();
-
- return false;
-}
-
-void LocalPlayer::inviteToGuild(Being *const being)
-{
- if (!being || being->getType() != PLAYER)
- return;
-
- // TODO: Allow user to choose which guild to invite being to
- // For now, just invite to the first guild you have permissions to invite with
- FOR_EACH (GuildMapCIter, itr, mGuilds)
- {
- if (itr->second && checkInviteRights(itr->second->getName()))
- {
- Net::getGuildHandler()->invite(itr->second->getId(), being);
- return;
- }
- }
-}
-
bool LocalPlayer::pickUp(FloorItem *const item)
{
if (!item)
@@ -937,7 +884,7 @@ bool LocalPlayer::pickUp(FloorItem *const item)
if (dx * dx + dy * dy < dist)
{
- if (actorSpriteManager->checkForPickup(item))
+ if (actorSpriteManager && actorSpriteManager->checkForPickup(item))
{
Net::getPlayerHandler()->pickUp(item);
mPickUpTarget = nullptr;
@@ -956,7 +903,7 @@ bool LocalPlayer::pickUp(FloorItem *const item)
#endif
{
const Vector &playerPos = getPosition();
- Path debugPath = mMap->findPath(
+ const Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
item->getTileX(), item->getTileY(), getWalkMask(), 0);
@@ -985,12 +932,9 @@ Being *LocalPlayer::getTarget() const
void LocalPlayer::setTarget(Being *const target)
{
- if ((mLastTarget != -1 || target == this) && target)
+ if (target == this && target)
return;
- if (target)
- mLastTarget = tick_time;
-
if (target == mTarget)
return;
@@ -1167,18 +1111,19 @@ void LocalPlayer::startWalking(const unsigned char dir)
if (Net::getNetworkType() != ServerInfo::MANASERV)
#endif
{
+ const unsigned char walkMask = getWalkMask();
// Prevent skipping corners over colliding tiles
- if (dx && !mMap->getWalk(mX + dx, mY, getWalkMask()))
+ if (dx && !mMap->getWalk(mX + dx, mY, walkMask))
dx = 0;
- if (dy && !mMap->getWalk(mX, mY + dy, getWalkMask()))
+ if (dy && !mMap->getWalk(mX, mY + dy, walkMask))
dy = 0;
// Choose a straight direction when diagonal target is blocked
- if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, getWalkMask()))
+ if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, walkMask))
dx = 0;
// Walk to where the player can actually go
- if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, getWalkMask()))
+ if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, walkMask))
{
setDestination(mX + dx, mY + dy);
}
@@ -1254,7 +1199,7 @@ bool LocalPlayer::toggleSit() const
return true;
}
-bool LocalPlayer::updateSit()
+bool LocalPlayer::updateSit() const
{
if (!Client::limitPackets(PACKET_SIT))
return false;
@@ -1263,7 +1208,7 @@ bool LocalPlayer::updateSit()
return true;
}
-bool LocalPlayer::emote(const uint8_t emotion) const
+bool LocalPlayer::emote(const uint8_t emotion)
{
if (!Client::limitPackets(PACKET_EMOTE))
return false;
@@ -1293,18 +1238,15 @@ void LocalPlayer::attack(Being *const target, const bool keep,
return;
if (mTarget != target || !mTarget)
- {
- mLastTarget = -1;
setTarget(target);
- }
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
- Vector plaPos = this->getPosition();
- Vector tarPos = mTarget->getPosition();
- int dist_x = static_cast<int>(plaPos.x - tarPos.x);
- int dist_y = static_cast<int>(plaPos.y - tarPos.y);
+ const Vector plaPos = this->getPosition();
+ const Vector tarPos = mTarget->getPosition();
+ const int dist_x = static_cast<int>(plaPos.x - tarPos.x);
+ const int dist_y = static_cast<int>(plaPos.y - tarPos.y);
if (abs(dist_y) >= abs(dist_x))
{
@@ -1406,8 +1348,6 @@ void LocalPlayer::untarget()
if (mTarget)
setTarget(nullptr);
-
- mLastTarget = -1;
}
void LocalPlayer::pickedUp(const ItemInfo &itemInfo, const int amount,
@@ -1452,7 +1392,7 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, const int amount,
break;
}
if (localChatTab && config.getBoolValue("showpickupchat"))
- localChatTab->chatLog(_(msg), BY_SERVER);
+ localChatTab->chatLog(gettext(msg), BY_SERVER);
