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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 20:38:42 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 20:38:42 +0300 |
commit | b310c51796d1632aeefc834dc0e931c52f909a41 (patch) | |
tree | 1332b627664b8450cc3fdbbd2995ce0ffc67b724 /src/normalopenglgraphics.cpp | |
parent | 07c2392f2a7a7fa90d1c0dfe97dbd3bf29fdfad1 (diff) | |
download | manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.tar.gz manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.tar.bz2 manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.tar.xz manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.zip |
move render classes into render dir.
Diffstat (limited to 'src/normalopenglgraphics.cpp')
-rw-r--r-- | src/normalopenglgraphics.cpp | 1515 |
1 files changed, 0 insertions, 1515 deletions
diff --git a/src/normalopenglgraphics.cpp b/src/normalopenglgraphics.cpp deleted file mode 100644 index 700983f01..000000000 --- a/src/normalopenglgraphics.cpp +++ /dev/null @@ -1,1515 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "main.h" -#if defined USE_OPENGL && !defined ANDROID - -#include "normalopenglgraphics.h" - -#include "configuration.h" -#include "graphicsmanager.h" -#include "graphicsvertexes.h" -#include "logger.h" - -#include "resources/image.h" -#include "resources/openglimagehelper.h" - -#include "utils/sdlcheckutils.h" -#include "utils/stringutils.h" - -#include <SDL.h> - -#include "debug.h" - -GLuint NormalOpenGLGraphics::mLastImage = 0; -#ifdef DEBUG_DRAW_CALLS -unsigned int NormalOpenGLGraphics::mDrawCalls = 0; -unsigned int NormalOpenGLGraphics::mLastDrawCalls = 0; -#endif -#ifdef DEBUG_BIND_TEXTURE -unsigned int NormalOpenGLGraphics::mBinds = 0; -unsigned int NormalOpenGLGraphics::mLastBinds = 0; -#endif - -NormalOpenGLGraphics::NormalOpenGLGraphics(): - mFloatTexArray(nullptr), - mIntTexArray(nullptr), - mIntVertArray(nullptr), - mTexture(false), - mIsByteColor(false), - mByteColor(), - mFloatColor(1.0f), - mMaxVertices(500), - mColorAlpha(false), -#ifdef DEBUG_BIND_TEXTURE - mOldTexture(), - mOldTextureId(0), -#endif - mFbo() -{ - mOpenGL = 1; - mName = "fast OpenGL"; -} - -NormalOpenGLGraphics::~NormalOpenGLGraphics() -{ - delete [] mFloatTexArray; - delete [] mIntTexArray; - delete [] mIntVertArray; -} - -void NormalOpenGLGraphics::initArrays() -{ - mMaxVertices = graphicsManager.getMaxVertices(); - if (mMaxVertices < 500) - mMaxVertices = 500; - else if (mMaxVertices > 1024) - mMaxVertices = 1024; - - // need alocate small size, after if limit reached reallocate to double size - vertexBufSize = mMaxVertices; - const int sz = mMaxVertices * 4 + 30; - mFloatTexArray = new GLfloat[sz]; - mIntTexArray = new GLint[sz]; - mIntVertArray = new GLint[sz]; -} - -bool NormalOpenGLGraphics::setVideoMode(const int w, const int h, - const int bpp, const bool fs, - const bool hwaccel, const bool resize, - const bool noFrame) -{ - setMainFlags(w, h, bpp, fs, hwaccel, resize, noFrame); - - return setOpenGLMode(); -} - -static inline void drawQuad(const Image *const image, - const int srcX, const int srcY, - const int dstX, const int dstY, - const int width, const int height) -{ - if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - // Find OpenGL normalized texture coordinates. - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - const float texX2 = static_cast<float>(srcX + width) / tw; - const float texY2 = static_cast<float>(srcY + height) / th; - - GLfloat tex[] = - { - texX1, texY1, - texX2, texY1, - texX2, texY2, - texX1, texY2 - }; - - GLint vert[] = - { - dstX, dstY, - dstX + width, dstY, - dstX + width, dstY + height, - dstX, dstY + height - }; - - glVertexPointer(2, GL_INT, 0, &vert); - glTexCoordPointer(2, GL_FLOAT, 0, &tex); - -#ifdef DEBUG_DRAW_CALLS - NormalOpenGLGraphics::mDrawCalls ++; -#endif - glDrawArrays(GL_QUADS, 0, 4); - } - else - { - GLint tex[] = - { - srcX, srcY, - srcX + width, srcY, - srcX + width, srcY + height, - srcX, srcY + height - }; - GLint vert[] = - { - dstX, dstY, - dstX + width, dstY, - dstX + width, dstY + height, - dstX, dstY + height - }; - - glVertexPointer(2, GL_INT, 0, &vert); - glTexCoordPointer(2, GL_INT, 0, &tex); - -#ifdef DEBUG_DRAW_CALLS - NormalOpenGLGraphics::mDrawCalls ++; -#endif - glDrawArrays(GL_QUADS, 0, 4); - } -} - -static inline void drawRescaledQuad(const Image *const image, - const int srcX, const int srcY, - const int dstX, const int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight) -{ - if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - // Find OpenGL normalized texture coordinates. - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - const float texX2 = static_cast<float>(srcX + width) / tw; - const float texY2 = static_cast<float>(srcY + height) / th; - - GLfloat tex[] = - { - texX1, texY1, - texX2, texY1, - texX2, texY2, - texX1, texY2 - }; - - GLint vert[] = - { - dstX, dstY, - dstX + desiredWidth, dstY, - dstX + desiredWidth, dstY + desiredHeight, - dstX, dstY + desiredHeight - }; - - glVertexPointer(2, GL_INT, 0, &vert); - glTexCoordPointer(2, GL_FLOAT, 0, &tex); - -#ifdef DEBUG_DRAW_CALLS - NormalOpenGLGraphics::mDrawCalls ++; -#endif - glDrawArrays(GL_QUADS, 0, 4); - } - else - { - GLint tex[] = - { - srcX, srcY, - srcX + width, srcY, - srcX + width, srcY + height, - srcX, srcY + height - }; - GLint vert[] = - { - dstX, dstY, - dstX + desiredWidth, dstY, - dstX + desiredWidth, dstY + desiredHeight, - dstX, dstY + desiredHeight - }; - - glVertexPointer(2, GL_INT, 0, &vert); - glTexCoordPointer(2, GL_INT, 0, &tex); - -#ifdef DEBUG_DRAW_CALLS - NormalOpenGLGraphics::mDrawCalls ++; -#endif - glDrawArrays(GL_QUADS, 0, 4); - } -} - - -bool NormalOpenGLGraphics::drawImage2(const Image *const image, - int srcX, int srcY, - int dstX, int dstY, - const int width, const int height, - const bool useColor) -{ - FUNC_BLOCK("Graphics::drawImage2", 1) - if (!image) - return false; - - const SDL_Rect &imageRect = image->mBounds; - - if (!useColor) - setColorAlpha(image->mAlpha); - -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - drawQuad(image, srcX + imageRect.x, srcY + imageRect.y, - dstX, dstY, width, height); - - return true; -} - -bool NormalOpenGLGraphics::drawRescaledImage(const Image *const image, - int srcX, int srcY, - int dstX, int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight, - const bool useColor) -{ - return drawRescaledImage(image, srcX, srcY, - dstX, dstY, - width, height, - desiredWidth, desiredHeight, - useColor, true); -} - -bool NormalOpenGLGraphics::drawRescaledImage(const Image *const image, - int srcX, int srcY, - int dstX, int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight, - const bool useColor, - bool smooth) -{ - FUNC_BLOCK("Graphics::drawRescaledImage", 1) - if (!image) - return false; - - // Just draw the image normally when no resizing is necessary, - if (width == desiredWidth && height == desiredHeight) - { - return drawImage2(image, srcX, srcY, dstX, dstY, - width, height, useColor); - } - - // When the desired image is smaller than the current one, - // disable smooth effect. - if (width > desiredWidth && height > desiredHeight) - smooth = false; - - const SDL_Rect &imageRect = image->mBounds; - srcX += imageRect.x; - srcY += imageRect.y; - - if (!useColor) - setColorAlpha(image->mAlpha); - -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - // Draw a textured quad. - drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height, - desiredWidth, desiredHeight); - - if (smooth) // A basic smooth effect... - { - setColorAlpha(0.2f); - drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, - desiredWidth + 1, desiredHeight + 1); - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, - desiredWidth - 1, desiredHeight - 1); - - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height, - desiredWidth - 1, desiredHeight); - drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height, - desiredWidth, desiredHeight - 1); - } - - return true; -} - -void NormalOpenGLGraphics::drawImagePattern(const Image *const image, - const int x, const int y, - const int w, const int h) -{ - FUNC_BLOCK("Graphics::drawImagePattern", 1) - if (!image) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int srcX = imageRect.x; - const int srcY = imageRect.y; - const int iw = imageRect.w; - const int ih = imageRect.h; - - if (iw == 0 || ih == 0) - return; - - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - - setColorAlpha(image->mAlpha); - -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - unsigned