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author | Andrei Karas <akaras@inbox.ru> | 2016-07-25 03:45:07 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-25 03:45:07 +0300 |
commit | d863f7b334d30cf3dfd22f879a59f66ad4248c3f (patch) | |
tree | b75c3abe3caf3c187c32ea3edeb34c3e3b32ad26 /src/net | |
parent | 2fa664c6c3aa7b6a83283bd9fc040cb65a332734 (diff) | |
download | manaverse-d863f7b334d30cf3dfd22f879a59f66ad4248c3f.tar.gz manaverse-d863f7b334d30cf3dfd22f879a59f66ad4248c3f.tar.bz2 manaverse-d863f7b334d30cf3dfd22f879a59f66ad4248c3f.tar.xz manaverse-d863f7b334d30cf3dfd22f879a59f66ad4248c3f.zip |
Add mercenary attributes. Set mercenary attributes from server.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/eathena/mercenaryrecv.cpp | 52 |
1 files changed, 36 insertions, 16 deletions
diff --git a/src/net/eathena/mercenaryrecv.cpp b/src/net/eathena/mercenaryrecv.cpp index a4d98a7e9..5ca5433ae 100644 --- a/src/net/eathena/mercenaryrecv.cpp +++ b/src/net/eathena/mercenaryrecv.cpp @@ -51,25 +51,45 @@ void MercenaryRecv::processMercenaryInfo(Net::MessageIn &msg) // +++ need create if need mercenary being and update stats Being *const dstBeing = actorManager->findBeing( msg.readBeingId("being id")); - msg.readInt16("atk"); - msg.readInt16("matk"); - msg.readInt16("hit"); - msg.readInt16("crit/10"); - msg.readInt16("def"); - msg.readInt16("mdef"); - msg.readInt16("flee"); - msg.readInt16("attack speed"); + PlayerInfo::setAttribute(Attributes::MERC_ATK, + msg.readInt16("atk")); + PlayerInfo::setAttribute(Attributes::MERC_MATK, + msg.readInt16("matk")); + PlayerInfo::setAttribute(Attributes::MERC_HIT, + msg.readInt16("hit")); + PlayerInfo::setAttribute(Attributes::MERC_CRIT, + msg.readInt16("crit/10")); + PlayerInfo::setAttribute(Attributes::MERC_DEF, + msg.readInt16("def")); + PlayerInfo::setAttribute(Attributes::MERC_MDEF, + msg.readInt16("mdef")); + PlayerInfo::setAttribute(Attributes::MERC_FLEE, + msg.readInt16("flee")); + PlayerInfo::setAttribute(Attributes::MERC_ATTACK_DELAY, + msg.readInt16("attack speed")); const std::string name = msg.readString(24, "name"); const int level = msg.readInt16("level"); - msg.readInt32("hp"); - msg.readInt32("max hp"); - msg.readInt32("sp"); - msg.readInt32("max sp"); - msg.readInt32("expire time"); - msg.readInt16("faith"); - msg.readInt32("calls"); - msg.readInt32("kills"); + PlayerInfo::setAttribute(Attributes::MERC_LEVEL, + level); + PlayerInfo::setAttribute(Attributes::MERC_HP, + msg.readInt32("hp")); + PlayerInfo::setAttribute(Attributes::MERC_MAX_HP, + msg.readInt32("max hp")); + PlayerInfo::setAttribute(Attributes::MERC_MP, + msg.readInt32("sp")); + PlayerInfo::setAttribute(Attributes::MERC_MAX_MP, + msg.readInt32("max sp")); + PlayerInfo::setAttribute(Attributes::MERC_EXPIRE, + msg.readInt32("expire time")); + PlayerInfo::setAttribute(Attributes::MERC_FAITH, + msg.readInt16("faith")); + PlayerInfo::setAttribute(Attributes::MERC_CALLS, + msg.readInt32("calls")); + PlayerInfo::setAttribute(Attributes::MERC_KILLS, + msg.readInt32("kills")); const int range = msg.readInt16("attack range"); + PlayerInfo::setAttribute(Attributes::MERC_ATTACK_RANGE, + range); if (dstBeing && localPlayer) { MercenaryInfo *const mercenary = new MercenaryInfo; |