if (mMap && config.getBoolValue("showpickupparticle"))
{
@@ -1546,8 +1486,6 @@ bool LocalPlayer::withinAttackRange(const Being *const target,
void LocalPlayer::setGotoTarget(Being *const target)
{
- mLastTarget = -1;
-
if (!target)
return;
@@ -2663,8 +2601,9 @@ void LocalPlayer::crazyMove8()
int mult = 1;
+ const unsigned char walkMask = getWalkMask();
if (mMap->getWalk(mX + movesX[idx][0],
- mY + movesY[idx][0], getWalkMask()))
+ mY + movesY[idx][0], walkMask))
{
while (mMap->getWalk(mX + movesX[idx][0] * mult,
mY + movesY[idx][0] * mult,
@@ -2675,7 +2614,7 @@ void LocalPlayer::crazyMove8()
move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][1],
- mY + movesY[idx][1], getWalkMask()))
+ mY + movesY[idx][1], walkMask))
{
while (mMap->getWalk(mX + movesX[idx][1] * mult,
mY + movesY[idx][1] * mult,
@@ -2686,7 +2625,7 @@ void LocalPlayer::crazyMove8()
move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][2],
- mY + movesY[idx][2], getWalkMask()))
+ mY + movesY[idx][2], walkMask))
{
while (mMap->getWalk(mX + movesX[idx][2] * mult,
mY + movesY[idx][2] * mult,
@@ -2697,7 +2636,7 @@ void LocalPlayer::crazyMove8()
move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][3],
- mY + movesY[idx][3], getWalkMask()))
+ mY + movesY[idx][3], walkMask))
{
while (mMap->getWalk(mX + movesX[idx][3] * mult,
mY + movesY[idx][3] * mult,
@@ -2750,7 +2689,7 @@ void LocalPlayer::crazyMove9()
void LocalPlayer::crazyMoveA()
{
- std::string mMoveProgram(config.getStringValue("crazyMoveProgram"));
+ const std::string mMoveProgram(config.getStringValue("crazyMoveProgram"));
if (mAction == MOVE)
return;
@@ -3003,7 +2942,7 @@ bool LocalPlayer::isReachable(const int x, const int y,
const Vector &playerPos = getPosition();
- Path debugPath = mMap->findPath(
+ const Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
x, y, getWalkMask(), maxCost);
@@ -3039,7 +2978,7 @@ bool LocalPlayer::isReachable(Being *const being,
const Vector &playerPos = getPosition();
- Path debugPath = mMap->findPath(
+ const Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
being->getTileX(), being->getTileY(), getWalkMask(), maxCost);
@@ -3188,8 +3127,8 @@ void LocalPlayer::specialMove(const unsigned char direction)
if (direction && (mNavigateX || mNavigateY))
navigateClean();
- if (direction && (getInvertDirection() >= 2
- && getInvertDirection() <= 4)
+ if (direction && (mInvertDirection >= 2
+ && mInvertDirection <= 4)
&& !mIsServerBuggy)
{
if (mAction == MOVE)
@@ -3197,9 +3136,9 @@ void LocalPlayer::specialMove(const unsigned char direction)
int max;
- if (getInvertDirection() == 2)
+ if (mInvertDirection == 2)
max = 5;
- else if (getInvertDirection() == 4)
+ else if (mInvertDirection == 4)
max = 1;
else
max = 3;
@@ -3222,7 +3161,7 @@ void LocalPlayer::specialMove(const unsigned char direction)
}
-void LocalPlayer::debugMsg(std::string str) const
+void LocalPlayer::debugMsg(const std::string &str) const
{
if (debugChatTab)
debugChatTab->chatLog(str);
@@ -3267,7 +3206,7 @@ void LocalPlayer::magicAttack() const
}
void LocalPlayer::tryMagic(const std::string &spell, const int baseMagic,
- const int schoolMagic, const int mana) const
+ const int schoolMagic, const int mana)
{
if (!chatWindow)
return;
@@ -3287,10 +3226,11 @@ void LocalPlayer::tryMagic(const std::string &spell, const int baseMagic,
void LocalPlayer::loadHomes()
{
- std::string homeStr = serverConfig.getValue("playerHomes",
- "maps/018-1.tmx 71 76 maps/013-3.tmx 71 24");
+ if (serverVersion > 0)
+ return;
std::string buf;
- std::stringstream ss(homeStr);
+ std::stringstream ss(serverConfig.getValue("playerHomes",
+ "maps/018-1.tmx 71 76 maps/013-3.tmx 71 24"));
while (ss >> buf)
{
@@ -3327,7 +3267,7 @@ void LocalPlayer::setHome()
if (!specialLayer)
return;
- std::string key = mMap->getProperty("_realfilename");