int vp = 0; - const unsigned int vLimit = mMaxVertices * 4; - // Draw a set of textured rectangles - if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - - for (int py = 0; py < h; py += ih) - { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y + py; - const float texY2 = static_cast<float>(srcY + height) / th; - for (int px = 0; px < w; px += iw) - { - const int width = (px + iw >= w) ? w - px : iw; - const int dstX = x + px; - - const float texX2 = static_cast<float>(srcX + width) / tw; - - mFloatTexArray[vp + 0] = texX1; - mFloatTexArray[vp + 1] = texY1; - - mFloatTexArray[vp + 2] = texX2; - mFloatTexArray[vp + 3] = texY1; - - mFloatTexArray[vp + 4] = texX2; - mFloatTexArray[vp + 5] = texY2; - - mFloatTexArray[vp + 6] = texX1; - mFloatTexArray[vp + 7] = texY2; - - mIntVertArray[vp + 0] = dstX; - mIntVertArray[vp + 1] = dstY; - - mIntVertArray[vp + 2] = dstX + width; - mIntVertArray[vp + 3] = dstY; - - mIntVertArray[vp + 4] = dstX + width; - mIntVertArray[vp + 5] = dstY + height; - - mIntVertArray[vp + 6] = dstX; - mIntVertArray[vp + 7] = dstY + height; - - vp += 8; - if (vp >= vLimit) - { - drawQuadArrayfi(vp); - vp = 0; - } - } - } - if (vp > 0) - drawQuadArrayfi(vp); - } - else - { - for (int py = 0; py < h; py += ih) - { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y + py; - for (int px = 0; px < w; px += iw) - { - const int width = (px + iw >= w) ? w - px : iw; - const int dstX = x + px; - - mIntTexArray[vp + 0] = srcX; - mIntTexArray[vp + 1] = srcY; - - mIntTexArray[vp + 2] = srcX + width; - mIntTexArray[vp + 3] = srcY; - - mIntTexArray[vp + 4] = srcX + width; - mIntTexArray[vp + 5] = srcY + height; - - mIntTexArray[vp + 6] = srcX; - mIntTexArray[vp + 7] = srcY + height; - - mIntVertArray[vp + 0] = dstX; - mIntVertArray[vp + 1] = dstY; - - mIntVertArray[vp + 2] = dstX + width; - mIntVertArray[vp + 3] = dstY; - - mIntVertArray[vp + 4] = dstX + width; - mIntVertArray[vp + 5] = dstY + height; - - mIntVertArray[vp + 6] = dstX; - mIntVertArray[vp + 7] = dstY + height; - - vp += 8; - if (vp >= vLimit) - { - drawQuadArrayii(vp); - vp = 0; - } - } - } - if (vp > 0) - drawQuadArrayii(vp); - } -} - -void NormalOpenGLGraphics::drawRescaledImagePattern(const Image *const image, - const int x, const int y, - const int w, const int h, - const int scaledWidth, - const int scaledHeight) -{ - if (!image) - return; - - if (scaledWidth == 0 || scaledHeight == 0) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int iw = imageRect.w; - const int ih = imageRect.h; - if (iw == 0 || ih == 0) - return; - - const int srcX = imageRect.x; - const int srcY = imageRect.y; - - setColorAlpha(image->mAlpha); - -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - unsigned int vp = 0; - const unsigned int vLimit = mMaxVertices * 4; - - // Draw a set of textured rectangles - if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - - const float tFractionW = iw / tw; - const float tFractionH = ih / th; - - for (int py = 0; py < h; py += scaledHeight) - { - const int height = (py + scaledHeight >= h) - ? h - py : scaledHeight; - const int dstY = y + py; - const float visibleFractionH = static_cast<float>(height) - / scaledHeight; - const float texY2 = texY1 + tFractionH * visibleFractionH; - for (int px = 0; px < w; px += scaledWidth) - { - const int width = (px + scaledWidth >= w) - ? w - px : scaledWidth; - const int dstX = x + px; - const float visibleFractionW = static_cast<float>(width) - / scaledWidth; - const float texX2 = texX1 + tFractionW * visibleFractionW; - - mFloatTexArray[vp + 0] = texX1; - mFloatTexArray[vp + 1] = texY1; - - mFloatTexArray[vp + 2] = texX2; - mFloatTexArray[vp + 3] = texY1; - - mFloatTexArray[vp + 4] = texX2; - mFloatTexArray[vp + 5] = texY2; - - mFloatTexArray[vp + 6] = texX1; - mFloatTexArray[vp + 7] = texY2; - - mIntVertArray[vp + 0] = dstX; - mIntVertArray[vp + 1] = dstY; - - mIntVertArray[vp + 2] = dstX + width; - mIntVertArray[vp + 3] = dstY; - - mIntVertArray[vp + 4] = dstX + width; - mIntVertArray[vp + 5] = dstY + height; - - mIntVertArray[vp + 6] = dstX; - mIntVertArray[vp + 7] = dstY + height; - - vp += 8; - if (vp >= vLimit) - { - drawQuadArrayfi(vp); - vp = 0; - } - } - } - if (vp > 0) - drawQuadArrayfi(vp); - } - else - { - const float scaleFactorW = static_cast<float>(scaledWidth) / iw; - const float scaleFactorH = static_cast<float>(scaledHeight) / ih; - - for (int py = 0; py < h; py += scaledHeight) - { - const int height = (py + scaledHeight >= h) - ? h - py : scaledHeight; - const int dstY = y + py; - const int scaledY = srcY + height / scaleFactorH; - for (int px = 0; px < w; px += scaledWidth) - { - const int width = (px + scaledWidth >= w) - ? w - px : scaledWidth; - const int dstX = x + px; - const int scaledX = srcX + width / scaleFactorW; - - mIntTexArray[vp + 0] = srcX; - mIntTexArray[vp + 1] = srcY; - - mIntTexArray[vp + 2] = scaledX; - mIntTexArray[vp + 3] = srcY; - - mIntTexArray[vp + 4] = scaledX; - mIntTexArray[vp + 5] = scaledY; - - mIntTexArray[vp + 6] = srcX; - mIntTexArray[vp + 7] = scaledY; - - mIntVertArray[vp + 0] = dstX; - mIntVertArray[vp + 1] = dstY; - - mIntVertArray[vp + 2] = dstX + width; - mIntVertArray[vp + 3] = dstY; - - mIntVertArray[vp + 4] = dstX + width; - mIntVertArray[vp + 5] = dstY + height; - - mIntVertArray[vp + 6] = dstX; - mIntVertArray[vp + 7] = dstY + height; - - vp += 8; - if (vp >= vLimit) - { - drawQuadArrayii(vp); - vp = 0; - } - } - } - if (vp > 0) - drawQuadArrayii(vp); - } -} - -inline void NormalOpenGLGraphics::drawVertexes(const - NormalOpenGLGraphicsVertexes - &ogl) -{ - const std::vector<GLint*> &intVertPool = ogl.mIntVertPool; - std::vector<GLint*>::const_iterator iv; - const std::vector<GLint*>::const_iterator iv_end = intVertPool.end(); - const std::vector<int> &vp = ogl.mVp; - std::vector<int>::const_iterator ivp; - const std::vector<int>::const_iterator ivp_end = vp.end(); - - // Draw a set of textured rectangles - if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool; - std::vector<GLfloat*>::const_iterator ft; - const std::vector<GLfloat*>::const_iterator - ft_end = floatTexPool.end(); - - for (iv = intVertPool.begin(), ft = floatTexPool.begin(), - ivp = vp.begin(); - iv != iv_end && ft != ft_end && ivp != ivp_end; - ++ iv, ++ ft, ++ ivp) - { - drawQuadArrayfi(*iv, *ft, *ivp); - } - } - else - { - const std::vector<GLint*> &intTexPool = ogl.mIntTexPool; - std::vector<GLint*>::const_iterator it; - const std::vector<GLint*>::const_iterator it_end = intTexPool.end(); - - for (iv = intVertPool.begin(), it = intTexPool.begin(), - ivp = vp.begin(); - iv != iv_end && it != it_end && ivp != ivp_end; - ++ iv, ++ it, ++ ivp) - { - drawQuadArrayii(*iv, *it, *ivp); - } - } -} - -void NormalOpenGLGraphics::calcImagePattern(ImageVertexes* const vert, - const Image *const image, - const int x, const int y, - const int w, const int h) const -{ - if (!image) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int iw = imageRect.w; - const int ih = imageRect.h; - - if (iw == 0 || ih == 0) - return; - - const int srcX = imageRect.x; - const int srcY = imageRect.y; - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - - const unsigned int vLimit = mMaxVertices * 4; - - NormalOpenGLGraphicsVertexes &ogl = vert->ogl; - unsigned int vp = ogl.continueVp(); - - // Draw a set of textured rectangles - if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - - GLfloat *floatTexArray = ogl.continueFloatTexArray(); - GLint *intVertArray = ogl.continueIntVertArray(); - - for (int py = 0; py < h; py += ih) - { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y + py; - const float texY2 = static_cast<float>(srcY + height) / th; - for (int px = 0; px < w; px += iw) - { - const int width = (px + iw >= w) ? w - px : iw; - const int dstX = x + px; - const float texX2 = static_cast<float>(srcX + width) / tw; - - floatTexArray[vp + 0] = texX1; - floatTexArray[vp + 1] = texY1; - - floatTexArray[vp + 2] = texX2; - floatTexArray[vp + 3] = texY1; - - floatTexArray[vp + 4] = texX2; - floatTexArray[vp + 5] = texY2; - - floatTexArray[vp + 6] = texX1; - floatTexArray[vp + 7] = texY2; - - intVertArray[vp + 0] = dstX; - intVertArray[vp + 1] = dstY; - - intVertArray[vp + 2] = dstX + width; - intVertArray[vp + 3] = dstY; - - intVertArray[vp + 4] = dstX + width; - intVertArray[vp + 5] = dstY + height; - - intVertArray[vp + 6] = dstX; - intVertArray[vp + 7] = dstY + height; - - vp += 8; - if (vp >= vLimit) - { - floatTexArray = ogl.switchFloatTexArray(); - intVertArray = ogl.switchIntVertArray(); - ogl.switchVp(vp); - vp = 0; - } - } - } - } - else - { - GLint *intTexArray = ogl.continueIntTexArray(); - GLint *intVertArray = ogl.continueIntVertArray(); - - for (int py = 0; py < h; py += ih) - { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y + py; - for (int px = 0; px < w; px += iw) - { - const int width = (px + iw >= w) ? w - px : iw; - const int dstX = x + px; - - intTexArray[vp + 0] = srcX; - intTexArray[vp + 1] = srcY; - - intTexArray[vp + 2] = srcX + width; - intTexArray[vp + 3] = srcY; - - intTexArray[vp + 4] = srcX + width; - intTexArray[vp + 5] = srcY + height; - - intTexArray[vp + 6] = srcX; - intTexArray[vp + 7] = srcY + height; - - intVertArray[vp + 0] = dstX; - intVertArray[vp + 1] = dstY; - - intVertArray[vp + 2] = dstX + width; - intVertArray[vp + 3] = dstY; - - intVertArray[vp + 4] = dstX + width; - intVertArray[vp + 5] = dstY + height; - - intVertArray[vp + 6] = dstX; - intVertArray[vp + 7] = dstY + height; - - vp += 8; - if (vp >= vLimit) - { - intTexArray = ogl.switchIntTexArray(); - intVertArray = ogl.switchIntVertArray(); - ogl.switchVp(vp); - vp = 0; - } - } - } - } - ogl.switchVp(vp); -} - -void NormalOpenGLGraphics::calcTile(ImageCollection *const vertCol, - const Image *const image, - int x, int y) -{ - if (vertCol->currentGLImage != image->mGLImage) - { - ImageVertexes *const vert = new ImageVertexes(); - vertCol->currentGLImage = image->mGLImage; - vertCol->currentVert = vert; - vert->image = image; - vertCol->draws.push_back(vert); - calcTile(vert, image, x, y); - } - else - { - calcTile(vertCol->currentVert, image, x, y); - } -} - -void NormalOpenGLGraphics::drawTile(const ImageCollection *const vertCol) -{ - const ImageVertexesVector &draws = vertCol->draws; - const ImageCollectionCIter it_end = draws.end(); - for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it) - { - const ImageVertexes *const vert = *it; - const Image *const image = vert->image; - - setColorAlpha(image->mAlpha); -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); - drawVertexes(vert->ogl); - } -} - -void NormalOpenGLGraphics::calcImagePattern(ImageCollection* const vertCol, - const Image *const image, - const int x, const int y, - const int w, const int h) const -{ - ImageVertexes *vert = nullptr; - if (vertCol->currentGLImage != image->mGLImage) - { - vert = new ImageVertexes(); - vertCol->currentGLImage = image->mGLImage; - vertCol->currentVert = vert; - vert->image = image; - vertCol->draws.push_back(vert); - } - else - { - vert = vertCol->currentVert; - } - - calcImagePattern(vert, image, x, y, w, h); -} - -void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert, - const Image *const image, - int dstX, int dstY) const -{ - if (!vert || !image) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int w = imageRect.w; - const int h = imageRect.h; - - if (w == 0 || h == 0) - return; - - const int srcX = imageRect.x; - const int srcY = imageRect.y; - - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - - const unsigned int vLimit = mMaxVertices * 4; - - NormalOpenGLGraphicsVertexes &ogl = vert->ogl; - -// std::vector<int> *vps = ogl.getVp(); - unsigned int vp = ogl.continueVp(); - - // Draw a set of textured rectangles - if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - - const float texX2 = static_cast<float>(srcX + w) / tw; - const float texY2 = static_cast<float>(srcY + h) / th; - - GLfloat *const floatTexArray = ogl.continueFloatTexArray(); - GLint *const intVertArray = ogl.continueIntVertArray(); - - floatTexArray[vp + 0] = texX1; - floatTexArray[vp + 1] = texY1; - - floatTexArray[vp + 2] = texX2; - floatTexArray[vp + 3] = texY1; - - floatTexArray[vp + 4] = texX2; - floatTexArray[vp + 5] = texY2; - - floatTexArray[vp + 6] = texX1; - floatTexArray[vp + 7] = texY2; - - intVertArray[vp + 0] = dstX; - intVertArray[vp + 1] = dstY; - - intVertArray[vp + 2] = dstX + w; - intVertArray[vp + 3] = dstY; - - intVertArray[vp + 4] = dstX + w; - intVertArray[vp + 5] = dstY + h; - - intVertArray[vp + 6] = dstX; - intVertArray[vp + 7] = dstY + h; - - vp += 8; - if (vp >= vLimit) - { - ogl.switchFloatTexArray(); - ogl.switchIntVertArray(); - ogl.switchVp(vp); - vp = 0; - } - } - else - { - GLint *const intTexArray = ogl.continueIntTexArray(); - GLint *const intVertArray = ogl.continueIntVertArray(); - - intTexArray[vp + 0] = srcX; - intTexArray[vp + 1] = srcY; - - intTexArray[vp + 2] = srcX + w; - intTexArray[vp + 3] = srcY; - - intTexArray[vp + 4] = srcX + w; - intTexArray[vp + 5] = srcY + h; - - intTexArray[vp + 6] = srcX; - intTexArray[vp + 7] = srcY + h; - - intVertArray[vp + 0] = dstX; - intVertArray[vp + 1] = dstY; - - intVertArray[vp + 2] = dstX + w; - intVertArray[vp + 3] = dstY; - - intVertArray[vp + 4] = dstX + w; - intVertArray[vp + 5] = dstY + h; - - intVertArray[vp + 6] = dstX; - intVertArray[vp + 7] = dstY + h; - - vp += 8; - if (vp >= vLimit) - { - ogl.switchIntTexArray(); - ogl.switchIntVertArray(); - ogl.switchVp(vp); - vp = 0; - } - } - ogl.switchVp(vp); -} - -void NormalOpenGLGraphics::drawTile(const ImageVertexes *const vert) -{ - if (!vert) - return; - const Image *const image = vert->image; - - setColorAlpha(image->mAlpha); -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); - drawVertexes(vert->ogl); -} - -bool NormalOpenGLGraphics::calcWindow(ImageCollection *const vertCol, - const int x, const int y, - const int w, const int h, - const ImageRect &imgRect) -{ - ImageVertexes *vert = nullptr; - Image *const image = imgRect.grid[4]; - if (!image) - return false; - if (vertCol->currentGLImage != image->mGLImage) - { - vert = new ImageVertexes(); - vertCol->currentGLImage = image->mGLImage; - vertCol->currentVert = vert; - vert->image = image; - vertCol->draws.push_back(vert); - } - else - { - vert = vertCol->currentVert; - } - - const Image *const *const grid = &imgRect.grid[0]; - return calcImageRect(vert, x, y, w, h, - grid[0], grid[2], grid[6], grid[8], - grid[1], grid[5], grid[7], grid[3], - grid[4]); -} - -void NormalOpenGLGraphics::updateScreen() -{ - BLOCK_START("Graphics::updateScreen") -// glFlush(); -// glFinish(); -#ifdef DEBUG_DRAW_CALLS - mLastDrawCalls = mDrawCalls; - mDrawCalls = 0; -#endif -#ifdef DEBUG_BIND_TEXTURE - mLastBinds = mBinds; - mBinds = 0; -#endif -#ifdef USE_SDL2 - SDL_GL_SwapWindow(mWindow); -#else - SDL_GL_SwapBuffers(); -#endif -// may be need clear? -// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - BLOCK_END("Graphics::updateScreen") -} - -void NormalOpenGLGraphics::_beginDraw() -{ - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - const int w = mRect.w; - const int h = mRect.h; - -#ifdef ANDROID - glOrthof(0.0, static_cast<float>(w), static_cast<float>(h), - 0.0, -1.0, 1.0); -#else - glOrtho(0.0, static_cast<double>(w), static_cast<double>(h), - 0.0, -1.0, 1.0); -#endif - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glEnable(GL_SCISSOR_TEST); - glDisable(GL_DITHER); - glDisable(GL_LIGHTING); - glDisable(GL_DEPTH_TEST); - glDisable(GL_FOG); - glDisable(GL_COLOR_LOGIC_OP); - glDisable(GL_COLOR_MATERIAL); - glDisable(GL_STENCIL_TEST); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glEnableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - - glShadeModel(GL_FLAT); - glDepthMask(GL_FALSE); - -#ifndef ANDROID - glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); - glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); - glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); -#ifndef __MINGW32__ - glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST); -#endif -#endif - - pushClipArea(gcn::Rectangle(0, 0, w, h)); -} - -void NormalOpenGLGraphics::_endDraw() -{ - popClipArea(); -} - -void NormalOpenGLGraphics::prepareScreenshot() -{ - if (config.getBoolValue("usefbo")) - graphicsManager.createFBO(mRect.w, mRect.h, &mFbo); -} - -SDL_Surface* NormalOpenGLGraphics::getScreenshot() -{ - const int h = mRect.h; - const int w = mRect.w - (mRect.w % 4); - GLint pack = 1; - - SDL_Surface *const screenshot = MSDL_CreateRGBSurface( - SDL_SWSURFACE, - w, h, 24, - 0xff0000, 0x00ff00, 0x0000ff, 0x000000); - - if (!screenshot) - return nullptr; - - if (SDL_MUSTLOCK(screenshot)) - SDL_LockSurface(screenshot); - - // Grap the pixel buffer and write it to the SDL surface - glGetIntegerv(GL_PACK_ALIGNMENT, &pack); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); - - // Flip