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authorAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
commit311c175f3184103950c72bc5c775174597430b83 (patch)
treead022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/render/mobileopenglgraphics.cpp
parent16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff)
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Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
Diffstat (limited to 'src/render/mobileopenglgraphics.cpp')
-rw-r--r--src/render/mobileopenglgraphics.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp
index cc1812107..8118e96a4 100644
--- a/src/render/mobileopenglgraphics.cpp
+++ b/src/render/mobileopenglgraphics.cpp
@@ -617,19 +617,19 @@ inline void MobileOpenGLGraphics::drawVertexes(const
OpenGLGraphicsVertexes
&restrict ogl) restrict2
{
- const std::vector<GLshort*> &shortVertPool = ogl.mShortVertPool;
- std::vector<GLshort*>::const_iterator iv;
- const std::vector<GLshort*>::const_iterator iv_end = shortVertPool.end();
- const std::vector<int> &vp = ogl.mVp;
- std::vector<int>::const_iterator ivp;
- const std::vector<int>::const_iterator ivp_end = vp.end();
+ const STD_VECTOR<GLshort*> &shortVertPool = ogl.mShortVertPool;
+ STD_VECTOR<GLshort*>::const_iterator iv;
+ const STD_VECTOR<GLshort*>::const_iterator iv_end = shortVertPool.end();
+ const STD_VECTOR<int> &vp = ogl.mVp;
+ STD_VECTOR<int>::const_iterator ivp;
+ const STD_VECTOR<int>::const_iterator ivp_end = vp.end();
// Draw a set of textured rectangles
// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
{
- const std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
- std::vector<GLfloat*>::const_iterator ft;
- const std::vector<GLfloat*>::const_iterator
+ const STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
+ STD_VECTOR<GLfloat*>::const_iterator ft;
+ const STD_VECTOR<GLfloat*>::const_iterator
ft_end = floatTexPool.end();
for (iv = shortVertPool.begin(), ft = floatTexPool.begin(),
@@ -818,7 +818,7 @@ void MobileOpenGLGraphics::calcTileVertexesInline(ImageVertexes *
OpenGLGraphicsVertexes &ogl = vert->ogl;
-// std::vector<int> *vps = ogl.getVp();
+// STD_VECTOR<int> *vps = ogl.getVp();
unsigned int vp = ogl.continueVp();
// Draw a set of textured rectangles