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author | Andrei Karas <akaras@inbox.ru> | 2015-12-10 16:45:36 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-10 16:45:36 +0300 |
commit | 18808109d12835d18d9d1ada96ed394a082a7740 (patch) | |
tree | 605807d7d6b2c240a41307f457693346ae39c9ed /src/render/mobileopengl2graphics.h | |
parent | 57c4153a8ba211741b5f8fa87f262eefd3a837e9 (diff) | |
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Dont use VAO in mobileopengl2graphics in nacl.
Diffstat (limited to 'src/render/mobileopengl2graphics.h')
-rw-r--r-- | src/render/mobileopengl2graphics.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/mobileopengl2graphics.h b/src/render/mobileopengl2graphics.h index ece11a736..730dcd304 100644 --- a/src/render/mobileopengl2graphics.h +++ b/src/render/mobileopengl2graphics.h @@ -119,7 +119,9 @@ class MobileOpenGL2Graphics final : public Graphics GLint mTextureColorUniform; GLuint mScreenUniform; GLuint mDrawTypeUniform; +#ifndef __native_client__ GLuint mVao; +#endif GLuint mVbo; GLuint mVboBinded; GLuint mAttributesBinded; |