the screenshot, as OpenGL has 0,0 in bottom left - const unsigned int lineSize = 3 * w; - GLubyte *const buf = static_cast<GLubyte *const>(malloc(lineSize)); - - const int h2 = h / 2; - for (int i = 0; i < h2; i++) - { - GLubyte *const top = static_cast<GLubyte *const>( - screenshot->pixels) + lineSize * i; - GLubyte *const bot = static_cast<GLubyte *const>( - screenshot->pixels) + lineSize * (h - 1 - i); - - memcpy(buf, top, lineSize); - memcpy(top, bot, lineSize); - memcpy(bot, buf, lineSize); - } - - free(buf); - - if (config.getBoolValue("usefbo")) - graphicsManager.deleteFBO(&mFbo); - - glPixelStorei(GL_PACK_ALIGNMENT, pack); - - if (SDL_MUSTLOCK(screenshot)) - SDL_UnlockSurface(screenshot); - - return screenshot; -} - -bool NormalOpenGLGraphics::pushClipArea(gcn::Rectangle area) -{ - int transX = 0; - int transY = 0; - - if (!mClipStack.empty()) - { - const gcn::ClipRectangle &clipArea = mClipStack.top(); - transX = -clipArea.xOffset; - transY = -clipArea.yOffset; - } - - const bool result = gcn::Graphics::pushClipArea(area); - - const gcn::ClipRectangle &clipArea = mClipStack.top(); - transX += clipArea.xOffset; - transY += clipArea.yOffset; - - glPushMatrix(); - if (transX || transY) - { - glTranslatef(static_cast<GLfloat>(transX), - static_cast<GLfloat>(transY), 0); - } - glScissor(clipArea.x, mRect.h - clipArea.y - clipArea.height, - clipArea.width, clipArea.height); - - return result; -} - -void NormalOpenGLGraphics::popClipArea() -{ - gcn::Graphics::popClipArea(); - - if (mClipStack.empty()) - return; - - glPopMatrix(); - const gcn::ClipRectangle &clipArea = mClipStack.top(); - glScissor(clipArea.x, mRect.h - clipArea.y - clipArea.height, - clipArea.width, clipArea.height); -} - -void NormalOpenGLGraphics::drawPoint(int x, int y) -{ - setTexturingAndBlending(false); - restoreColor(); - -#ifdef ANDROID - // TODO need fix -#else - glBegin(GL_POINTS); - glVertex2i(x, y); - glEnd(); -#endif -} - -void NormalOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) -{ - setTexturingAndBlending(false); - restoreColor(); - - mFloatTexArray[0] = static_cast<float>(x1) + 0.5f; - mFloatTexArray[1] = static_cast<float>(y1) + 0.5f; - mFloatTexArray[2] = static_cast<float>(x2) + 0.5f; - mFloatTexArray[3] = static_cast<float>(y2) + 0.5f; - - drawLineArrayf(4); -} - -void NormalOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect) -{ - drawRectangle(rect, false); -} - -void NormalOpenGLGraphics::fillRectangle(const gcn::Rectangle& rect) -{ - drawRectangle(rect, true); -} - -void NormalOpenGLGraphics::setTargetPlane(int width A_UNUSED, - int height A_UNUSED) -{ -} - -void NormalOpenGLGraphics::setTexturingAndBlending(const bool enable) -{ - if (enable) - { - if (!mTexture) - { - glEnable(OpenGLImageHelper::mTextureType); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - mTexture = true; - } - - if (!mAlpha) - { - glEnable(GL_BLEND); - mAlpha = true; - } - } - else - { - mLastImage = 0; - if (mAlpha && !mColorAlpha) - { - glDisable(GL_BLEND); - mAlpha = false; - } - else if (!mAlpha && mColorAlpha) - { - glEnable(GL_BLEND); - mAlpha = true; - } - - if (mTexture) - { - glDisable(OpenGLImageHelper::mTextureType); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - mTexture = false; - } - } -} - -void NormalOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, - const bool filled) -{ - BLOCK_START("Graphics::drawRectangle") - const float offset = filled ? 0 : 0.5f; - const float x = static_cast<float>(rect.x); - const float y = static_cast<float>(rect.y); - const float width = static_cast<float>(rect.width); - const float height = static_cast<float>(rect.height); - - setTexturingAndBlending(false); - restoreColor(); - - GLfloat vert[] = - { - x + offset, y + offset, - x + width - offset, y + offset, - x + width - offset, y + height - offset, - x + offset, y + height - offset - }; - - glVertexPointer(2, GL_FLOAT, 0, &vert); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(filled ? GL_QUADS : GL_LINE_LOOP, 0, 4); - BLOCK_END("Graphics::drawRectangle") -} - -bool NormalOpenGLGraphics::drawNet(const int x1, const int y1, - const int x2, const int y2, - const int width, const int height) -{ - unsigned int vp = 0; - const unsigned int