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author | Andrei Karas <akaras@inbox.ru> | 2015-12-20 18:23:50 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-20 18:23:50 +0300 |
commit | a6d1f7f9abdedce7c03056408ed2172792abce53 (patch) | |
tree | 72f08877deade7b93e1386fc16d94b1a89f27c6b /src/resources/sprite | |
parent | 5b0636a4bf89b22ec5e18fd41f9c9d122034b7a8 (diff) | |
download | manaverse-a6d1f7f9abdedce7c03056408ed2172792abce53.tar.gz manaverse-a6d1f7f9abdedce7c03056408ed2172792abce53.tar.bz2 manaverse-a6d1f7f9abdedce7c03056408ed2172792abce53.tar.xz manaverse-a6d1f7f9abdedce7c03056408ed2172792abce53.zip |
Move sprite.h into sprites directory.
Diffstat (limited to 'src/resources/sprite')
-rw-r--r-- | src/resources/sprite/sprite.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/src/resources/sprite/sprite.h b/src/resources/sprite/sprite.h new file mode 100644 index 000000000..34ec001e1 --- /dev/null +++ b/src/resources/sprite/sprite.h @@ -0,0 +1,130 @@ +/* + * The ManaPlus Client + * Copyright (C) 2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef RESOURCES_SPRITE_SPRITE_H +#define RESOURCES_SPRITE_SPRITE_H + +#include "resources/sprite/spritedef.h" + +#include "localconsts.h" + +class Graphics; +class Image; + +class Sprite notfinal +{ + public: + virtual ~Sprite() + { } + + /** + * Resets the sprite. + * + * @returns true if the sprite changed, false otherwise + */ + virtual bool reset() = 0; + + /** + * Plays an action using the current direction. + * + * @returns true if the sprite changed, false otherwise + */ + virtual bool play(const std::string &action) = 0; + + /** + * Inform the animation of the passed time so that it can output the + * correct animation frame. + * + * @returns true if the sprite changed, false otherwise + */ + virtual bool update(const int time) = 0; + + /** + * Draw the current animation frame at the coordinates given in screen + * pixels. + */ + virtual void draw(Graphics *const graphics, + const int posX, const int posY) + const A_NONNULL(2) = 0; + + /** + * Gets the width in pixels of the image of the current frame + */ + virtual int getWidth() const A_WARN_UNUSED = 0; + + /** + * Gets the height in pixels of the image of the current frame + */ + virtual int getHeight() const A_WARN_UNUSED = 0; + + /** + * Returns a reference to the current image being drawn. + */ + virtual const Image* getImage() const A_WARN_UNUSED = 0; + + /** + * Sets the direction. + * + * @returns true if the sprite changed, false otherwise + */ + virtual bool setSpriteDirection(const SpriteDirection::Type + direction) = 0; + + /** + * Sets the alpha value of the animated sprite + */ + virtual void setAlpha(float alpha) + { mAlpha = alpha; } + + /** + * Returns the current alpha opacity of the animated sprite. + */ + virtual float getAlpha() const A_WARN_UNUSED + { return mAlpha; } + + /** + * Returns the current frame number for the sprite. + */ + virtual unsigned int getCurrentFrame() const A_WARN_UNUSED = 0; + + /** + * Returns the frame count for the sprite. + */ + virtual unsigned int getFrameCount() const A_WARN_UNUSED = 0; + + virtual const void *getHash() const A_WARN_UNUSED + { return nullptr; } + + virtual const void *getHash2() const A_WARN_UNUSED + { return this; } + + virtual bool updateNumber(const unsigned num) = 0; + + protected: + Sprite() : + mAlpha() + { + } + + float mAlpha; /**< The alpha opacity used to draw */ +}; + +#endif // RESOURCES_SPRITE_SPRITE_H |