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authorAndrei Karas <akaras@inbox.ru>2016-02-11 21:21:36 +0300
committerAndrei Karas <akaras@inbox.ru>2016-02-11 21:51:42 +0300
commit35d742677a59b4340b24f703bad666f3700b14b5 (patch)
tree4fba5450036a21c94064706258c5326252fda73a /src/render/mobileopengl2graphics.h
parent2b60803357db480eb5214a758a54363d4172987e (diff)
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Use inline attribute in some critial performance functions.
Diffstat (limited to 'src/render/mobileopengl2graphics.h')
-rw-r--r--src/render/mobileopengl2graphics.h27
1 files changed, 16 insertions, 11 deletions
diff --git a/src/render/mobileopengl2graphics.h b/src/render/mobileopengl2graphics.h
index 5fbf32045..599c6fe80 100644
--- a/src/render/mobileopengl2graphics.h
+++ b/src/render/mobileopengl2graphics.h
@@ -85,31 +85,36 @@ class MobileOpenGL2Graphics final : public Graphics
private:
void deleteGLObjects() restrict2;
- inline void drawQuad(const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height) restrict2;
+ inline void drawQuad(const int srcX,
+ const int srcY,
+ const int dstX,
+ const int dstY,
+ const int width,
+ const int height) restrict2 A_INLINE;
inline void drawRescaledQuad(const int srcX, const int srcY,
const int dstX, const int dstY,
const int width, const int height,
const int desiredWidth,
- const int desiredHeight) restrict2;
+ const int desiredHeight)
+ restrict2 A_INLINE;
- inline void drawTriangleArray(const int size) restrict2;
+ inline void drawTriangleArray(const int size) restrict2 A_INLINE;
inline void drawTriangleArray(const GLfloat *restrict const array,
- const int size) restrict2;
+ const int size) restrict2 A_INLINE;
- inline void drawLineArrays(const int size) restrict2;
+ inline void drawLineArrays(const int size) restrict2 A_INLINE;
- inline void bindArrayBuffer(const GLuint vbo) restrict2;
+ inline void bindArrayBuffer(const GLuint vbo) restrict2 A_INLINE;
- inline void bindArrayBufferAndAttributes(const GLuint vbo) restrict2;
+ inline void bindArrayBufferAndAttributes(const GLuint vbo)
+ restrict2 A_INLINE;
- inline void bindAttributes() restrict2;
+ inline void bindAttributes() restrict2 A_INLINE;
static void bindTexture2(const GLenum target,
- const Image *restrict const image);
+ const Image *restrict const image) A_INLINE;
static GLuint mTextureSizeUniform;
static int mTextureWidth;