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authorAndrei Karas <akaras@inbox.ru>2012-10-25 01:13:56 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-25 01:18:02 +0300
commit1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 (patch)
treee1f4bda6bcdf5497ae3e7a6b96afc1af563ee7f7 /src/resources/iteminfo.cpp
parentefcee136d7ab46a73286f1ac016d6e3b6a3faed4 (diff)
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Add support for different hover/pickup cursors for monsters, npc, items, etc.
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
Diffstat (limited to 'src/resources/iteminfo.cpp')
-rw-r--r--src/resources/iteminfo.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index c0fb962c7..e7c20aa6f 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -53,7 +53,8 @@ ItemInfo::ItemInfo() :
mHitEffectId(-1),
mCriticalHitEffectId(-1),
mMissEffectId(-1),
- maxFloorOffset(32)
+ maxFloorOffset(32),
+ mPickupCursor(Cursor::CURSOR_POINTER)
{
for (int f = 0; f < 10; f ++)
{