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authorAndrei Karas <akaras@inbox.ru>2014-06-08 13:57:15 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-08 14:42:50 +0300
commit0f500fab826a57f8aae8a3e2062a90ee9e80a199 (patch)
tree7b64795fb51efd026adf246eb1306c9da05c2892 /src/render/shaders/shadersmanager.cpp
parente05655679e7bd9488c31169ece3d404fd9160c8d (diff)
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Add ShaderManager and Shader class.
Diffstat (limited to 'src/render/shaders/shadersmanager.cpp')
-rw-r--r--src/render/shaders/shadersmanager.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/render/shaders/shadersmanager.cpp b/src/render/shaders/shadersmanager.cpp
new file mode 100644
index 000000000..85c5bf64e
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+++ b/src/render/shaders/shadersmanager.cpp
@@ -0,0 +1,62 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "render/shaders/shadersmanager.h"
+
+#ifdef USE_OPENGL
+
+#include "logger.h"
+#include "settings.h"
+
+#include "render/mgl.h"
+
+#include "render/shaders/shader.h"
+
+#include "utils/files.h"
+
+#include "debug.h"
+
+ShadersManager shaders;
+
+Shader *ShadersManager::createShader(const unsigned int type,
+ const std::string &fileName)
+{
+ const std::string str = Files::loadTextFileString(fileName);
+ const char *ptrStr = str.c_str();
+ GLuint shaderId = mglCreateShader(type);
+ mglShaderSource(shaderId, 1, &ptrStr, nullptr);
+ mglCompileShader(shaderId);
+
+ GLint isCompiled = 0;
+ mglGetShaderiv(shaderId, GL_COMPILE_STATUS, &isCompiled);
+ if (isCompiled == GL_TRUE)
+ return new Shader(shaderId);
+ GLint len = 0;
+ mglGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &len);
+ char *buf = new char[len + 1];
+ mglGetShaderInfoLog(shaderId, len, &len, buf);
+ buf[len] = 0;
+ logger->log("Shader '%s' compilation error: %s", fileName.c_str(), buf);
+ delete [] buf;
+ mglDeleteShader(shaderId);
+ return nullptr;
+}
+
+#endif