diff options
author | Andrei Karas <akaras@inbox.ru> | 2015-08-24 17:01:22 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2015-08-24 17:01:22 +0300 |
commit | 3fc6d30634ea19569caaa1e8887378eef9c4505d (patch) | |
tree | 86079d581aae2585c6f21a936fca0876d7244703 /src/net/tmwa | |
parent | 4ea298eef5d60e7101844add7f352d4539ea9dd7 (diff) | |
download | manaverse-3fc6d30634ea19569caaa1e8887378eef9c4505d.tar.gz manaverse-3fc6d30634ea19569caaa1e8887378eef9c4505d.tar.bz2 manaverse-3fc6d30634ea19569caaa1e8887378eef9c4505d.tar.xz manaverse-3fc6d30634ea19569caaa1e8887378eef9c4505d.zip |
Rename being receive handler into beingrecv.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 62 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp (renamed from src/net/tmwa/beingnet.cpp) | 251 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.h (renamed from src/net/tmwa/beingnet.h) | 4 |
3 files changed, 159 insertions, 158 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 2ec3e62cb..d8287205f 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -38,9 +38,9 @@ #include "net/serverfeatures.h" -#include "net/ea/beingnet.h" +#include "net/ea/beingrecv.h" -#include "net/tmwa/beingnet.h" +#include "net/tmwa/beingrecv.h" #include "net/tmwa/guildmanager.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocol.h" @@ -115,122 +115,122 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_BEING_VISIBLE: - BeingNet::processBeingVisible(msg); + BeingRecv::processBeingVisible(msg); break; case SMSG_BEING_MOVE: - BeingNet::processBeingMove(msg); + BeingRecv::processBeingMove(msg); break; case SMSG_BEING_MOVE2: - BeingNet::processBeingMove2(msg); + BeingRecv::processBeingMove2(msg); break; case SMSG_BEING_MOVE3: - Ea::BeingNet::processBeingMove3(msg); + Ea::BeingRecv::processBeingMove3(msg); break; case SMSG_BEING_SPAWN: - BeingNet::processBeingSpawn(msg); + BeingRecv::processBeingSpawn(msg); break; case SMSG_BEING_REMOVE: - Ea::BeingNet::processBeingRemove(msg); + Ea::BeingRecv::processBeingRemove(msg); break; case SMSG_BEING_RESURRECT: - BeingNet::processBeingResurrect(msg); + BeingRecv::processBeingResurrect(msg); break; case SMSG_SKILL_DAMAGE: - Ea::BeingNet::processSkillDamage(msg); + Ea::BeingRecv::processSkillDamage(msg); break; case SMSG_BEING_ACTION: - Ea::BeingNet::processBeingAction(msg); + Ea::BeingRecv::processBeingAction(msg); break; case SMSG_BEING_SELFEFFECT: - BeingNet::processBeingSelfEffect(msg); + BeingRecv::processBeingSelfEffect(msg); break; case SMSG_BEING_EMOTION: - Ea::BeingNet::processBeingEmotion(msg); + Ea::BeingRecv::processBeingEmotion(msg); break; case SMSG_BEING_CHANGE_LOOKS: - BeingNet::processBeingChangeLook(msg); + BeingRecv::processBeingChangeLook(msg); break; case SMSG_BEING_CHANGE_LOOKS2: - BeingNet::processBeingChangeLook2(msg); + BeingRecv::processBeingChangeLook2(msg); break; case SMSG_BEING_NAME_RESPONSE: - Ea::BeingNet::processNameResponse(msg); + Ea::BeingRecv::processNameResponse(msg); break; case SMSG_BEING_IP_RESPONSE: - BeingNet::processIpResponse(msg); + BeingRecv::processIpResponse(msg); break; case SMSG_SOLVE_CHAR_NAME: break; case SMSG_PLAYER_GUILD_PARTY_INFO: - BeingNet::processPlayerGuilPartyInfo(msg); + BeingRecv::processPlayerGuilPartyInfo(msg); break; case SMSG_BEING_CHANGE_DIRECTION: - BeingNet::processBeingChangeDirection(msg); + BeingRecv::processBeingChangeDirection(msg); break; case SMSG_PLAYER_UPDATE_1: - BeingNet::processPlayerUpdate1(msg); + BeingRecv::processPlayerUpdate1(msg); break; case SMSG_PLAYER_UPDATE_2: - BeingNet::processPlayerUpdate2(msg); + BeingRecv::processPlayerUpdate2(msg); break; case SMSG_PLAYER_MOVE: - BeingNet::processPlayerMove(msg); + BeingRecv::processPlayerMove(msg); break; case SMSG_PLAYER_STOP: - Ea::BeingNet::processPlayerStop(msg); + Ea::BeingRecv::processPlayerStop(msg); break; case SMSG_PLAYER_MOVE_TO_ATTACK: - Ea::BeingNet::processPlayerMoveToAttack(msg); + Ea::BeingRecv::processPlayerMoveToAttack(msg); break; case