+ const std::string key = mMap->getProperty("_realfilename");
Vector pos = mHomes[key];
if (mAction == SIT)
@@ -3425,8 +3365,7 @@ void LocalPlayer::setHome()
void LocalPlayer::saveHomes()
{
- std::string homeStr;
- std::stringstream ss(homeStr);
+ std::stringstream ss;
for (std::map<std::string, Vector>::const_iterator iter = mHomes.begin(),
iter_end = mHomes.end(); iter != iter_end; ++iter )
@@ -3443,16 +3382,14 @@ void LocalPlayer::saveHomes()
void LocalPlayer::pingRequest()
{
+ const int time = tick_time;
if (mWaitPing == true && mPingSendTick != 0)
{
- if (tick_time >= mPingSendTick
- && (tick_time - mPingSendTick) > 1000)
- {
+ if (time >= mPingSendTick && (time - mPingSendTick) > 1000)
return;
- }
}
- mPingSendTick = tick_time;
+ mPingSendTick = time;
mWaitPing = true;
Net::getBeingHandler()->requestNameById(getId());
}
@@ -3531,20 +3468,20 @@ void LocalPlayer::afkRespond(ChatTab *const tab, const std::string &nick)
{
if (mAwayMode)
{
- if (mAfkTime == 0
- || cur_time < mAfkTime
- || cur_time - mAfkTime > awayLimitTimer)
+ const int time = cur_time;
+ if (mAfkTime == 0 || time < mAfkTime
+ || time - mAfkTime > awayLimitTimer)
{
- std::string msg = "*AFK*: "
- + config.getStringValue("afkMessage");
+ const std::string msg = "*AFK*: "
+ + config.getStringValue("afkMessage");
if (!tab)
{
Net::getChatHandler()->privateMessage(nick, msg);
if (localChatTab)
{
- localChatTab->chatLog(getName() + " : " + msg,
- ACT_WHISPER, false);
+ localChatTab->chatLog(std::string(getName()).append(
+ " : ").append(msg), ACT_WHISPER, false);
}
}
else
@@ -3554,7 +3491,7 @@ void LocalPlayer::afkRespond(ChatTab *const tab, const std::string &nick)
Net::getChatHandler()->privateMessage(nick, msg);
tab->chatLog(getName(), msg);
}
- mAfkTime = cur_time;
+ mAfkTime = time;
}
}
}
@@ -3707,7 +3644,7 @@ void LocalPlayer::updateCoords()
else
{
for (Path::const_iterator i = mNavigatePath.begin(),
- i_end = mNavigatePath.end(); i != i_end; ++i)
+ i_end = mNavigatePath.end(); i != i_end; ++ i)
{
if ((*i).x == mX && (*i).y == mY)
{
@@ -3747,7 +3684,7 @@ void LocalPlayer::targetMoved() const
*/
}
-int LocalPlayer::getPathLength(const Being *const being)
+int LocalPlayer::getPathLength(const Being *const being) const
{
if (!mMap || !being)
return 0;
@@ -3765,7 +3702,7 @@ int LocalPlayer::getPathLength(const Being *const being)
if (mTargetOnlyReachable)
{
- Path debugPath = mMap->findPath(
+ const Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
being->getTileX(), being->getTileY(),
@@ -3796,13 +3733,14 @@ void LocalPlayer::attack2(Being *const target, const bool keep,
if (!dontChangeEquipment && target)
changeEquipmentBeforeAttack(target);
- if ((!target || getAttackType() == 0 || getAttackType() == 3)
+ // probably need cache getPathLength(target)
+ if ((!target || mAttackType == 0 || mAttackType == 3)
|| (withinAttackRange(target, serverVersion < 1,
serverVersion < 1 ? 1 : 0)
&& getPathLength(target) <= getAttackRange2()))
{
attack(target, keep);
- if (getAttackType() == 2)
+ if (mAttackType == 2)
{
if (!target)
{
@@ -3818,7 +3756,7 @@ void LocalPlayer::attack2(Being *const target, const bool keep,
}
else if (!mPickUpTarget)
{
- if (getAttackType() == 2)
+ if (mAttackType == 2)
{
if (pickUpItems())
return;
@@ -3832,7 +3770,7 @@ void LocalPlayer::attack2(Being *const target, const bool keep,
}
}
-void LocalPlayer::setFollow(std::string player)
+void LocalPlayer::setFollow(const std::string &player)
{
mPlayerFollowed = player;
if (!mPlayerFollowed.empty())
@@ -3841,7 +3779,7 @@ void LocalPlayer::setFollow(std::string player)
debugMsg(_("Follow canceled"));
}
-void LocalPlayer::setImitate(std::string player)
+void LocalPlayer::setImitate(const std::string &player)
{
mPlayerImitated = player;
if (!mPlayerImitated.empty())
@@ -3877,8 +3815,7 @@ void LocalPlayer::imitateAction(const Being *const being,
