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author | Andrei Karas <akaras@inbox.ru> | 2012-12-25 19:32:16 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-12-25 19:32:16 +0300 |
commit | efb4b7ff6abee2932fd2a71e269f1d81c75618da (patch) | |
tree | e8b61af5bedc8174a720e649675fb6c3e65547c0 /src/soundmanager.cpp | |
parent | 036b55e414e6f25c1187753c3de6ac561c022996 (diff) | |
download | manaverse-efb4b7ff6abee2932fd2a71e269f1d81c75618da.tar.gz manaverse-efb4b7ff6abee2932fd2a71e269f1d81c75618da.tar.bz2 manaverse-efb4b7ff6abee2932fd2a71e269f1d81c75618da.tar.xz manaverse-efb4b7ff6abee2932fd2a71e269f1d81c75618da.zip |
Add option to enable/disable music fade out (disabled by default).
Diffstat (limited to 'src/soundmanager.cpp')
-rw-r--r-- | src/soundmanager.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/soundmanager.cpp b/src/soundmanager.cpp index 7ab66110a..5fc06eb79 100644 --- a/src/soundmanager.cpp +++ b/src/soundmanager.cpp @@ -56,6 +56,7 @@ SoundManager::SoundManager(): mPlayBattle(false), mPlayGui(false), mPlayMusic(false), + mFadeoutMusic(true), mGuiChannel(-1) { // This set up our callback function used to @@ -88,6 +89,8 @@ void SoundManager::optionChanged(const std::string &value) setSfxVolume(config.getIntValue("sfxVolume")); else if (value == "musicVolume") setMusicVolume(config.getIntValue("musicVolume")); + else if (value == "fadeoutmusic") + mFadeoutMusic = config.getIntValue("fadeoutmusic"); } void SoundManager::init() @@ -101,11 +104,16 @@ void SoundManager::init() mPlayBattle = config.getBoolValue("playBattleSound"); mPlayGui = config.getBoolValue("playGuiSound"); mPlayMusic = config.getBoolValue("playMusic"); + mFadeoutMusic = config.getBoolValue("fadeoutmusic"); + mMusicVolume = config.getIntValue("musicVolume"); + mSfxVolume = config.getIntValue("sfxVolume"); + config.addListener("playBattleSound", this); config.addListener("playGuiSound", this); config.addListener("playMusic", this); config.addListener("sfxVolume", this); config.addListener("musicVolume", this); + config.addListener("fadeoutmusic", this); if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { @@ -244,6 +252,7 @@ void SoundManager::stopMusic() haltMusic(); } +/* void SoundManager::fadeInMusic(const std::string &fileName, const int ms) { mCurrentMusicFile = fileName; @@ -260,6 +269,7 @@ void SoundManager::fadeInMusic(const std::string &fileName, const int ms) mMusic->play(-1, ms); } } +*/ void SoundManager::fadeOutMusic(const int ms) { @@ -270,7 +280,7 @@ void SoundManager::fadeOutMusic(const int ms) logger->log("SoundManager::fadeOutMusic() Fading-out (%i ms)", ms); - if (mMusic) + if (mMusic && mFadeoutMusic) { Mix_FadeOutMusic(ms); // Note: The fadeOutCallBack handler will take care about freeing @@ -279,6 +289,8 @@ void SoundManager::fadeOutMusic(const int ms) else { sFadingOutEnded = true; + if (!mFadeoutMusic) + haltMusic(); } } |