SMSG_PLAYER_STATUS_CHANGE: - BeingNet::processPlaterStatusChange(msg); + BeingRecv::processPlaterStatusChange(msg); break; case SMSG_BEING_STATUS_CHANGE: - BeingNet::processBeingStatusChange(msg); + BeingRecv::processBeingStatusChange(msg); break; case SMSG_SKILL_CASTING: - BeingNet::processSkillCasting(msg); + BeingRecv::processSkillCasting(msg); break; case SMSG_SKILL_CAST_CANCEL: - BeingNet::processSkillCastCancel(msg); + BeingRecv::processSkillCastCancel(msg); break; case SMSG_SKILL_NO_DAMAGE: - Ea::BeingNet::processSkillNoDamage(msg); + Ea::BeingRecv::processSkillNoDamage(msg); break; case SMSG_PVP_MAP_MODE: - Ea::BeingNet::processPvpMapMode(msg); + Ea::BeingRecv::processPvpMapMode(msg); break; case SMSG_PVP_SET: - BeingNet::processPvpSet(msg); + BeingRecv::processPvpSet(msg); break; default: diff --git a/src/net/tmwa/beingnet.cpp b/src/net/tmwa/beingrecv.cpp index 0230e053d..6e326ea65 100644 --- a/src/net/tmwa/beingnet.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -20,7 +20,7 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "net/tmwa/beingnet.h" +#include "net/tmwa/beingrecv.h" #include "actormanager.h" #include "effectmanager.h" @@ -38,7 +38,7 @@ #include "net/serverfeatures.h" -#include "net/ea/beingnet.h" +#include "net/ea/beingrecv.h" #include "net/tmwa/guildmanager.h" #include "net/tmwa/messageout.h" @@ -59,12 +59,12 @@ extern int serverVersion; namespace TmwAthena { -void BeingNet::processBeingChangeLook(Net::MessageIn &msg) +void BeingRecv::processBeingChangeLook(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processBeingChangeLook") + BLOCK_START("BeingRecv::processBeingChangeLook") if (!actorManager) { - BLOCK_END("BeingNet::processBeingChangeLook") + BLOCK_END("BeingRecv::processBeingChangeLook") return; } @@ -77,19 +77,19 @@ void BeingNet::processBeingChangeLook(Net::MessageIn &msg) if (!localPlayer || !dstBeing) { - BLOCK_END("BeingNet::processBeingChangeLook") + BLOCK_END("BeingRecv::processBeingChangeLook") return; } processBeingChangeLookContinue(msg, dstBeing, type, id, id2); - BLOCK_END("BeingNet::processBeingChangeLook") + BLOCK_END("BeingRecv::processBeingChangeLook") } -void BeingNet::processBeingChangeLook2(Net::MessageIn &msg) +void BeingRecv::processBeingChangeLook2(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processBeingChangeLook") + BLOCK_START("BeingRecv::processBeingChangeLook") if (!actorManager) { - BLOCK_END("BeingNet::processBeingChangeLook") + BLOCK_END("BeingRecv::processBeingChangeLook") return; } @@ -112,18 +112,18 @@ void BeingNet::processBeingChangeLook2(Net::MessageIn &msg) if (!localPlayer || !dstBeing) { - BLOCK_END("BeingNet::processBeingChangeLook") + BLOCK_END("BeingRecv::processBeingChangeLook") return; } processBeingChangeLookContinue(msg, dstBeing, type, id, id2); - BLOCK_END("BeingNet::processBeingChangeLook") + BLOCK_END("BeingRecv::processBeingChangeLook") } -void BeingNet::processBeingChangeLookContinue(Net::MessageIn &msg, - Being *const dstBeing, - const uint8_t type, - const int id, - const int id2) +void BeingRecv::processBeingChangeLookContinue(Net::MessageIn &msg, + Being *const dstBeing, + const uint8_t type, + const int id, + const int id2) { if (dstBeing->getType() == ActorType::Player) dstBeing->setOtherTime(); @@ -219,12 +219,12 @@ void BeingNet::processBeingChangeLookContinue(Net::MessageIn &msg, } } -void BeingNet::processPlayerUpdate1(Net::MessageIn &msg) +void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processPlayerMoveUpdate") + BLOCK_START("BeingRecv::processPlayerMoveUpdate") if (!actorManager || !localPlayer) { - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } @@ -245,15 +245,15 @@ void BeingNet::processPlayerUpdate1(Net::MessageIn &msg) { if (actorManager->isBlocked(id) == true) { - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } - dstBeing = Ea::BeingNet::createBeing(id, job); + dstBeing = Ea::BeingRecv::createBeing(id, job); if (!dstBeing) { - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } } @@ -352,15 +352,15 @@ void BeingNet::processPlayerUpdate1(Net::MessageIn &msg) dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffff)); - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") } -void BeingNet::processPlayerUpdate2(Net::MessageIn &msg) +void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processPlayerMoveUpdate") + BLOCK_START("BeingRecv::processPlayerMoveUpdate") if (!actorManager || !localPlayer) { - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } @@ -381,15 +381,15 @@ void BeingNet::processPlayerUpdate2(Net::MessageIn &msg) { if (actorManager->isBlocked(id) == true) { - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } - dstBeing = Ea::BeingNet::createBeing(id, job); + dstBeing = Ea::BeingRecv::createBeing(id, job); if (!dstBeing) { - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } } @@ -484,15 +484,15 @@ void BeingNet::processPlayerUpdate2(Net::MessageIn &msg) dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffff)); - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") } -void BeingNet::processPlayerMove(Net::MessageIn &msg) +void BeingRecv::processPlayerMove(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processPlayerMoveUpdate") + BLOCK_START("BeingRecv::processPlayerMoveUpdate") if (!actorManager || !localPlayer) { - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } @@ -513,15 +513,15 @@ void BeingNet::processPlayerMove(Net::MessageIn &msg) { if (actorManager->isBlocked(id) == true) { - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } - dstBeing = Ea::BeingNet::createBeing(id, job); + dstBeing = Ea::BeingRecv::createBeing(id, job); if (!dstBeing) { - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") return; } } @@ -646,15 +646,15 @@ void BeingNet::processPlayerMove(Net::MessageIn &msg) if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); - BLOCK_END("BeingNet::processPlayerMoveUpdate") + BLOCK_END("BeingRecv::processPlayerMoveUpdate") } -void BeingNet::processBeingVisible(Net::MessageIn &msg) +void BeingRecv::processBeingVisible(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processBeingVisibleOrMove") + BLOCK_START("BeingRecv::processBeingVisibleOrMove") if (!actorManager) { - BLOCK_END("BeingNet::processBeingVisibleOrMove") + BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } @@ -662,11 +662,11 @@ void BeingNet::processBeingVisible(Net::MessageIn &msg) // Information about a being in range const BeingId id = msg.readBeingId("being id"); - if (id == Ea::BeingNet::mSpawnId) - spawnId = Ea::BeingNet::mSpawnId; + if (id == Ea::BeingRecv::mSpawnId) + spawnId = Ea::BeingRecv::mSpawnId; else spawnId = BeingId_zero; - Ea::BeingNet::mSpawnId = BeingId_zero; + Ea::BeingRecv::mSpawnId = BeingId_zero; int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); @@ -692,21 +692,21 @@ void BeingNet::processBeingVisible(Net::MessageIn &msg) // known as ghosts, so don't create those. if (job == 0 && toInt(id, int) >= 110000000) { - BLOCK_END("BeingNet::processBeingVisibleOrMove") + BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } if (actorManager->isBlocked(id) == true) { - BLOCK_END("BeingNet::processBeingVisibleOrMove") + BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } - dstBeing = Ea::BeingNet::createBeing(id, job); + dstBeing = Ea::BeingRecv::createBeing(id, job); if (!dstBeing) { - BLOCK_END("BeingNet::processBeingVisibleOrMove") + BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } } @@ -804,17 +804,17 @@ void BeingNet::processBeingVisible(Net::MessageIn &msg) gender &= 3; dstBeing->setGender(Being::intToGender(gender)); // Set these after the gender, as the sprites may be gender-specific - Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, + Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); dstBeing->setHairColor(hairColor); - Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom); - Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes); - Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "", + Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true); - Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc && serverFeatures->haveNpcGender()) @@ -854,15 +854,15 @@ void BeingNet::processBeingVisible(Net::MessageIn &msg) (statusEffects >> 16) & 0xffff)); dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffff)); - BLOCK_END("BeingNet::processBeingVisibleOrMove") + BLOCK_END("BeingRecv::processBeingVisibleOrMove") } -void BeingNet::processBeingMove(Net::MessageIn &msg) +void BeingRecv::processBeingMove(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processBeingVisibleOrMove") + BLOCK_START("BeingRecv::processBeingVisibleOrMove") if (!actorManager) { - BLOCK_END("BeingNet::processBeingVisibleOrMove") + BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } @@ -870,11 +870,11 @@ void BeingNet::processBeingMove(Net::MessageIn &msg) // Information about a being in range const BeingId id = msg.readBeingId("being id"); - if (id == Ea::BeingNet::mSpawnId) - spawnId = Ea::BeingNet::mSpawnId; + if (id == Ea::BeingRecv::mSpawnId) + spawnId = Ea::BeingRecv::mSpawnId; else spawnId = BeingId_zero; - Ea::BeingNet::mSpawnId = BeingId_zero; + Ea::BeingRecv::mSpawnId = BeingId_zero; int16_t speed = msg.readInt16("speed"); const uint16_t stunMode = msg.readInt16("opt1"); uint32_t statusEffects = msg.readInt16("opt2"); @@ -900,21 +900,21 @@ void BeingNet::processBeingMove(Net::MessageIn &msg) // known as ghosts, so don't create those. if (job == 0 && toInt(id, int) >= 110000000) { - BLOCK_END("BeingNet::processBeingVisibleOrMove") + BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } if (actorManager->isBlocked(id) == true) { - BLOCK_END("BeingNet::processBeingVisibleOrMove") + BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } - dstBeing = Ea::BeingNet::createBeing(id, job); + dstBeing = Ea::BeingRecv::createBeing(id, job); if (!dstBeing) { - BLOCK_END("BeingNet::processBeingVisibleOrMove") + BLOCK_END("BeingRecv::processBeingVisibleOrMove") return; } } @@ -1007,17 +1007,17 @@ void BeingNet::processBeingMove(Net::MessageIn &msg) gender &= 3; dstBeing->setGender(Being::intToGender(gender)); // Set these after the gender, as the sprites may be gender-specific - Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, + Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); dstBeing->setHairColor(hairColor); - Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom); - Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes); - Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves); - Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "", + Ea::BeingRecv::setSprite(dstBeing, SPRITE_WEAPON, headBottom); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_HAIR, shoes); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_SHOES, gloves); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true); - Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield); + Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } else if (dstBeing->getType() == ActorType::Npc && serverFeatures->haveNpcGender()) @@ -1046,24 +1046,24 @@ void BeingNet::processBeingMove(Net::MessageIn &msg) (statusEffects >> 16) & 0xffff)); dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffff)); - BLOCK_END("BeingNet::processBeingVisibleOrMove") + BLOCK_END("BeingRecv::processBeingVisibleOrMove") } -void BeingNet::processBeingSpawn(Net::MessageIn &msg) +void BeingRecv::processBeingSpawn(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processBeingSpawn") + BLOCK_START("BeingRecv::processBeingSpawn") // skipping this packet - Ea::BeingNet::mSpawnId = msg.readBeingId("being id"); + Ea::BeingRecv::mSpawnId = msg.readBeingId("being id"); msg.readInt16("speed"); msg.readInt16("opt1"); msg.readInt16("opt2"); msg.readInt16("option"); msg.readInt16("disguise"); msg.skip(25, "unused"); - BLOCK_END("BeingNet::processBeingSpawn") + BLOCK_END("BeingRecv::processBeingSpawn") } -void