if (!being)
return;
- std::string player_imitated = getImitate();
- if (!player_imitated.empty() && being->getName() == player_imitated)
+ if (!mPlayerImitated.empty() && being->getName() == mPlayerImitated)
{
setAction(action);
Net::getPlayerHandler()->changeAction(action);
@@ -3891,8 +3828,7 @@ void LocalPlayer::imitateDirection(const Being *const being,
if (!being)
return;
- std::string player_imitated = getImitate();
- if (!player_imitated.empty() && being->getName() == player_imitated)
+ if (!mPlayerImitated.empty() && being->getName() == mPlayerImitated)
{
if (!Client::limitPackets(PACKET_DIRECTION))
return;
@@ -3925,15 +3861,15 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const
if (!player)
return;
- std::string player_imitated = getImitate();
- if (mImitationMode == 1 && !player_imitated.empty()
- && player->getName() == player_imitated)
+ if (mImitationMode == 1 && !mPlayerImitated.empty()
+ && player->getName() == mPlayerImitated)
{
if (sprite < 0 || sprite >= player->getNumberOfLayers())
return;
const AnimatedSprite *const equipmentSprite
- = dynamic_cast<AnimatedSprite *>(player->getSprite(sprite));
+ = dynamic_cast<const AnimatedSprite *const>(
+ player->getSprite(sprite));
if (equipmentSprite)
{
@@ -3942,28 +3878,19 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const
if (!inv)
return;
- std::string path = equipmentSprite->getIdPath();
+ const std::string &path = equipmentSprite->getIdPath();
if (path.empty())
return;
// logger->log("idPath: " + path);
-
const Item *const item = inv->findItemBySprite(path,
player->getGender(), player->getSubType());
-// if (item)
-// {
-// logger->log("got item");
-// if (item->isEquipped())
-// logger->log("isEquipped");
-// }
-
if (item && !item->isEquipped())
Net::getInventoryHandler()->equipItem(item);
}
else
{
// logger->log("have unequip %d", sprite);
-
const int equipmentSlot = Net::getInventoryHandler()
->convertFromServerSlot(sprite);
// logger->log("equipmentSlot: " + toString(equipmentSlot));
@@ -4057,6 +3984,7 @@ bool LocalPlayer::allowAction()
return true;
}
+/*
bool LocalPlayer::allowMove() const
{
if (mIsServerBuggy)
@@ -4066,6 +3994,7 @@ bool LocalPlayer::allowMove() const
}
return true;
}
+*/
void LocalPlayer::fixPos(const int maxDist)
{
@@ -4075,11 +4004,12 @@ void LocalPlayer::fixPos(const int maxDist)
const int dx = abs(mX - mCrossX);
const int dy = abs(mY - mCrossY);
const int dest = (dx * dx) + (dy * dy);
+ const int time = cur_time;
if (dest > maxDist && mActivityTime
- && (cur_time < mActivityTime || cur_time - mActivityTime > 2))
+ && (time < mActivityTime || time - mActivityTime > 2))
{
- mActivityTime = cur_time;
+ mActivityTime = time;
moveTo(mCrossX, mCrossY);
}
}
@@ -4118,14 +4048,14 @@ void LocalPlayer::fixAttackTarget()
if (!mMap || !mTarget)
return;
- if (getMoveToTargetType() == 7 || !getAttackType()
+ if (mMoveToTargetType == 7 || !mAttackType
|| !config.getBoolValue("autofixPos"))
{
return;
}
const Vector &playerPos = getPosition();
- Path debugPath = mMap->findPath(
+ const Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
mTarget->getTileX(), mTarget->getTileY(),
@@ -4143,14 +4073,6 @@ void LocalPlayer::respawn()
navigateClean();
}
-int LocalPlayer::getTargetTime()
-{
- if (mTargetTime != -1)
- return get_elapsed_time(mTargetTime);
- else
- return -1;
-}
-
int LocalPlayer::getLevel() const
{
return PlayerInfo::getAttribute(PlayerInfo::LEVEL);
@@ -4175,7 +4097,7 @@ void LocalPlayer::updateNavigateList()
}
}
-void LocalPlayer::waitFor(std::string nick)
+void LocalPlayer::waitFor(const std::string &nick)
{
mWaitFor = nick;
}
@@ -4212,7 +4134,7 @@ void LocalPlayer::checkNewName(Being *const being)
if (!mWaitFor.empty() && mWaitFor == nick)
{
- debugMsg(_("You see ") + mWaitFor);
+ debugMsg(strprintf(_("You see %s"), mWaitFor.c_str()));
