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author | Andrei Karas <akaras@inbox.ru> | 2011-03-18 22:13:37 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-03-18 22:13:37 +0200 |
commit | f4792bc06f21335fc2d1171d937ea7645ca0c253 (patch) | |
tree | c7b11cf81f254f5b9ed2f5dbfe127649abc7545a /src/particle.cpp | |
parent | f98d003e354a1792117b7cbc771d1dd91475a156 (diff) | |
download | manaverse-f4792bc06f21335fc2d1171d937ea7645ca0c253.tar.gz manaverse-f4792bc06f21335fc2d1171d937ea7645ca0c253.tar.bz2 manaverse-f4792bc06f21335fc2d1171d937ea7645ca0c253.tar.xz manaverse-f4792bc06f21335fc2d1171d937ea7645ca0c253.zip |
Fix most conversions except manaserv net code and some other code.
Diffstat (limited to 'src/particle.cpp')
-rw-r--r-- | src/particle.cpp | 51 |
1 files changed, 29 insertions, 22 deletions
diff --git a/src/particle.cpp b/src/particle.cpp index 9ecd8e65d..807bca084 100644 --- a/src/particle.cpp +++ b/src/particle.cpp @@ -140,8 +140,8 @@ bool Particle::update() + static_cast<float>(fabs(dist.z)); break; default: - invHypotenuse = 1.0f / sqrt( - dist.x * dist.x + dist.y * dist.y + dist.z * dist.z); + invHypotenuse = 1.0f / static_cast<float>(sqrt( + dist.x * dist.x + dist.y * dist.y + dist.z * dist.z)); break; } @@ -156,12 +156,12 @@ bool Particle::update() if (mRandomness > 0) { - mVelocity.x += (rand() % mRandomness - rand() - % mRandomness) / 1000.0f; - mVelocity.y += (rand() % mRandomness - rand() - % mRandomness) / 1000.0f; - mVelocity.z += (rand() % mRandomness - rand() - % mRandomness) / 1000.0f; + mVelocity.x += static_cast<float>((rand() % mRandomness - rand() + % mRandomness)) / 1000.0f; + mVelocity.y += static_cast<float>((rand() % mRandomness - rand() + % mRandomness)) / 1000.0f; + mVelocity.z += static_cast<float>((rand() % mRandomness - rand() + % mRandomness)) / 1000.0f; } mVelocity.z -= mGravity; @@ -327,12 +327,12 @@ Particle *Particle::addEffect(const std::string &particleEffectFile, } // Read and set the basic properties of the particle - float offsetX = XML::getFloatProperty( - effectChildNode, "position-x", 0); - float offsetY = XML::getFloatProperty( - effectChildNode, "position-y", 0); - float offsetZ = XML::getFloatProperty( - effectChildNode, "position-z", 0); + float offsetX = static_cast<float>(XML::getFloatProperty( + effectChildNode, "position-x", 0)); + float offsetY = static_cast<float>(XML::getFloatProperty( + effectChildNode, "position-y", 0)); + float offsetZ = static_cast<float>(XML::getFloatProperty( + effectChildNode, "position-z", 0)); Vector position (mPos.x + static_cast<float>(pixelX) + offsetX, mPos.y + static_cast<float>(pixelY) + offsetY, mPos.z + offsetZ); @@ -363,23 +363,28 @@ Particle *Particle::addEffect(const std::string &particleEffectFile, char deathEffectConditions = 0x00; if (XML::getBoolProperty(emitterNode, "on-floor", true)) { - deathEffectConditions += Particle::DEAD_FLOOR; + deathEffectConditions += static_cast<char>( + Particle::DEAD_FLOOR); } if (XML::getBoolProperty(emitterNode, "on-sky", true)) { - deathEffectConditions += Particle::DEAD_SKY; + deathEffectConditions += static_cast<char>( + Particle::DEAD_SKY); } if (XML::getBoolProperty(emitterNode, "on-other", false)) { - deathEffectConditions += Particle::DEAD_OTHER; + deathEffectConditions += static_cast<char>( + Particle::DEAD_OTHER); } if (XML::getBoolProperty(emitterNode, "on-impact", true)) { - deathEffectConditions += Particle::DEAD_IMPACT; + deathEffectConditions += static_cast<char>( + Particle::DEAD_IMPACT); } if (XML::getBoolProperty(emitterNode, "on-timeout", true)) { - deathEffectConditions += Particle::DEAD_TIMEOUT; + deathEffectConditions += static_cast<char>( + Particle::DEAD_TIMEOUT); } newParticle->setDeathEffect( deathEffect, deathEffectConditions); @@ -398,9 +403,11 @@ Particle *Particle::addTextSplashEffect(const std::string &text, int x, int y, { Particle *newParticle = new TextParticle(mMap, text, color, font, outline); newParticle->moveTo(static_cast<float>(x), static_cast<float>(y)); - newParticle->setVelocity(((rand() % 100) - 50) / 200.0f, // X - ((rand() % 100) - 50) / 200.0f, // Y - ((rand() % 100) / 200.0f) + 4.0f); // Z + newParticle->setVelocity( + static_cast<float>((rand() % 100) - 50) / 200.0f, // X + static_cast<float>((rand() % 100) - 50) / 200.0f, // Y + (static_cast<float>((rand() % 100)) / 200.0f) + 4.0f); // Z + newParticle->setGravity(0.1f); newParticle->setBounce(0.5f); newParticle->setLifetime(200); |