BeingNet::processSkillCasting(Net::MessageIn &msg) +void BeingRecv::processSkillCasting(Net::MessageIn &msg) { msg.readInt32("src id"); msg.readInt32("dst id"); @@ -1074,12 +1074,12 @@ void BeingNet::processSkillCasting(Net::MessageIn &msg) msg.readInt32("cast time"); } -void BeingNet::processBeingStatusChange(Net::MessageIn &msg) +void BeingRecv::processBeingStatusChange(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processBeingStatusChange") + BLOCK_START("BeingRecv::processBeingStatusChange") if (!actorManager) { - BLOCK_END("BeingNet::processBeingStatusChange") + BLOCK_END("BeingRecv::processBeingStatusChange") return; } @@ -1092,15 +1092,15 @@ void BeingNet::processBeingStatusChange(Net::MessageIn &msg) Being *const dstBeing = actorManager->findBeing(id); if (dstBeing) dstBeing->setStatusEffect(status, flag); - BLOCK_END("BeingNet::processBeingStatusChange") + BLOCK_END("BeingRecv::processBeingStatusChange") } -void BeingNet::processBeingMove2(Net::MessageIn &msg) +void BeingRecv::processBeingMove2(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processBeingMove2") + BLOCK_START("BeingRecv::processBeingMove2") if (!actorManager) { - BLOCK_END("BeingNet::processBeingMove2") + BLOCK_END("BeingRecv::processBeingMove2") return; } @@ -1120,7 +1120,7 @@ void BeingNet::processBeingMove2(Net::MessageIn &msg) if (!dstBeing) { - BLOCK_END("BeingNet::processBeingMove2") + BLOCK_END("BeingRecv::processBeingMove2") return; } @@ -1133,15 +1133,15 @@ void BeingNet::processBeingMove2(Net::MessageIn &msg) dstBeing->setDestination(dstX, dstY); if (dstBeing->getType() == ActorType::Player) dstBeing->setMoveTime(); - BLOCK_END("BeingNet::processBeingMove2") + BLOCK_END("BeingRecv::processBeingMove2") } -void BeingNet::processBeingChangeDirection(Net::MessageIn &msg) +void BeingRecv::processBeingChangeDirection(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processBeingChangeDirection") + BLOCK_START("BeingRecv::processBeingChangeDirection") if (!actorManager) { - BLOCK_END("BeingNet::processBeingChangeDirection") + BLOCK_END("BeingRecv::processBeingChangeDirection") return; } @@ -1152,7 +1152,7 @@ void BeingNet::processBeingChangeDirection(Net::MessageIn &msg) { msg.readInt16("unused"); msg.readUInt8("direction"); - BLOCK_END("BeingNet::processBeingChangeDirection"); + BLOCK_END("BeingRecv::processBeingChangeDirection"); return; } @@ -1163,15 +1163,15 @@ void BeingNet::processBeingChangeDirection(Net::MessageIn &msg) dstBeing->setDirection(dir); if (localPlayer) localPlayer->imitateDirection(dstBeing, dir); - BLOCK_END("BeingNet::processBeingChangeDirection") + BLOCK_END("BeingRecv::processBeingChangeDirection") } -void BeingNet::processPlaterStatusChange(Net::MessageIn &msg) +void BeingRecv::processPlaterStatusChange(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processPlayerStop") + BLOCK_START("BeingRecv::processPlayerStop") if (!actorManager) { - BLOCK_END("BeingNet::processPlayerStop") + BLOCK_END("BeingRecv::processPlayerStop") return; } @@ -1191,15 +1191,15 @@ void BeingNet::processPlaterStatusChange(Net::MessageIn &msg) (statusEffects >> 16) & 0xffff)); dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffff)); - BLOCK_END("BeingNet::processPlayerStop") + BLOCK_END("BeingRecv::processPlayerStop") } -void BeingNet::processBeingResurrect(Net::MessageIn &msg) +void BeingRecv::processBeingResurrect(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processBeingResurrect") + BLOCK_START("BeingRecv::processBeingResurrect") if (!actorManager || !localPlayer) { - BLOCK_END("BeingNet::processBeingResurrect") + BLOCK_END("BeingRecv::processBeingResurrect") return; } @@ -1209,7 +1209,7 @@ void BeingNet::processBeingResurrect(Net::MessageIn &msg) Being *const dstBeing = actorManager->findBeing(id); if (!dstBeing) { - BLOCK_END("BeingNet::processBeingResurrect") + BLOCK_END("BeingRecv::processBeingResurrect") return; } @@ -1219,15 +1219,15 @@ void BeingNet::processBeingResurrect(Net::MessageIn &msg) if (msg.readUInt8("flag?") == 1U) dstBeing->setAction(BeingAction::STAND, 0); - BLOCK_END("BeingNet::processBeingResurrect") + BLOCK_END("BeingRecv::processBeingResurrect") } -void BeingNet::processPlayerGuilPartyInfo(Net::MessageIn &msg) +void BeingRecv::processPlayerGuilPartyInfo(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processPlayerGuilPartyInfo") + BLOCK_START("BeingRecv::processPlayerGuilPartyInfo") if (!actorManager) { - BLOCK_END("BeingNet::processPlayerGuilPartyInfo") + BLOCK_END("BeingRecv::processPlayerGuilPartyInfo") return; } @@ -1257,15 +1257,15 @@ void BeingNet::processPlayerGuilPartyInfo(Net::MessageIn &msg) msg.readString(24, "guild pos"); msg.readString(24, "?"); } - BLOCK_END("BeingNet::processPlayerGuilPartyInfo") + BLOCK_END("BeingRecv::processPlayerGuilPartyInfo") } -void BeingNet::processBeingSelfEffect(Net::MessageIn &msg) +void BeingRecv::processBeingSelfEffect(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processBeingSelfEffect") + BLOCK_START("BeingRecv::processBeingSelfEffect") if (!effectManager || !actorManager) { - BLOCK_END("BeingNet::processBeingSelfEffect") + BLOCK_END("BeingRecv::processBeingSelfEffect") return; } @@ -1273,7 +1273,7 @@ void BeingNet::processBeingSelfEffect(Net::MessageIn &msg) Being *const being = actorManager->findBeing(id); if (!being) { - BLOCK_END("BeingNet::processBeingSelfEffect") + BLOCK_END("BeingRecv::processBeingSelfEffect") return; } @@ -1288,20 +1288,20 @@ void BeingNet::processBeingSelfEffect(Net::MessageIn &msg) { // reset received damage socialWindow->resetDamage(being->getName()); } - BLOCK_END("BeingNet::processBeingSelfEffect") + BLOCK_END("BeingRecv::processBeingSelfEffect") } -void BeingNet::processSkillCastCancel(Net::MessageIn &msg) +void BeingRecv::processSkillCastCancel(Net::MessageIn &msg) { msg.readInt32("skill id"); } -void BeingNet::processIpResponse(Net::MessageIn &msg) +void BeingRecv::processIpResponse(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processIpResponse") + BLOCK_START("BeingRecv::processIpResponse") if (!actorManager) { - BLOCK_END("BeingNet::processIpResponse") + BLOCK_END("BeingRecv::processIpResponse") return; } @@ -1309,12 +1309,12 @@ void BeingNet::processIpResponse(Net::MessageIn &msg) msg.readBeingId("being id")); if (dstBeing) dstBeing->setIp(ipToString(msg.readInt32("ip address"))); - BLOCK_END("BeingNet::processIpResponse") + BLOCK_END("BeingRecv::processIpResponse") } -void BeingNet::processPvpSet(Net::MessageIn &msg) +void BeingRecv::processPvpSet(Net::MessageIn &msg) { - BLOCK_START("BeingNet::processPvpSet") + BLOCK_START("BeingRecv::processPvpSet") const BeingId id = msg.readBeingId("being id"); const int rank = msg.readInt32("rank"); int teamId = 0; @@ -1332,12 +1332,12 @@ void BeingNet::processPvpSet(Net::MessageIn &msg) dstBeing->addToCache(); } } - BLOCK_END("BeingNet::processPvpSet") + BLOCK_END("BeingRecv::processPvpSet") } -void BeingNet::applyPlayerAction(Net::MessageIn &msg, - Being *const being, - const uint8_t type) +void BeingRecv::applyPlayerAction(Net::MessageIn &msg, + Being *const being, + const uint8_t type) { if (!being) return; @@ -1367,7 +1367,8 @@ void BeingNet::applyPlayerAction(Net::MessageIn &msg, } } -void BeingNet::setServerGender(Being *const being, const uint8_t gender) +void BeingRecv::setServerGender(Being *const being, + const uint8_t gender) { if (!being) return; diff --git a/src/net/tmwa/beingnet.h b/src/net/tmwa/beingrecv.h index 268cc0723..9bc660b4f 100644 --- a/src/net/tmwa/beingnet.h +++ b/src/net/tmwa/beingrecv.h @@ -29,7 +29,7 @@ namespace TmwAthena { - namespace BeingNet + namespace BeingRecv { void processBeingChangeLook(Net::MessageIn &msg); void processBeingChangeLook2(Net::MessageIn &msg); @@ -60,7 +60,7 @@ namespace TmwAthena const uint8_t type); void setServerGender(Being *const being, const uint8_t gender); - } // namespace Being + } // namespace BeingRecv } // namespace TmwAthena #endif // NET_TMWA_BEING_H |