sound.playGuiSound(SOUND_INFO);
mWaitFor.clear();
}
@@ -4256,7 +4178,7 @@ void LocalPlayer::removeHome()
if (!mMap)
return;
- std::string key = mMap->getProperty("_realfilename");
+ const std::string key = mMap->getProperty("_realfilename");
const std::map<std::string, Vector>::iterator iter = mHomes.find(key);
if (iter != mHomes.end())
@@ -4304,13 +4226,13 @@ void LocalPlayer::updateStatus() const
{
uint8_t status = 0;
if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
- status += FLAG_SHOP;
+ status |= FLAG_SHOP;
if (mAwayMode || mPseudoAwayMode)
- status += FLAG_AWAY;
+ status |= FLAG_AWAY;
if (mInactive)
- status += FLAG_INACTIVE;
+ status |= FLAG_INACTIVE;
Net::getPlayerHandler()->updateStatus(status);
}
diff --git a/src/localplayer.h b/src/localplayer.h
index 600c8aef4..7315861ed 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -108,20 +108,6 @@ class LocalPlayer final : public Being,
virtual void nextTile(unsigned char dir);
- /**
- * Check the player has permission to invite users to specific guild
- */
- bool checkInviteRights(const std::string &guildName)
- const A_WARN_UNUSED;
-
- /**
- * Invite a player to join guild
- */
- void inviteToGuild(Being *const being);
-
-// void clearInventory();
-// void setInvItem(int index, int id, int amount);
-
bool pickUp(FloorItem *const item);
/**
@@ -198,9 +184,9 @@ class LocalPlayer final : public Being,
bool toggleSit() const;
- bool updateSit();
+ bool updateSit() const;
- bool emote(const uint8_t emotion) const;
+ static bool emote(const uint8_t emotion);
/**
* Shows item pickup notifications.
@@ -211,8 +197,6 @@ class LocalPlayer final : public Being,
int getLevel() const override A_WARN_UNUSED;
- int getTargetTime() A_WARN_UNUSED;
-
/** Tells that the path has been set by mouse. */
void pathSetByMouse()
{ mPathSetByMouse = true; }
@@ -314,7 +298,7 @@ class LocalPlayer final : public Being,
void moveToHome();
- void debugMsg(std::string str) const;
+ void debugMsg(const std::string &str) const;
bool isReachable(const int x, const int y,
const int maxCost = 0) const A_WARN_UNUSED;
@@ -372,8 +356,6 @@ class LocalPlayer final : public Being,
bool allowAction() A_WARN_UNUSED;
- bool allowMove() const A_WARN_UNUSED;
-
void setRealPos(const int x, const int y);
bool isServerBuggy() const A_WARN_UNUSED
@@ -400,12 +382,12 @@ class LocalPlayer final : public Being,
/**
* set a following player.
*/
- void setFollow(std::string player);
+ void setFollow(const std::string &player);
/**
* set an imitation player.
*/
- void setImitate(std::string player);
+ void setImitate(const std::string &player);
/**
* setting the next destination of the following, in case of warp
@@ -461,14 +443,14 @@ class LocalPlayer final : public Being,
void updateNavigateList();
- int getPathLength(const Being *const being) A_WARN_UNUSED;
+ int getPathLength(const Being *const being) const A_WARN_UNUSED;
void targetMoved() const;
- void setLastHitFrom(std::string n)
+ void setLastHitFrom(const std::string &n)
{ mLastHitFrom = n; }
- void waitFor(std::string nick);
+ void waitFor(const std::string &nick);
void checkNewName(Being *const being);
@@ -530,8 +512,8 @@ class LocalPlayer final : public Being,
void changeEquipmentBeforeAttack(const Being *const target) const;
- void tryMagic(const std::string &spell, const int baseMagic,
- const int schoolMagic, const int mana) const;
+ static void tryMagic(const std::string &spell, const int baseMagic,
+ const int schoolMagic, const int mana);
const char *getVarItem(const char *const *const arr,
const unsigned index,
@@ -557,8 +539,6 @@ class LocalPlayer final : public Being,
void loadHomes();
int mTargetTime; /** How long the being has been targeted **/
- int mLastTarget; /** Time stamp of last targeting action,
- -1 if none. */
int mGMLevel;
//move type