vLimit = mMaxVertices * 4; - - setTexturingAndBlending(false); - restoreColor(); - - const float xf1 = static_cast<float>(x1); - const float xf2 = static_cast<float>(x2); - const float yf1 = static_cast<float>(y1); - const float yf2 = static_cast<float>(y2); - - for (int y = y1; y < y2; y += height) - { - mFloatTexArray[vp + 0] = xf1; - mFloatTexArray[vp + 1] = static_cast<float>(y); - - mFloatTexArray[vp + 2] = xf2; - mFloatTexArray[vp + 3] = static_cast<float>(y); - - vp += 4; - if (vp >= vLimit) - { - drawLineArrayf(vp); - vp = 0; - } - } - - for (int x = x1; x < x2; x += width) - { - mFloatTexArray[vp + 0] = static_cast<float>(x); - mFloatTexArray[vp + 1] = yf1; - - mFloatTexArray[vp + 2] = static_cast<float>(x); - mFloatTexArray[vp + 3] = yf2; - - vp += 4; - if (vp >= vLimit) - { - drawLineArrayf(vp); - vp = 0; - } - } - - if (vp > 0) - drawLineArrayf(vp); - - return true; -} - -void NormalOpenGLGraphics::bindTexture(const GLenum target, - const GLuint texture) -{ - if (mLastImage != texture) - { - mLastImage = texture; - glBindTexture(target, texture); -#ifdef DEBUG_BIND_TEXTURE - mBinds ++; -#endif - } -} - -inline void NormalOpenGLGraphics::drawQuadArrayfi(const int size) -{ - glVertexPointer(2, GL_INT, 0, mIntVertArray); - glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArray); - -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(GL_QUADS, 0, size / 2); -} - -inline void NormalOpenGLGraphics::drawQuadArrayfi(const GLint *const - intVertArray, - const GLfloat *const - floatTexArray, - const int size) -{ - glVertexPointer(2, GL_INT, 0, intVertArray); - glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray); - -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(GL_QUADS, 0, size / 2); -} - -inline void NormalOpenGLGraphics::drawQuadArrayii(const int size) -{ - glVertexPointer(2, GL_INT, 0, mIntVertArray); - glTexCoordPointer(2, GL_INT, 0, mIntTexArray); - -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(GL_QUADS, 0, size / 2); -} - -inline void NormalOpenGLGraphics::drawQuadArrayii(const GLint *const - intVertArray, - const GLint *const - intTexArray, - const int size) -{ - glVertexPointer(2, GL_INT, 0, intVertArray); - glTexCoordPointer(2, GL_INT, 0, intTexArray); - -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(GL_QUADS, 0, size / 2); -} - -inline void NormalOpenGLGraphics::drawLineArrayi(const int size) -{ - glVertexPointer(2, GL_INT, 0, mIntVertArray); - -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(GL_LINES, 0, size / 2); -} - -inline void NormalOpenGLGraphics::drawLineArrayf(const int size) -{ - glVertexPointer(2, GL_FLOAT, 0, mFloatTexArray); - -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(GL_LINES, 0, size / 2); -} - -void NormalOpenGLGraphics::dumpSettings() -{ - GLint test[1000]; - logger->log("\n\n"); - logger->log("start opengl dump"); - for (int f = 0; f < 65535; f ++) - { - test[0] = 0; - test[1] = 0; - test[2] = 0; - test[3] = 0; - glGetIntegerv(f, &test[0]); - if (test[0] || test[1] || test[2] || test[3]) - { - logger->log("\n%d = %d, %d, %d, %d", f, - test[0], test[1], test[2], test[3]); - } - } -} - -void NormalOpenGLGraphics::setColorAlpha(const float alpha) -{ - if (!mIsByteColor && mFloatColor == alpha) - return; - - glColor4f(1.0f, 1.0f, 1.0f, alpha); - mIsByteColor = false; - mFloatColor = alpha; -} - -void NormalOpenGLGraphics::restoreColor() -{ - if (mIsByteColor && mByteColor == mColor) - return; - - glColor4ub(static_cast<GLubyte>(mColor.r), - static_cast<GLubyte>(mColor.g), - static_cast<GLubyte>(mColor.b), - static_cast<GLubyte>(mColor.a)); - mIsByteColor = true; - mByteColor = mColor; -} - -#ifdef DEBUG_BIND_TEXTURE -void NormalOpenGLGraphics::debugBindTexture(const Image *const image) -{ - const std::string texture = image->getIdPath(); - if (mOldTexture != texture) - { - if ((!mOldTexture.empty() || !texture.empty()) - && mOldTextureId != image->mGLImage) - { - logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(), - mOldTextureId, texture.c_str(), image->mGLImage); - } - mOldTextureId = image->mGLImage; - mOldTexture = texture; - } -} -#else -void NormalOpenGLGraphics::debugBindTexture(const Image *const image A_UNUSED) -{ -} -#endif - -#endif // USE_OPENGL |